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lotharek

SRAM - final..

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Which games needs more RAM than 128k??? Demos sure, but games???

 

Well,

 

quoting from the A8FAQ:

 

a) Games that support more than 64k RAM:

 

Adalmar (Falk Buettner, 64k RAMdisk, block E),

A.R. - The Dungeon (Philipp Price, 64k XRAM, block E),

Bop N'Wrestle (Mindscape, 64k XRAM, block E),

The Brundles (KE-Soft, up to 256k XRAM, E/AE/26AE),

Human Torch & the Thing (Questprobe, 64k XRAM, block E),

Johnny`s Problem (ANG, 64k XRAM, block E),

Megablast 1 (Thorsten Karwoth, 64k XRAM, block E),

Mental Age (???, 64k XRAM, block E),

Problem Jasia (Mirage, 64k XRAM, block E),

[The Amazing] Spiderman (Questprobe, 64k XRAM, block E);

 

b) Games that require more than 64k RAM:

 

*** Airball *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 256k XRAM, blocks ???)

Absolute Zero (J.R. Chicko, 64k XRAM, block E)

*** Barnyard Blaster *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

*** Battlezone *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

Beleagured Castle (J.R. Chicko, 64k XRAM, block E)

Bombjack (???, 256k XRAM, blocks ???)

*** Bug Hunt *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

C.L. Baker (J.R. Chicko, 64k XRAM, block E)

Canfield (J.R. Chicko, 64k XRAM, block E)

Castle of Blackthorne (T. Graef, 64k RD, block E),

Cavepack XE (XE-version by K. Ezcan, 64k RD, block E),

Citadel (J.R. Chicko, 64k XRAM, block E)

Civilization (game-demo by K.Gora, 64k XRAM, block E)

*** Commando*** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines,

file-version requires 192k or 256k XRAM, blocks ???)

Computer Baseball (D. Blackwell, 64k XRAM, block E),

*** Crime Buster *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 256k XRAM, blocks ???)

*** Crossbow *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 256k XRAM, blocks ???)

Crownland (???, 64k XRAM, block E)

Der Neffe (XE-version by ???, 64k XRAM, block E),

*** Desert Falcon *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

Destroyer Warship (B. Graham, 64k XRAM, block E)

Double or Quit (J.R. Chicko, 64k XRAM, block E)

Dratewka the Shoemaker (single-file-version by Homesoft, 64k XRAM, block E)

Dreszcz (K.Kardzis, 64k XRAM, block E)

Droga do Duplandu (???, 192k or 256k XRAM, blocks ???)

Drol (single-file-version by Homesoft, 64k XRAM, block E)

Eagle/Eagle Wings (J.R. chicko, 64k XRAM, block E)

Fortress Underground (single-file-version by Homesoft, 64k XRAM, block E)

Gaps (J.R. chicko, 64k XRAM, block E)

*** Gato *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

Getris (TeBe, et al, 64k XRAM, block E)

Gizmo's Castle (XE-version by M. Kugler, 64k XRAM, block E),

Golf (card-game by J.R. Chicko, 64k XRAM, block E)

Inspektor (???, 64k XRAM, block E)

International Karate (single-file-version byHomesoft, 64k XRAM, block E)

Kaiser II (128k version by C. S., 64k XRAM, block E),

Kaiser II (320k version by C. S., 256k XRAM, 26AE & 8ACE),

Klondike (J.R. Chicko, 64k XRAM, block E)

Klony 2010 (A. Lubaszka, 64k XRAM, block E)

La Belle Lucie (J.R. chicko, 64k XRAM, block E)

Las Vegas (card-game by J.R. Chicko, 64k XRAM, block E)

*** Mario Bros XE *** (Fandal`s XEX/COM file-version, the original cart runs on 64k machines;

file-version requires 64k XRAM, block E)

Match (J.R. Chicko, 64k XRAM, block E)

*** Mean 18 *** (Fandal`s XEX/COM file-version, the prototype cart runs on 64k machines;

file-version requires 256k XRAM, blocks ???)

*** Midi Maze *** (Fandal`s XEX/COM file-version, the prototype cart runs on 64k machines;

file-version requires 256k XRAM, blocks ???)

Minesweeper 1-4 (4 versions by J.R. Chicko, 64k XRAM, block E),

Mister X (S. Soelbrandt, 64k RD, block E),

Monte Carlo I (J.R. Chicko, 64k XRAM, block E)

Monte Carlo II (J.R. Chicko, 64k XRAM, block E)

National Hockey League Coach 98 (D.Spilka, 64k XRAM, block E)

Oelbaron (XE-version by ???, 64k RD, block E),

Osmosis (J.R. Chicko, 64k XRAM, block E)

Selective Canfield (J.R. Chicko, 64k XRAM, block E)

Sexquix (single-file-version by Homesoft, 64k XRAM, block E)

Shamrock (J.R. Chicko, 64k XRAM, block E)

Space Harrier (bootdisk-version by C. Hutt, 64k XRAM, block E),

Speed Up Gold (R.Sterba, 64k XRAM, block E)

Starball (single-file-version by Homesoft, 64k XRAM, block E)

Strategy Baseball (HAPS PD 0302, 64k XRAM, block E),

Streets and Alleys (J.R. Chicko, 64k XRAM, block E)

T-34 the Battle (ANG, 64k XRAM, block E),

*** Tower Toppler *** (Fandal`s XEX/COM file-version, the prototype cart runs on 64k machines;

file-version requires 64k XRAM, block E)

The Goonies (single-file-version by Homesoft, 64k XRAM, block E)

TL Car(s) (TL, 64k XRAM, block E, sep. Antic access)

Trefoil (J.R. Chicko, 64k XRAM, block E)

World Karate Championships (single-file-version by Homesoft, 64k XRAM, block E)

Yie Ar Kung Fu (???, 256k XRAM, blocks ???),

Zargon XE (ABBUC PD 611, HAPS PD 0485, 64k XRAM, block E)

 

This list is quite old and missing some more game titles. Maybe someone can update it...

-Andreas Koch.

Edited by CharlieChaplin

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It would be very interesting to see where this stands. This was/is really simple: lift out the cpu, insert the memory upgrade, re-insert the cpu in the upgrade -- done. The prototype had some issues, but what prototype doesn't. I surely hope that Lotharek has continued with it's development.

 

-Larry

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Perhaps some additional info is posted at a Polish web site that someone here could summarize?

 

-Larry

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Bump

<edit>

The Lotharek website is currently down. Anyone know what these cost?

Edited by JamesD

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Maybe he in fact WROTE the wikipedia article..

 

 

 

Anywayze.. That MicroRAM is bad-ass.. I wish he would finalize it and make it available for sale..

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uh huh...

what struck me today...

http://www.lotharek....gory.php?kid=10 vs http://en.wikipedia....ri_8-bit_family

 

and the copyright on the bottom of the page...

 

Well, I see this on the first one:

All rights reserved. Copyrights © 2011 www.lotharek.pl

 

 

But I'm seeing nothing on the wiki about lotharek.

One page is © 2011 and the other is ©2012 but that's really all I found.

What are we supposed to be looking for exactly?

 

The ebay account is still active.

http://www.ebay.co.u...=&_trksid=p3686

 

<edit>

Oh, the text on the wiki and the lotharek site are the same. I was looking at the Copyrights and thinking yeah, so what. Du-Oh!

Edited by JamesD

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...

Anywayze.. That MicroRAM is bad-ass.. I wish he would finalize it and make it available for sale..

Ditto.

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Been awaiting a release announcement for this myself. Probably going to see if Mega-Hz still has his RAM upgrade available when I have some spare cash in a couple weeks. A little tougher to install but an awesome upgrade as well. His site seems down at the moment.

 

This upgrade looks really nice though, simple to install and less clutter and wires. Could probably run a switch to the jumper for separate ANTIC access. Unfortunately the machine I'd like to upgrade has no socketed chips so either way I'm looking at desoldering and soldering at least 40 pins. :-/

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I'll go out on a limb and venture that this has probably been completely abandoned now that Lotharek is manufacturing and selling Ultimate 1MB.

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I'll go out on a limb and venture that this has probably been completely abandoned now that Lotharek is manufacturing and selling Ultimate 1MB.

 

I thought the same thing when I saw Lotharek was manufacturing U1MB's. But this is highly more desirable than an U1MB for me, and probably no small amount of other individuals. They're totally different beasts. I personally have no intention of ever installing a U1MB, but I'd buy several MicroRAM's at the drop of a hat.

 

If it's dead, then so be it. But it would be nice to hear a word from Pasiu or Lotharek. I hope they're still interested in producing it.

Edited by MrFish

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If you are a tiny bit skilled with a solder iron you might install Hias 512K SRAM upgrade. It's easy and good. Okay, it takes a little more time than just (almost) plug and play, but it is not a very hard job.

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If you are a tiny bit skilled with a solder iron you might install Hias 512K SRAM upgrade. It's easy and good. Okay, it takes a little more time than just (almost) plug and play, but it is not a very hard job.

 

It has nothing to do with the skill or effort required to install any one of a handful of upgrades; I can solder/desolder anything I want to. It has everything to do with my personal perception of what a proper memory upgrade for an Atari should be like. A socket, which isn't present in most XE machines, would need to be installed for this upgrade to work. So it's not devoid of any solder-work. In my opinion sockets belong on Atari 8-bit motherboards, but point to point wiring does not.

Edited by MrFish

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Lotharek has stated that he does not routinely peruse the forums, so interested parties should probably drop him an email.

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