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José Pereira

A WRESTLING game on A8?

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Saw this by'Trial':

Sergeant... Wresting on C64

 

And then I thought?

I can build this in:

-> ANTIC4 on the Top status Area Panel

-> Bitmap 4colours on the Playing Area that I will not have:

A.)- Clash between PF2&PF3 and simply get PMs.2&3 overlays

B.)- Less cycles spent on screen

C.)- Better DLIs. handling because there's no 'BadLines'

D.)- Less cycles spent on soft sprites Bitmap Masking (there's no need for 'vertical scanlines' shifting)

 

And then, if the guys are just a little bit more larger than Fight Night but there are still have cycles for them...

And I played it a little bit (seems not to be any video(s) at YouTube...), the screen can scroll for the left also, if one of the guys goes out of the Ring and the Battle continues on the Floor. This can be done also, but at least first, at least, have the Ring, main screen of the game convert into A8.

 

Here it is:

-> C64:

post-6517-0-11595400-1315889128_thumb.gif

-> And the better A8 Pallete and A8 possibilities:

post-6517-0-66187700-1315889165_thumb.png

:P

 

 

 

Same as on all other games... Anyone interested in coding this?

:thumbsup:

José Pereira.

 

 

 

 

(P.s.- Yesterday I also get another one into my large list of C64 conversions into A8...

From the recently Down (Downfall) and Up (Mighty Gill Off) I discouuver this on C64:

post-6517-0-49845400-1315889381_thumb.gif

It's in the same type as many, lots of others C64 have in the same type, like, for example, Creatures,... But here you have to go Up (no Horizontal scrolling, just Vertical scrolling).

And Hours later I get the ways to have it build on A8...

It can look something like this:

post-6517-0-73882200-1315889506_thumb.pngpost-6517-0-32813800-1315889521_thumb.png

But the sky can have any colour with luminances 2,8&12, like this examples:

post-6517-0-32325600-1315889692_thumb.pngpost-6517-0-77007100-1315889702_thumb.pngpost-6517-0-85628300-1315889717_thumb.pngpost-6517-0-73680100-1315889752_thumb.pngpost-6517-0-63359000-1315889768_thumb.pngpost-6517-0-25901900-1315889782_thumb.pngpost-6517-0-18053300-1315889824_thumb.pngpost-6517-0-81923100-1315889851_thumb.pngpost-6517-0-81609300-1315889869_thumb.png

But you also can have something like Storms with the sky changing colours more quicly or when you 'pick-up some Bonus' less flicker, like this:

Edited by José Pereira

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Yeah, for tomorrow? :P

 

Btw. you have 9989 unanswered calls from Last Ninja.

 

 

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Yeah, for tomorrow? :P

 

Btw. you have 9989 unanswered calls from Last Ninja.

 

 

 

And I have 0coders for it!...

I had one coder, but he was a -1coder because he wants between $300->$600 (according to the release ways and % of profits...) to have the code done :(:x

Only 9989 A8 users, have to do some Arithmetics to see if all them buy Last Ninja I can pay that guy ;)

 

 

I 'wrong clicked' in 'SEND'...

It can have those 'Storm' or 'Pick-up a Bonus' colour/luminances Flicker sort of, like this:

post-6517-0-32854200-1315890327_thumb.gifpost-6517-0-72928700-1315890335_thumb.gif

(please open the Image because it's a 'GIF Animator'. Thanks.)

 

Or even some different colours/luminances Rainbow DLIs. like, for example, the Sky in the Amiga version of Turrican...

 

 

More I have, more are the possibilities, something like the Lotto's games :P

Edited by José Pereira

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600 bucks for someone to code a game is the bargain of the century, even if it included half the sales.

 

Is it?

Then get someone interesting in receive the Money.. A trust one, like Kaz, Atari Age or you or others...

And then we might have a beautifull coloured version of LN (and the other two LNs. to follow) ;)

 

The conditions were:

A.)- If CART sales then $300 and the profits were 50% for each one (probably Miker can do the Music & Sounds Fxs. for free :) )

B.)- OR $600 and I have all the Rights.

 

If all can give some coins into a 'Public Account' then we maybee get $600 and the game be free to all.

What do you say?

Edited by José Pereira

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You misunderstand.

 

$600 is a bargain from the perspective of the person paying for the work.

 

Realistically, that much money would pay for 10 hours or less of a contract programmer's time.

 

Stretch it out to say, a run of the mill application programmer who does VB stuff or such, it might be 20-25 hours.

 

That much programming time won't get you much.

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You misunderstand.

 

$600 is a bargain from the perspective of the person paying for the work.

 

Realistically, that much money would pay for 10 hours or less of a contract programmer's time.

 

Stretch it out to say, a run of the mill application programmer who does VB stuff or such, it might be 20-25 hours.

 

That much programming time won't get you much.

 

If there was a Movement around LN maybee I could see if the coder are still interested... It was almost one year ago...

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That looks much better than Bop'n Wrestle :P (pictures from AtariMania.com)

 

Bop'n Wrestle loads the player animation graphics on the fly (on 64KB machines). So during playing, the game regularly halts to load the next animation. It would be a candidate for a cart version :D. On 128KB machines it loads the data into a ramdisk).

 

post-119-0-85935800-1315897805_thumb.gif

 

post-119-0-11802200-1315897843_thumb.gif

 

post-119-0-63977000-1315897855_thumb.gif

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That looks much better than Bop'n Wrestle :P (pictures from AtariMania.com)

 

Bop'n Wrestle loads the player animation graphics on the fly (on 64KB machines). So during playing, the game regularly halts to load the next animation. It would be a candidate for a cart version :D. On 128KB machines it loads the data into a ramdisk).

 

post-119-0-85935800-1315897805_thumb.gif

 

post-119-0-11802200-1315897843_thumb.gif

 

post-119-0-63977000-1315897855_thumb.gif

That was/is a miserable game, and I truly feel sorry for anyone who paid money for it.

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I would assume that the 600 $ would be a joke.

 

That's nothing - you've got to then fact Studio 3 into the equation, and I've heard plenty of stories about Mark Cale (or Arthur Caley as he gets referred to) and money...

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That looks much better than Bop'n Wrestle :P (pictures from AtariMania.com)

 

Bop'n Wrestle loads the player animation graphics on the fly (on 64KB machines). So during playing, the game regularly halts to load the next animation. It would be a candidate for a cart version :D. On 128KB machines it loads the data into a ramdisk).

 

 

cool :cool: I didn't know that game.

I remember in the 80s tried to "emulate" Matmania, but we had memory problems for the fighters... I wish I knew that game on those years.

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I would assume that the 600 $ would be a joke.

 

 

No it isn't.

Someone... an A8 coder contact me ant that were the real Terms.

 

There was a Thread here about 'paying for games and ways of save and protect these days', a Poll to ask How many have real Machine, buy new games and how much... remember? These were Topics created by me. Now you can see the reason why?

:(

 

 

José Pereira.

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I would assume that the 600 $ would be a joke.

 

That's nothing - you've got to then fact Studio 3 into the equation, and I've heard plenty of stories about Mark Cale (or Arthur Caley as he gets referred to) and money...

 

Hey, just remember to go into LN Archives Forum, and first post I read, and an old one just saw this:

LN Film and Mark Cale gets the Money!

 

:ponder:

What an amazing thing... you wrote and I read this on another place...

:roll:

 

(P.s.- I am not worried about him or that he may want some Money...

I sure would like that he calls me... I probably will ask him about A8 version (but also Twister, Bankok Knights, Tusker,...)

Probably, I may end up winning some Money and get the game finally released on A8 under System 3 label :D

But maybe I ask him, as I always wanted to know what and the reasons behind these Un-released games and if something exists and who was behind...)

Edited by José Pereira

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Publishers and Developers alive coming from 80s are nowadays more and more protective regarding iOS+Andoid platforms to monetarize their IP. that's all. Thanks to Jeff that I could do the ports for Gridrunner and MetaLlamas.

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I bet we'd have no problem raising $600 for a LN port - however Im pretty sure a quick 4 color port is not what most would be expecting if that turns out to be the case :)

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I bet we'd have no problem raising $600 for a LN port - however Im pretty sure a quick 4 color port is not what most would be expecting if that turns out to be the case :)

 

 

No, I will not ever be involved in a 4colour port...

 

Port of LN it's always impossible because of the Hi-Resolution sprites guys. It will always be a conversion.

And for the guys I need someone to design the 2:1ratio shapes (conversion of the 1:1 I have)

Also someone for the Music needed...

 

It sure would look similar to those screens I've show some time ago. the idea was there.

The only thing missing was the build of the screen. It's common knowing how the screen it's build on C64 and I have talked to some guys here about translate it into A8... It would go on that, certainly.

 

 

Probably, if we organize a Public subscription, I don't know if the coder would like that others know that he coded the game with in the Money intention because when in the last Messages I try say this to him and that was the only way because I didn't have Money.

 

 

If you think that something around receiving donations from the Community then say something...

Probably a best way would be Atari Age receiving the Money... It has to be a Trust to all.

I can try to call him, but first would like to know the way to get the Donations.

 

 

 

 

José Pereira.

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I like the big detailed players in those Sgt. Slaughter's Mat Wars screencaps. Even if the background had to be dithered or simplified, a wrestling game with big detailed players like that would be very cool.

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I like the big detailed players in those Sgt. Slaughter's Mat Wars screencaps. Even if the background had to be dithered or simplified, a wrestling game with big detailed players like that would be very cool.

 

The Background gfxs. aren't the problem.

Less or more detailed are the same... The Players soft sprite Routine will be the same.

The Image also doesn't have many cycles lost on DLIs., just two above the Ring and Three under it.

We can say that it's almost 4colours in all screen:

Only:

-> 2Browns->2Pinks (Top of the Battle Ring)

-> 2Browns->2,3Pale Greens (Under the Battle Ring)

It's only:

-> STATUS AREA: 3or4 DLIs. in Char-Mode ANTIC4 (Gfxs.=1Charset=1Kb.)

-> PLAYING AREA: Bitmap Mode GR.15 with 5or6 colours DLIs. and some more in PMs. (Gfxs.=8,5Kbs.)

(From this we have to add some more Kbs. for the PMs. 'DATA'(Gfxs. and guys shapes) and the soft sprites shapes 'DATA'.)

But this is workable.

 

Game, if not in cart, it Multi stage loading.

When you have the two Opponents it just Load these two guys shapes.

 

The scroll of the Playing Area has two screens that is 2x8,5Kbs.

Now it ups to coders say if this is possible or not in 64Kbs.. Is it or how much Memory do you think it needs for this?

Edited by José Pereira

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offtopic: why raise $600?

Let him do it and release it for ABBUC contest. When LN does not win the contest which game would? ;)

But he should hurry I plan to enter a game which would beat LN in the year 2020 ;)

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