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Only really possible on 16bit ST/Amiga given 320x200 rez and huge palette haha

 

Only 8bit possible is Commodore 65 with 320x200 256/4096 colours anywhere on screen :P

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Apple IIgs might do it.

 

C= Plus/4 might do it.

 

8-bit with VBXE might do it. And there's probably many more of them in existance than C= 65.

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SNES could do it - that's barely 16-bit :)

 

actually thinking about it the Sega Mastersystem probably could too and that really is 8-bit

Edited by sack-c0s

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SNES = 8/16BIT CPU aligned to 16bit custom chips. Also IIRC SNES <320x256 rez

Master System has insufficient palette and colour resolution issues

COCO 3 =16BIT

CPC+ = 160X200 rez

C= 16/+4 = 160x200 and insufficient total onscreen colours.

IIGS = 16bit machine.

 

etc

 

Possible candidate = MGT SAM Coupe (ZX Spectrum compatible) and possibly Konix multisystem But that had 8088 + 16bit custom chips.

 

Maybe MSX 2 TURBO but not sure.

 

Closest match is 8086 PC and 8bit ISA BUS video card....if you can get such a card working AND if there were PCs with ONLY 8bit ISA slots. Even then such cards are after 1985 ST/Amiga so.....

 

I could do it in deluxe paint within hours mind using an off the shelf solution ;)

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I'd align the 65816 more with 8 than 16 bit architecture. In the same vein, you can say the 6809 is also an 8-bit CPU.

 

Plus4, don't go by what the user manual tells you. There's hardware tricks and exploits just like C64 and A8 can do. You can essentially do APAC-like graphics on the Plus4 but in true 160 resolution, and not necessarily need to rely on PAL mixing tricks.

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SNES = 8/16BIT CPU aligned to 16bit custom chips. Also IIRC SNES <320x256 rez

Master System has insufficient palette and colour resolution issues

COCO 3 =16BIT

CPC+ = 160X200 rez

C= 16/+4 = 160x200 and insufficient total onscreen colours.

IIGS = 16bit machine.

 

etc

 

Possible candidate = MGT SAM Coupe (ZX Spectrum compatible) and possibly Konix multisystem But that had 8088 + 16bit custom chips.

 

Maybe MSX 2 TURBO but not sure.

 

Closest match is 8086 PC and 8bit ISA BUS video card....if you can get such a card working AND if there were PCs with ONLY 8bit ISA slots. Even then such cards are after 1985 ST/Amiga so.....

 

I could do it in deluxe paint within hours mind using an off the shelf solution ;)

 

I'm pretty sure almost everyone considers the CoCo 3 an 8-bit machine.

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Maybe MSX 2 TURBO but not sure.

 

MSX 2 screen 8 256 colors or MSX2+ screen 12 65536 colors, but that gives artifacts.

But anyway, too much moving objects to process, so MSX turbo-r in screen 8 indeed.

 

I would say, maybe Turbo grafx because of its sprite capabilities.

Edited by roland p

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why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU?

 

 

sloopy.

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why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU?

 

 

sloopy.

Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors :D

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why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU?

 

 

sloopy.

Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors :D

 

The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor.

 

It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully.

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End of the day I would only do the Anim on a stock A1000 and a copy of Dpaint 3. Whatever the hardware tricks Dpaint 3 is still the only software worth a crap for pixel art animation even today in the age of i7 PCs :)

 

YMMV :)

 

Hardware wise there was also a (French?) computer from 83/84 with identical palette/colour resolution to the ST....forget the obscure name of it.

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why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU?

 

 

sloopy.

Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors :D

 

The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor.

 

It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully.

Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it.

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why is the SNES an 8/16, but the IIgs is 16bit CPU, when they virtually have the same CPU?

 

 

sloopy.

Why is the Lynx considered 16-bit when it has a 6502? Why is the Jag 64-bit when it has two 32-bit processors :D

 

The Jag has two 64-bit processors, two 32-bit processors, and a 16-bit processor.

 

It's 64-bit because that's where Atari wanted to put the emphasis. It's unfortunate that most developers only took advantage of the 16-bit processor fully.

Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it.

 

Heh, even with smileys, it's hard to tell if someone's being serious sometimes.

 

I can't keep my mouth shut when it comes to the Jag, though, regardless, haha.

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Yeah - note the evil smiley after the statement. Couldn't resist. Had a Jag since early 95, and been through far too many of the wars associated with it.

 

 

OH SH*T MAN!! You've opened a portal to the Jaguar forum!!!!! RUN!!!!!

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