Jump to content
Sign in to follow this  
davidbrit2

Strange glitch in Hero

Recommended Posts

I was just playing Hero, and I noticed something strange. I was somewhere between level 10 and 15 (I forget which,) and came to one of the usual rooms with a switch at the top, and a spiked barrier in the center. I went down again, and got a similar arrangement. I went down two more screens to see if it was necessary to blast the lower barrier, which it was. I headed back up two screens to get through, but the lower of the two dark screens had now become light, lost the barrier, and the enemy was gone. The room layout might have changed, too. I produced the exact same effect in the next game I played. Weird.

 

Is this the result of the game "forgetting" the state of rooms that have been passed in order to save memory, or is there a consistency error in the map data?

 

In any case, it saved me a stick of dynamite, so I'm not complaining. :-)

Share this post


Link to post
Share on other sites

Okay, I fiddled around with it a bit more, and it seems to just be a side effect of RAM conservation. The game probably only has enough room to store the state of the current room, and the previous room. Moving ahead one room seems to push data off the end of the queue. The question is, how else can this be exploited...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...