José Pereira #1 Posted September 11, 2011 http://www.youtube.com/watch?v=6p5Rf19THwA Quote Share this post Link to post Share on other sites
oky2000 #3 Posted September 11, 2011 Only really possible on 16bit ST/Amiga given 320x200 rez and huge palette haha Only 8bit possible is Commodore 65 with 320x200 256/4096 colours anywhere on screen Quote Share this post Link to post Share on other sites
Rybags #4 Posted September 11, 2011 Apple IIgs might do it. C= Plus/4 might do it. 8-bit with VBXE might do it. And there's probably many more of them in existance than C= 65. Quote Share this post Link to post Share on other sites
+GroovyBee #5 Posted September 11, 2011 Amstrad GX4000 or CPC+ might do it. Quote Share this post Link to post Share on other sites
sack-c0s #6 Posted September 12, 2011 (edited) SNES could do it - that's barely 16-bit actually thinking about it the Sega Mastersystem probably could too and that really is 8-bit Edited September 12, 2011 by sack-c0s Quote Share this post Link to post Share on other sites
Rybags #7 Posted September 12, 2011 TRS-80 Color model 3, maybe. Quote Share this post Link to post Share on other sites
oky2000 #8 Posted September 12, 2011 SNES = 8/16BIT CPU aligned to 16bit custom chips. Also IIRC SNES <320x256 rez Master System has insufficient palette and colour resolution issues COCO 3 =16BIT CPC+ = 160X200 rez C= 16/+4 = 160x200 and insufficient total onscreen colours. IIGS = 16bit machine. etc Possible candidate = MGT SAM Coupe (ZX Spectrum compatible) and possibly Konix multisystem But that had 8088 + 16bit custom chips. Maybe MSX 2 TURBO but not sure. Closest match is 8086 PC and 8bit ISA BUS video card....if you can get such a card working AND if there were PCs with ONLY 8bit ISA slots. Even then such cards are after 1985 ST/Amiga so..... I could do it in deluxe paint within hours mind using an off the shelf solution Quote Share this post Link to post Share on other sites
Rybags #9 Posted September 12, 2011 I'd align the 65816 more with 8 than 16 bit architecture. In the same vein, you can say the 6809 is also an 8-bit CPU. Plus4, don't go by what the user manual tells you. There's hardware tricks and exploits just like C64 and A8 can do. You can essentially do APAC-like graphics on the Plus4 but in true 160 resolution, and not necessarily need to rely on PAL mixing tricks. Quote Share this post Link to post Share on other sites
jmetal88 #10 Posted September 12, 2011 SNES = 8/16BIT CPU aligned to 16bit custom chips. Also IIRC SNES <320x256 rez Master System has insufficient palette and colour resolution issues COCO 3 =16BIT CPC+ = 160X200 rez C= 16/+4 = 160x200 and insufficient total onscreen colours. IIGS = 16bit machine. etc Possible candidate = MGT SAM Coupe (ZX Spectrum compatible) and possibly Konix multisystem But that had 8088 + 16bit custom chips. Maybe MSX 2 TURBO but not sure. Closest match is 8086 PC and 8bit ISA BUS video card....if you can get such a card working AND if there were PCs with ONLY 8bit ISA slots. Even then such cards are after 1985 ST/Amiga so..... I could do it in deluxe paint within hours mind using an off the shelf solution I'm pretty sure almost everyone considers the CoCo 3 an 8-bit machine. Quote Share this post Link to post Share on other sites
roland p #11 Posted September 12, 2011 (edited) Maybe MSX 2 TURBO but not sure. MSX 2 screen 8 256 colors or MSX2+ screen 12 65536 colors, but that gives artifacts. But anyway, too much moving objects to process, so MSX turbo-r in screen 8 indeed. I would say, maybe Turbo grafx because of its sprite capabilities. Edited September 12, 2011 by roland p Quote Share this post Link to post Share on other sites
sloopy #12 Posted September 12, 2011 why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU? sloopy. Quote Share this post Link to post Share on other sites
+Stephen #13 Posted September 12, 2011 why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU? sloopy. Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors Quote Share this post Link to post Share on other sites
jmetal88 #14 Posted September 12, 2011 why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU? sloopy. Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor. It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully. Quote Share this post Link to post Share on other sites
oky2000 #15 Posted September 12, 2011 End of the day I would only do the Anim on a stock A1000 and a copy of Dpaint 3. Whatever the hardware tricks Dpaint 3 is still the only software worth a crap for pixel art animation even today in the age of i7 PCs YMMV Hardware wise there was also a (French?) computer from 83/84 with identical palette/colour resolution to the ST....forget the obscure name of it. Quote Share this post Link to post Share on other sites
+Stephen #16 Posted September 14, 2011 why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU? sloopy. Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor. It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully. Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it. Quote Share this post Link to post Share on other sites
jmetal88 #17 Posted September 14, 2011 why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU? sloopy. Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor. It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully. Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it. Heh, even with smileys, it's hard to tell if someone's being serious sometimes. I can't keep my mouth shut when it comes to the Jag, though, regardless, haha. Quote Share this post Link to post Share on other sites
Bryan #18 Posted September 14, 2011 Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it. OH SH*T MAN!! You've opened a portal to the Jaguar forum!!!!! RUN!!!!! Quote Share this post Link to post Share on other sites