Abominable Toaster Posted October 12, 2011 Share Posted October 12, 2011 If it's still possible to be put on the list, I would like a cart as well! I like Moon Cresta despite being absolutely terrible at it, and this looks incredible. Playing it in ProSystem, I think the animation is smoother than the old Arcade Hits: Moon Cresta on the PS1, though I'm going by memory, I'd have to play that one to make sure. Although, the PS1 version also includes SF-X....so...any chance of that game on the 7800? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted October 14, 2011 Author Share Posted October 14, 2011 Ok Guys: It's time The price for these is $25 + $2 shipping USA ($4 shipping outside of USA). My PayPal address is Robert.DeCrescenzo@yahoo.com... Don't forget to include your AA handle so I know who is paying me (also your address) I have the first 20 made already: I cannot take any more orders (stopped at 52) as I have run completely out of eproms / boards. Thanks again, guys! 2 Quote Link to comment Share on other sites More sharing options...
Gandor Posted October 14, 2011 Share Posted October 14, 2011 Payment sent Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted October 14, 2011 Share Posted October 14, 2011 Ok Guys: It's time The price for these is $25 + $2 shipping USA ($4 shipping outside of USA). My PayPal address is Robert.DeCrescenzo@yahoo.com... Don't forget to include your AA handle so I know who is paying me (also your address) I have the first 20 made already: I cannot take any more orders (stopped at 52) as I have run completely out of eproms / boards. Thanks again, guys! Damn, dude that was quick! Payment sent! Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted October 14, 2011 Share Posted October 14, 2011 Payment sent! Quote Link to comment Share on other sites More sharing options...
NML32 Posted October 14, 2011 Share Posted October 14, 2011 Payment sent. Quote Link to comment Share on other sites More sharing options...
nonner242 Posted October 14, 2011 Share Posted October 14, 2011 Yes very fast, Payment sent. Quote Link to comment Share on other sites More sharing options...
bennybingo Posted October 14, 2011 Share Posted October 14, 2011 Payment Sent!!!! Quote Link to comment Share on other sites More sharing options...
purduecrum Posted October 14, 2011 Share Posted October 14, 2011 Payment has been sent! Quote Link to comment Share on other sites More sharing options...
moonpatrol Posted October 14, 2011 Share Posted October 14, 2011 Payment sent. Quote Link to comment Share on other sites More sharing options...
DarthCloud Posted October 14, 2011 Share Posted October 14, 2011 Payment send too Quote Link to comment Share on other sites More sharing options...
+evg2000 Posted October 14, 2011 Share Posted October 14, 2011 Payment sent thanks, charles Quote Link to comment Share on other sites More sharing options...
Hydro Thunder Posted October 14, 2011 Share Posted October 14, 2011 Payment sent! Chomping at the bit for this! Quote Link to comment Share on other sites More sharing options...
Tubular Gearhead Posted October 14, 2011 Share Posted October 14, 2011 Payment Sent! As always, great work Bob- and thank you so much!!! Quote Link to comment Share on other sites More sharing options...
theredlineboss Posted October 14, 2011 Share Posted October 14, 2011 Payment has been sent -Rob Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted October 14, 2011 Share Posted October 14, 2011 I don't look for three days and there is a list and payment info! AHHHH! Must have! For those who panicked to go check and see if their name was on the list as I did: LIST IS LOCATED HERE Thank you for making the game and putting me on the list. Due to mortgage this week will be paying early next week. AX Quote Link to comment Share on other sites More sharing options...
CrudOMatic Posted October 14, 2011 Share Posted October 14, 2011 (edited) @CrudOMatic: I used 320B mode, with Kangaroo off (Transparency on). I actually have the vertical resolution at 216, which is 40 vertical pixels (5 zones of 8 pixels each) shy of the arcade. I did away with the zones just above and below the score zone, the 'credit' zone at the bottom, and an extra zone at he bottom and extra zone at the top to make it fit. As far as the colors, With 320B/Kangaroo-off mode, you have two palettes with two colors each (the third color is not used). I used a few DLIs to change them mid-screen at specific places. Nice method. I'm actually trying to read up on as much documentation as possible - would it have been better to use the 320A mode? I can't remember where I read it, but doesn't it give you 12 colors (4 palettes of 3 colors each), but with a funky data layout? Not sure if it was 320A, but I might be wrong about a 320 mode allowing 12 colors... Also, it was my mistake on the vert res of 270 - I just measured the inside of the ProSystem window, which came out to 270 Edited October 14, 2011 by CrudOMatic Quote Link to comment Share on other sites More sharing options...
+HatNJ Posted October 14, 2011 Share Posted October 14, 2011 Will pay early next week also I have quite a few of Bob's carts (missed 1 or 2 I think) ALL ARE High Quality games Nice to have these ports on the 7800 Quote Link to comment Share on other sites More sharing options...
Lendorien Posted October 14, 2011 Share Posted October 14, 2011 Aw man. How did I miss this? I saw everyone saying they wanted one, but didn't realize it was at that state yet. Doh. Ah well. Quote Link to comment Share on other sites More sharing options...
GaryH917 Posted October 14, 2011 Share Posted October 14, 2011 Payment sent, thanks for all u do Bob! Quote Link to comment Share on other sites More sharing options...
jongolo Posted October 14, 2011 Share Posted October 14, 2011 Can't believe I totally missed this one. This was one of my favorites 30 years ago! Got my fingers crossed that there will be another release. Please please please Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 14, 2011 Share Posted October 14, 2011 Nice method. I'm actually trying to read up on as much documentation as possible - would it have been better to use the 320A mode? I can't remember where I read it, but doesn't it give you 12 colors (4 palettes of 3 colors each), but with a funky data layout? Not sure if it was 320A, but I might be wrong about a 320 mode allowing 12 colors... 320A is 1BPP so that gives you 1 colour in each palette and a common background colour to all palettes making 9 colours in total without using programmer tricks. With programmer tricks (DLIs) you can increase the number of colours on screen by changing palette entries on the fly on a per zone basis. Quote Link to comment Share on other sites More sharing options...
CrudOMatic Posted October 14, 2011 Share Posted October 14, 2011 (edited) 320A is 1BPP so that gives you 1 colour in each palette and a common background colour to all palettes making 9 colours in total without using programmer tricks. With programmer tricks (DLIs) you can increase the number of colours on screen by changing palette entries on the fly on a per zone basis. I wonder what the logic behind neutering color in 320 mode was? But 320A actually sounds more attractive, 8 pals, 1col, 1bg vs. 2 pals, 2cols, 1bg - 9 vs 5 hmmm... have an idea - is it possible to use 320A and a 160 mode simultaneously - like maybe draw a level in 320A and draw sprites in 160 (so they could be more colorful)? Or would that approach be more trouble than it's worth? Edited October 14, 2011 by CrudOMatic Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 14, 2011 Share Posted October 14, 2011 I wonder what the logic behind neutering color in 320 mode was? But 320A actually sounds more attractive, 8 pals, 1col, 1bg vs. 2 pals, 2cols, 1bg - 9 vs 5 Purely down to MARIA bandwidth. A graphics data access takes 3 MARIA clocks. If its 1BPP you read 8 pixels in that byte (40 reads to fill a 320 pixel scanline + DLL entry overhead). If its 2BPP you read 4 pixels per byte (40/80 reads to fill a 160/320 pixel scanline + overhead) and if its 4BPP you read 2 pixels per byte (80 reads to fill a 160 pixel scanline + overhead). hmmm... have an idea - is it possible to use 320A and a 160 mode simultaneously - like maybe draw a level in 320A and draw sprites in 160 (so they could be more colorful)? Nope! You can change mode per zone using a DLI but not use both modes in the same zone. Quote Link to comment Share on other sites More sharing options...
CrudOMatic Posted October 14, 2011 Share Posted October 14, 2011 Purely down to MARIA bandwidth. A graphics data access takes 3 MARIA clocks. If its 1BPP you read 8 pixels in that byte (40 reads to fill a 320 pixel scanline + DLL entry overhead). If its 2BPP you read 4 pixels per byte (40/80 reads to fill a 160/320 pixel scanline + overhead) and if its 4BPP you read 2 pixels per byte (80 reads to fill a 160 pixel scanline + overhead). 25,920 clocks (at 216 scanlines) w/o overhead on 1BPP - Jeebus. MARIA is what some odd 3Mhz, but I guess the DL/DLL overhead is a real killer, especially because of DMA. I might be getting that wrong though. Nope! You can change mode per zone using a DLI but not use both modes in the same zone. Well, crud. Color is a real killer for me, if I can get 25 at 160 but 9 at 320, I guess I'll have to stay in the low res realm. I was really looking forward to that too (hi res level, low res sprites w/ more color). I know I can do tricks to squeeze in more colors, but I'm just plunking around right now - kinda too advanced for me right now. BTW, what is the max (visible) vertical res in 160? Quote Link to comment Share on other sites More sharing options...
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