Gunstar Posted September 7, 2011 Share Posted September 7, 2011 (edited) I was playing RoF today, and when I landed for a pilot, I turned around to look for him and realized I was parked right next to one of the gun domes. I decided to try something I'd never done before, and that was to land on a mountain peak next to a gun dome. Picture below. I've flown by at high-speed and have gotten glimpses close up, but this is the first time I landed next to one and had time to look at it closely (with paused or just with ship systems shut off). I sat there and watched it get dark then light again. Those Alien gunners got an early morning suprise when I blew them up! Second pic is the same location after blowing it up, so you can see they aren't just domes, but but they have bases or towers under them... Edited September 7, 2011 by Gunstar 1 Quote Link to comment Share on other sites More sharing options...
simonl Posted September 7, 2011 Share Posted September 7, 2011 Second pic is the same location after blowing it up, so you can see they aren't just domes, but but they have bases or towers under them... Cool, never noticed that! Cheers, Simon Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 7, 2011 Share Posted September 7, 2011 Nice Quote Link to comment Share on other sites More sharing options...
fox Posted September 7, 2011 Share Posted September 7, 2011 they have bases or towers under them... Where? Quote Link to comment Share on other sites More sharing options...
NRV Posted September 7, 2011 Share Posted September 7, 2011 Just under the dome in the first picture! Well.. maybe "towers" is a little too much for the "vertical area of the same color" under the base, but you get the idea.. Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 7, 2011 Share Posted September 7, 2011 Oh ok so they added some extra terrain so the dome didn't hang off edge of the mountain top. Pretty interesting, I've never been close enough to one of the guns to notice! Tempest Quote Link to comment Share on other sites More sharing options...
fox Posted September 7, 2011 Share Posted September 7, 2011 Looks like a bug to me. Cool discovery! Quote Link to comment Share on other sites More sharing options...
Gunstar Posted September 7, 2011 Author Share Posted September 7, 2011 (edited) Just under the dome in the first picture! Well.. maybe "towers" is a little too much for the "vertical area of the same color" under the base, but you get the idea.. Well, yeah, maybe the base and the dome should just be refered to as Gun Silos. I have seen some that look taller than the one on the pick, depending on how steap the cliff and how much the dome would over-hang without the silo. Remember that unlike Koronis Rift and The Eidelon, Rescue on Fractalus was randomly generated landscapes and Gun Silo placement. I think KR would have been better with random landscapes and artifacts...The Eidelon is arguable if random caves and creatures would have been better...I'll take a few more pics of RoF. Edited September 7, 2011 by Gunstar Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted September 7, 2011 Share Posted September 7, 2011 One of my favorite all time games. Still have the Atari/C64 disk that works on both machines. Great times. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted September 9, 2011 Author Share Posted September 9, 2011 Here ae a couple more pics of before and after blowing up a gun silo, this one is taller than the other one. I've seen even taller, but it's tuff landing near these things and getting a good angle (especially since the "silos" are the same color as the landscape), with it shooting at you to boot! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 9, 2011 Share Posted September 9, 2011 so definitly no bug Quote Link to comment Share on other sites More sharing options...
emkay Posted September 9, 2011 Share Posted September 9, 2011 (edited) Simple as it is. Think of the coder, doing the coordinates of the scene. The peaks are just the crossing points of two lines at an high angle that look like a hill, so why nor using the coordinates to place the enemy there.And the "bases" are just reused filled bytes... Sometimes the easier coding way gives a better impression. Interesting, isn't it. Edited September 9, 2011 by emkay Quote Link to comment Share on other sites More sharing options...
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