SpicyChronos #1 Posted September 14, 2011 Hi all! I was browsing through BYTE magazines that ThumpNugget has been scanning in, and saw an article about a simulation called Color Eater on the Apple programmed by Steve Wozniak and Carl Helmers. The article is found in BYTE Vol 02-04 1977-04 Baudot Machines I've done some searches for this algorithm, but come up empty. I think this would be a neat simulation to try on the Atari. I am trying to find the full description of how the rules of the simulation works, etc. So it can be written either in a BASIC, then go further and write it in Assembly as they did in the article. Any takers? Any suggestions to where I can find out more information? Thanks! Quote Share this post Link to post Share on other sites
+bob1200xl #2 Posted September 14, 2011 Could it be Life? That's on the Atari. Bob Hi all! I was browsing through BYTE magazines that ThumpNugget has been scanning in, and saw an article about a simulation called Color Eater on the Apple programmed by Steve Wozniak and Carl Helmers. The article is found in BYTE Vol 02-04 1977-04 Baudot Machines I've done some searches for this algorithm, but come up empty. I think this would be a neat simulation to try on the Atari. I am trying to find the full description of how the rules of the simulation works, etc. So it can be written either in a BASIC, then go further and write it in Assembly as they did in the article. Any takers? Any suggestions to where I can find out more information? Thanks! Quote Share this post Link to post Share on other sites
SpicyChronos #3 Posted September 14, 2011 (edited) Here is a snip of the article of what the algorithm is suppose to do. "The Color Eater is a very simple animal. It looks at its nearest neighbors in the color matrix, searching in a clockwise direction for its current "digestible" color. If it finds this color, it moves its location to the matrix position of that color, digests it into a new color, and reiterates its search. Occasionally, the Color Eater becomes a very frustrated little animal. It eats itself into a corner and no longer is able to find any digestible colors . . When this catastrophe happens, it throws a fit and turns itself into another variety of Color Eater which can eat itself out of the frustration point. The result is a constantly changing random color pattern on the screen." Hope this helps. Edited September 14, 2011 by SpicyChronos Quote Share this post Link to post Share on other sites
SpicyChronos #4 Posted September 25, 2011 Bump. I'm trying to experiment with drawing the screen right now. Using Basic, I've tried a graphics 10 screen and generating random numbers on a graphics 0 screen. I'm sure there is a better way to fill the screen with random numbers and or dots on a screen. Right now I'm just trying for...next loops, plot and position. Any suggestions? Thanks. Quote Share this post Link to post Share on other sites
Rybags #5 Posted September 25, 2011 In Basic, it'd be quicker to just Poke direct to the screen. Generate random number 0-959 for position and 0-9 for number. Adjust each by adding screen base address and screen code for number "0". Quote Share this post Link to post Share on other sites
+Larry #6 Posted September 25, 2011 It does sound interesting. What are you using to get your random numbers? RND(X) or ? -Larry Bump. I'm trying to experiment with drawing the screen right now. Using Basic, I've tried a graphics 10 screen and generating random numbers on a graphics 0 screen. I'm sure there is a better way to fill the screen with random numbers and or dots on a screen. Right now I'm just trying for...next loops, plot and position. Any suggestions? Thanks. Quote Share this post Link to post Share on other sites
SpicyChronos #7 Posted September 25, 2011 @Rybags: Okay, I'll look into something like that, see if I can figure it out. @Larry: Yes, I'm just using A=INT(RND(0)*10) right now. Yard work calls first, then I'll sit down and tinker with it a bit more later. Quote Share this post Link to post Share on other sites
+therealbountybob #8 Posted September 25, 2011 That sounds familiar, wonder if it was re-published in Page 6 or Atari User mag Quote Share this post Link to post Share on other sites