There comes a time in the development of most games when the rom starts to get tight; when no additional features can be added until you figure out a way to squeeze the bytes and free up more space.   I haven't seen this information gathered in one place before, so I thought I'd kick off this thread to share some of the techniques I've used to save rom space. So with no further adieu, here they are...     keep same-value variable assignments on the same line when possible.   rem ***