Chainclaw #1 Posted August 6, 2011 I've realized that I'm probably not going to get around to putting any reasonable work into this game for a long time, so here's what I have so far if anyone wants to check it out for any reason. This is a two player top down racing game, with multiple tracks. At the title screen you can press up / down to change what track you race on. What track you select is based on the color of the score. Blue is Track 1 Easy, green is Track 2 Medium, red is Track 3 Hard, pink is Track 4 Random Short Easy, lighter pink is Track 5 Random Long Easy, teal is Track 6 Random Short Hard, and Track 7 is Random Long Hard. Pressing fire begins the race. Most tracks are 3 laps long. The players each move their ship with the joystick. Going off the course over the grass brings your hovercraft to a stop. The higher up you are on the screen, the faster you go, but the tougher it is to see ahead. The score provides a timer of how long your race was, in case you want to do a single player time trial. This game would be best described as "First Playable". I have a proof of concept up, but the game is not fun yet, and is light on features. Here's my TBD list: -Fire button does nothing. I was thinking about using it as a "boost" or power up activator, and potentially littering the track with power ups. -Collision with environment and grinding to a stop isn't fun. The best way to handle this would be to slow the player down slightly, and slide them towards the track. -When in random mode, both players get their own track, and neither player can see the other player to know who is farther ahead. -Interface for track selection is unusable. At the very least the score should display the track number, at the best each track should have a title displayed to the screen. -Track layout and design needs a few passes. Tracks could be made much more fun, and difficulty ramping of tracks from easy / medium / hard could be cleaned up. -Tracks currently need to be individually mirrored. It would be nice to provide the player with tracks that are not mirrored for variety. -Selectable ships and ship colors would be great, even if it is purely cosmetic. -Sound -Music -Lap counter goes up when the starting line loads, lap counter should increase when the player actually crosses the finish line. -Car syncing feels broken, but it is due to the non-smooth movement of cars, moving one "tile" up at a time. -I'm sure there was way more, but I haven't even looked at this code in like a year, unfortunately. Attached is a compiled binary runnable in Stella, and the source. Quote Share this post Link to post Share on other sites
+GroovyBee #2 Posted August 6, 2011 Attached is a compiled binary runnable in Stella, and the source. You've forgotten to attach them. Quote Share this post Link to post Share on other sites
Chainclaw #3 Posted August 6, 2011 Attached is a compiled binary runnable in Stella, and the source. You've forgotten to attach them. Oops, looks like I missed a step. For some reason after choosing a file you have to click a few more buttons? I think I fixed it? HoverRacer.zip HoverRacer.zip 2 Quote Share this post Link to post Share on other sites
grafixbmp #4 Posted August 6, 2011 Attached is a compiled binary runnable in Stella, and the source. You've forgotten to attach them. Oops, looks like I missed a step. For some reason after choosing a file you have to click a few more buttons? I think I fixed it? Looks like a great start. A suggestion. It would be nice to setup smooth vertical scrolling. I know I've seen other bB games do it. Not sure what it would take to make each side do it individualy though. Quote Share this post Link to post Share on other sites