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José Pereira

A sort of GUITAR HERO for C64

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That is saying that I saw two at the same Line but three would be possible because of SID's 3channels?

 

Yes. But the 3rd channel is always used for the basline/percussion.

 

 

And you are coming to my early question...

Would A8 get the 4channels and 4notes? Is this really need/possible?

 

possible, yes

needed, no

 

 

 

:ponder:

Watch this GH3 video and all them, lots of at the same time on 1:12 and you'll get Nuts:

:-o

 

This isn't for us, even for C64 :D

 

The notes are played very fast there, but not at the same time .

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That is saying that I saw two at the same Line but three would be possible because of SID's 3channels?

 

Yes. But the 3rd channel is always used for the basline/percussion.

 

 

And in the A8 how's the distribution of the 4 POKEY channels to have 1Note or 2Notes/chords and the Percussion?

Edited by José Pereira

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The chords can be done either by using arpeggios or separate sounds on different voices.

 

Btw. the following song usues only 2 voices, but I really doubt, if anyone can master it at "Guitar Hero":

 

http://asma.atari.or...ch.php?play=650

 

;)

Edited by miker

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"Pan Flute Hero".

 

Copyright/TM problem solved.

 

Original game.

 

Can be done with 16-luma graduated pipes stacked vertically.

 

 

Well then,

 

we could also name it "Jethro Tull Hero" or "Ian Anderson Hero" (think he is not playing a pan flute, but a flute at least)... but we may have a controller problem then...

 

 

-Andreas Koch.

Edited by CharlieChaplin

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The chords can be done either by using arpeggios or separate sounds on different voices.

 

Btw. the following song usues only 2 voices, but I really doubt, if anyone can master it at "Guitar Hero":

 

http://asma.atari.or...ch.php?play=650

 

;)

That could go on the Metallica edition :)

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Some very early W.I.P. but I if someones really could get the coding, like C64 '.sid' and we, for example, could use all that lots of '.rmt' then I have another idea:

post-6517-0-92711400-1313627604_thumb.png

or

GTIA also possible:

post-6517-0-77742400-1313627756_thumb.png

Have to decide each of them (or the two can be used, the PMs and coding would be done the same way)...

 

 

 

Lots of colours coming but the Notes will falling down just as hardware sprites... a bit like Tetris ;)

 

:thumbsup:

José Pereira.

Edited by José Pereira

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Let's do a comparision:

 

Here the original:

 

 

http://asma.atari.or...arch.php?play=5

 

 

Not sure if somoen outside the Atari world wants to take a gutiar to replay this....

 

Now look here:

 

 

With some e-gutiar fx , the tune gets a fully different (the originally wanted) touch.

So, before thinking of a game like "Guitar Hero" , we'd need the possibility of creating those sounds directly on the A8.

 

Some reminder of the possibilities for "e-guitar FX" ....

 

rolloutm.xex

Edited by emkay

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:ponder:

Imagine that you are playing the guitar in front of the Mirror...

Now you can get the same basis as Guitar Hero, build the Things around that and same in a 'Tetris style':

post-6517-0-75817500-1313664435_thumb.png

guitar_hero Horizontal Tetris like.xex

 

Just a Bitmap 4colours to save cycles but it will have more colours later.

(like the ones I'll need for all the Status and Scores Areas)

:P

Edited by José Pereira

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All your gfx won't help.

We'd need the correct music for this first. The rest is peanuts.

Now, let's get an editor with clean bass sounds and "Guitar FX" manipulations and make some of that tunes.

 

Ooops.... we don't have one.

 

Yeah.... let's use generator "E" for this , for linear and Flat brasses...

erm... linear and fat basses ;)

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