Sheddy Posted September 12, 2012 Author Share Posted September 12, 2012 I think you'd have to edit a screeshot and remove them manually - They're always there on the arcade version AFAIK. That'll probably be easier than figuring out what memory locations to try poking in MAME. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted September 12, 2012 Share Posted September 12, 2012 Thanks FujiSkunk. That's an ambitious site. Really interesting.Hope you have some help though, or you could be busy for quite a while Eh, we're all used to multi-year projects around here, right? 1 Quote Link to comment Share on other sites More sharing options...
RAM Posted September 12, 2012 Share Posted September 12, 2012 Is it possible to get the Space Harrier arcade title screen, but with the silver shade bars on the background removed? I have an experiment I want to try ... Do you mean like this? Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 13, 2012 Share Posted September 13, 2012 Thanks, that will do nicely! I had tried to do a PCIN render but couldn't get anything real nice ... this might work better, and perhaps the shading can be added through raster changes. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted September 13, 2012 Share Posted September 13, 2012 Had to do this one in PCIN+ ... Graphics 12+10 interlace, color changes on PF0-PF3 ... space harrier - pcin+.atr Only problem (so far unsolvable) is the border flickers ... because unfortunately register 710 on the mode 12 render is the picture's background (704 on the mode 10 render) and that can't be altered in G2F without introducing PF2-PF3 conflicts. May try one with the shading bars ... tho maybe it is possble to do it with raster changes? 1 Quote Link to comment Share on other sites More sharing options...
Jacques Posted September 13, 2012 Share Posted September 13, 2012 (edited) A question, why not do the title screen as looped TIP animation? It would be both colourful and animated This one is really long: http://www.youtube.com/watch?v=zNQrskqdiZE ...but SH's title screen should fit into game's 8mbit cart? Edited September 13, 2012 by Jacques Quote Link to comment Share on other sites More sharing options...
vebxenon Posted February 4, 2013 Share Posted February 4, 2013 I bought the Atarimax cartridge thinking first in this game... I'm now enjoying it in my Atari XE GS console... and I shocked what a great conversion, one of the best conversions on this game I've played and also, a great proof that the Atari 8 bit computers are more powerful than people tought. Thanks very very much for this gem Regards, Salva Quote Link to comment Share on other sites More sharing options...
pixelmischief Posted February 4, 2013 Share Posted February 4, 2013 (edited) Can this be played from a MyIDE-II? If so, how? Or played from an SIO2SD? Or installed on a hard drive and played from there? EDIT: Never mind. Edited February 4, 2013 by pixelmischief Quote Link to comment Share on other sites More sharing options...
Shinju Posted March 21, 2013 Share Posted March 21, 2013 (edited) Ugh always late for these amazing technical feats! I got a chance to play this on a physical XE Sheddy made cart lastnight and damit I want one now! Edited March 21, 2013 by Shinju Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted March 21, 2013 Share Posted March 21, 2013 (edited) A question, why not do the title screen as looped TIP animation? It would be both colourful and animated Well, I tried this - but it does not look that good. Note: I used PAL and OlivierP palette. -Andreas Koch. sharier_64k.xex Edited March 21, 2013 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
Jacques Posted March 21, 2013 Share Posted March 21, 2013 Looks great for me! Quote Link to comment Share on other sites More sharing options...
+Philsan Posted April 27, 2013 Share Posted April 27, 2013 Has anyone tried Space Harrier (Maxflash cart) with an 800XL equipped with Ultimate 1MB? When I turn on my computer the READY prompt appears. The cart works perfectly with a stock 800XL Quote Link to comment Share on other sites More sharing options...
Frankie Posted April 28, 2013 Share Posted April 28, 2013 Works fine on my 800xl with U1MB Quote Link to comment Share on other sites More sharing options...
oracle_jedi Posted April 28, 2013 Share Posted April 28, 2013 (edited) Seems there are various problems with Atarimax cartridges working with Candle enhanced Ataris. My MyIDE II cartridge wont work with my U1MB 1200XL, but works fine with a Atari 32-in-1/256K 1200XL. I have read on other forums that Atarimax carts are sometimes not working with Incognito enhanced 800s. I will have to test some 8MB flash carts with the Ultimate 1200XL and see how they interact. Edited April 28, 2013 by oracle_jedi Quote Link to comment Share on other sites More sharing options...
bandit Posted April 28, 2013 Share Posted April 28, 2013 (edited) Quote" I have read on other forums that Atarimax carts are sometimes not working with Incognito enhanced 800s." I have ran without any trouble both atarimax 1 and 8meg carts with incognito. even XL/XE only games. Edited April 28, 2013 by bandit Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 2, 2013 Share Posted May 2, 2013 working to adapt Space Harrier to a single .xex file to run on a ultimate 1mb equiped A8 may take some time though Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 3, 2013 Share Posted May 3, 2013 working to adapt Space Harrier to a single .xex file to run on a ultimate 1mb equiped A8 may take some time though yay!!! Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 4, 2013 Share Posted May 4, 2013 yay!!! i'm devoting to this now, but please be patient, it's a very time consuming process Quote Link to comment Share on other sites More sharing options...
tjlazer Posted May 5, 2013 Share Posted May 5, 2013 Yes sir. Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 6, 2013 Share Posted May 6, 2013 halfway there Quote Link to comment Share on other sites More sharing options...
Jacques Posted May 8, 2013 Share Posted May 8, 2013 (edited) Is it gonna work on any +1MB RAM expansion, not only U1MB? I see no reason why it shouldn't, but just asking And although I have AtariMax version, I'll be glad to play file version loaded from SIDE. Switching carts just doesn't cut it for me in 2013 Edited May 8, 2013 by Jacques Quote Link to comment Share on other sites More sharing options...
8bit-guy Posted May 8, 2013 Share Posted May 8, 2013 Is it gonna work on any +1MB RAM expansion, not only U1MB? I see no reason why it shouldn't, but just asking And although I have AtariMax version, I'll be glad to play file version loaded from SIDE. Switching carts just doesn't cut it for me in 2013 we'll see, still not successful yet... Quote Link to comment Share on other sites More sharing options...
Level42 Posted November 28, 2013 Share Posted November 28, 2013 Did the XEX file ever make it ? Do I need a machine with extra memory to run this ? Or can I run it on my XEGS with my MyIDE cart ? Quote Link to comment Share on other sites More sharing options...
miker Posted November 28, 2013 Share Posted November 28, 2013 It seems that he "file-maker" has been kicked out the forums. But maybe he dropped his version somewhere (if there was any)... Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 28, 2013 Share Posted November 28, 2013 Don't supose I can run Space Harrier via APE on the 130XE somehow? Probably not so if anyone has a Space Harrier cart for sale let me know (UK) Quote Link to comment Share on other sites More sharing options...
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