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Most Modern Players Don't Finish Games

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http://www.cnn.com/2...ideogames.snow/

 

Most of this article reads true to me.

 

Most of the article is true. Also, with that high of an average gamer, there's one more step. We're used to the arcade type of gameplay. One sitting, play, see how far you get, once you die, you drop another quarter. Its why multiplayer is getting so popular, its the same kind of feeling. Instead of high score, its getting first in kills, or the match online.

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There are a shit-ton of reasons why I wouldn't finish a game. Here are just a couple:

 

- Overly-long momentum-stopping cut-scenes - A lot of people bitch that Link doesn't talk in the newer Zelda games. I find this to be a plus! The cut-scenes are typically short action sequences that get the point across without a lot of back and forth banter between characters. I finish Zelda games. I also finish Metroid games...except for Other M, which had long, masturbatory dialogue and exposition that makes me not want to revisit the game to finish it. Bottom line: games shouldn't have cut-scenes that consist of spoken dialogue between two or more characters.

 

- Overly complex controller schemes - I once played the first few moments of Splinter Cell, put the game away for a while, tried to revisit it, grasped the controller and...promptly took the game back out and played something else. I retained a lot of controller muscle-memory from the past but this is ridiculous.

Edited by Emehr
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I don't finish games because either A) they suck or B) I get stuck somewhere and take the game out only to forget about the game and never return. Lately I've actually gone back and finished a few of those games.

 

Oh and I find it hard to believe it takes 30 hours to complete the main missions in Red Dead Redemption.

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Modern single player is a joke in most games. Multiplayer is often the focus and you can't "complete" most of the mulitplayer stuff out there.

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Most of the article is true. Also, with that high of an average gamer, there's one more step.

 

I know what you mean... bong.gif

 

Personally, I just have enough of a particular game and move on. Usually the story, if there is one, wasn't that gripping in the first place & just begins to draaaaaag. Or I just simply get enough of the gameplay & am satisfied that I've experienced enough of the game.

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I basically want the kind of game that never ends, where the only thing that would make me turn away from it is just getting bored, but to have the ability to generate new content that would keep me from getting bored with it too quickly.

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I've never finished many games, nor have I seen much point in doing so, especially the way modern games get padded out until they're boring.

 

And will all the crippling launch bugs on *every* recent game I've bought, maybe developers should work harder on finishing their games too.

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And will all the crippling launch bugs on *every* recent game I've bought, maybe developers should work harder on finishing their games too.

:lol:

 

 

Another reason I don't finish some games:

 

- Okay, I got the basic gist of it - Two games spring to mind: Rygar (PS2) and God of War (PS2). I play the first level up to the big boss and think "Okay, this is probably about all this game has to offer" and out it comes. Mashing buttons and performing scripted moves is dull, dull, dull. Prince of Persia : Sands of Time was similar but there was something a bit more compelling about it (probably the platforming and 'turn back time' gimmick).

Edited by Emehr
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Most of the article is true. Also, with that high of an average gamer, there's one more step.

 

I know what you mean... bong.gif

 

Personally, I just have enough of a particular game and move on. Usually the story, if there is one, wasn't that gripping in the first place & just begins to draaaaaag. Or I just simply get enough of the gameplay & am satisfied that I've experienced enough of the game.

 

Ugh, I meant that high of an age. That icon is pretty funny though. :D

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That article completely missed the point. Most people don't finish most modern games because most modern games suck. I can't believe something so simple and obvious could be overlooked.

 

Before anyone gets their panties in a bunch, notice I said "most modern games" and not "all."

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That article completely missed the point. Most people don't finish most modern games because most modern games suck. I can't believe something so simple and obvious could be overlooked.

 

Before anyone gets their panties in a bunch, notice I said "most modern games" and not "all."

 

+1 I have a number of modern games that are never finished. Looked good, had good reviews, and started out good but then it becomes as much fun as watching paint peel. :sad:

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I am going to finish Fallout 3...soon.

 

 

that's a great idea!

I'll have to go back to the wasteland of fallout3

right after i finish bioshock... how did i miss

this awesome game when it first came out...

 

rick

 

I'm telling you if i wasn't all ready playing bioshock

i'd be playing fallout 3...after watching a few mad max movies...

i'm in the mood... i wondering if rage will be more like

the road warrior?

 

i almost always finish all the game i buy now...

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Was it any good?

 

Hmmm Well my game save said I played for 60 hours. I'm guessing it was closer to 45, I tend to sometime walk away for an hour or two. The game is buggy. I will say that. It has some cheap deaths, don't wander to close to water, you can't swim and you'll die immediately if it even touches your mouth. There are things floating around the world you don't belong (why is a flower up there!?), items in solid object, etc... It doesn't have a very polished feel compared to the best of these types of games, but it's not as bad as say, Two Worlds.

 

All that said I liked it. It reminded me a lot of the first Two Worlds except much better voice acting (the main character is a real smart ass and rude a lot of times) and better quests. I enjoyed Risen and I think this beat that out as well. The world is plenty big and there is a ton to do. The enemies are varied. If you like action RPG (no turn based here) and in particular if you kind of liked Two Worlds but wish it was more polished, you may like this.

 

It should be noted for those who care about achievements, they are bugged and you can't get 100%. Also, contrary to most RPG games...all the women in the game are homely as sin. Seriously, every women you come across, including your own beloved sweetheart, fell out of the ugly tree and hit every branch on the way down.

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There are a shit-ton of reasons why I wouldn't finish a game. Here are just a couple:

 

- Overly-long momentum-stopping cut-scenes - A lot of people bitch that Link doesn't talk in the newer Zelda games. I find this to be a plus! The cut-scenes are typically short action sequences that get the point across without a lot of back and forth banter between characters. I finish Zelda games. I also finish Metroid games...except for Other M, which had long, masturbatory dialogue and exposition that makes me not want to revisit the game to finish it. Bottom line: games shouldn't have cut-scenes that consist of spoken dialogue between two or more characters.

 

- Overly complex controller schemes - I once played the first few moments of Splinter Cell, put the game away for a while, tried to revisit it, grasped the controller and...promptly took the game back out and played something else. I retained a lot of controller muscle-memory from the past but this is ridiculous.

I usually won't finish a game if I can't skip cut scenes and if I hit a level or mission that is irritating or boring and you can't continue unless you complete a series of complicated dance steps perfectly. I play games to have fun, not to take the equivalent of a driving test.

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if I hit a level or mission that is irritating or boring and you can't continue unless you complete a series of complicated dance steps perfectly.

 

That pretty much sums up the entire boat level in half life 2. Had that been any other game I would have never finished it.

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That pretty much sums up the entire boat level in half life 2. Had that been any other game I would have never finished it.

I don't think I've been able to clear so much as the tutorial mission in any halflife game. I don't know what it is but they bore me as soon as the 'action' starts. I've been told that they're good (even great) games, and I've liked more than my share of FPS titles, so I don't know what's up.

 

I remember a subway in some kind of research complex,

Then I remember a filthy train station,

and the aftermath of an explosion of some kind.

 

The first two were kind of neat intros, and then the action started and I just stopped caring about any of it.

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Give me a good sandbox style game any day.

 

I can't play any sandbox style game. I need more direction. I prefer the "go here, do this, end of mission one" ...which makes me seem extremely boring. icon_rolleyes.gif

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