José Pereira #1 Posted September 21, 2011 Would like to know a list of "Flimbo's Parallax type" but not C64. The idea is to see how the coders get soft sprites and that way no C64 (as C64 uses Hardware sprites only). Z80 or even 6502 (if there are any BBC or APPLE2). 6502 finding would be 'a must'... Probably I wouldn't suceed because I just can't remember of any... Quote Share this post Link to post Share on other sites
oky2000 #2 Posted September 21, 2011 Well I can think of one game with triple parallax that doesn't use hardware sprites but it is on C64. Quote Share this post Link to post Share on other sites
José Pereira #3 Posted September 21, 2011 Well I can think of one game with triple parallax that doesn't use hardware sprites but it is on C64. If it isn't with hardware sprites it's good, what's the name? Quote Share this post Link to post Share on other sites
emkay #4 Posted September 21, 2011 I'd suspect, triple parallax IS using hardware sprites. Quote Share this post Link to post Share on other sites
sack-c0s #5 Posted September 22, 2011 (edited) home computer-wise it'd need to be something with a definable character-based display so off the top of my head that pretty much limits things to the C64 and A8.If you open it up a little to 8-bit consoles maybe the NES or Mastersystem use the same techniques for parallax, but then they use HW sprites too. I think the example you want is going to be on the A8 if it exists EDIT: someone mentioned the Commodore 16/ plus/4 on a similar thread on format war - my first computer and I forgot about it That has a C64-esque charmap screen and no hardware sprites so that would be a place to look. Edited September 22, 2011 by sack-c0s Quote Share this post Link to post Share on other sites
andym00 #6 Posted September 22, 2011 I'd suspect, triple parallax IS using hardware sprites. Do I win a prize because you're wrong ? http://www.gtw64.co.uk/Pages/f/Shots_Fox.php Quote Share this post Link to post Share on other sites
slampam #7 Posted September 22, 2011 Not a "flimbo type" but the Sub demo might be good for your Sub Hunter thread. I'm not sure if the background moon is PM or character based. http://atari.fandal.cz/detail.php?files_id=908 Quote Share this post Link to post Share on other sites
emkay #8 Posted September 22, 2011 I'd suspect, triple parallax IS using hardware sprites. Do I win a prize because you're wrong ? http://www.gtw64.co....f/Shots_Fox.php Hm. On layer still image, one layer half char movement, and one layer full char movement with heavy flicker and simple squares.... No, no price. Quote Share this post Link to post Share on other sites
emkay #9 Posted September 22, 2011 (edited) I'd suspect, triple parallax IS using hardware sprites. Do I win a prize because you're wrong ? http://www.gtw64.co....f/Shots_Fox.php Btw: That game shows again, they really should drop 3D action with C64... Edited September 22, 2011 by emkay Quote Share this post Link to post Share on other sites
andym00 #10 Posted September 22, 2011 I'd suspect, triple parallax IS using hardware sprites. Do I win a prize because you're wrong ? http://www.gtw64.co....f/Shots_Fox.php Hm. On layer still image, one layer half char movement, and one layer full char movement with heavy flicker and simple squares.... No, no price. Oh well, can't have everything can we.. Meets my definition of 3 layers though.. Quote Share this post Link to post Share on other sites
José Pereira #11 Posted September 22, 2011 (edited) Reply this, reply that and reply! Of course I have to reply ... Somet hings I am feeling a little bit... because I started this and then you started with your Battles or, at least, some Technical stuff, and I, beeing the real, first, just can't enter, just can't answer... First: -> PROOF OF CONCEPTS: I am not better nor a , and I am also not a guy that could post here 'Proofs of concept because I simply show static pictures, but I know and I first ask and then post those images... Shawn Jefferson: I don't know if your phrase was to me or to other(s) but I have learn for what I was saying... You and all can believe, if you want, that I know what I am talking about: -> Ghost'n'Goblins -> Flimbo's Quest (....) Will never get anywhere this way... if I never get a coder... For you guys, around here, that are always talking, always 'giving orders' to Emkay, justt judge him, he did something in the past:: http://atari.fandal....p?files_id=3810 He probably have the rights to 'not code' but Democracy here to say what he believes... And more than Emkay 'Mad about GR.7' there's something more... Some guys don't want to code and I feel that I never can code anything... Who's right? Edited September 22, 2011 by José Pereira Quote Share this post Link to post Share on other sites
emkay #12 Posted September 22, 2011 http://mitglied.multimania.de/gunnarbusse/bajamar/230703.html The 1st Inter-Atari Game . Works via SIO2ST interface . Quote Share this post Link to post Share on other sites
José Pereira #13 Posted September 22, 2011 (edited) No answers... Strange... I don't like Emkay, I don't like him, I don't like it's sounds, I don't like it's tries,.... Just kidding... I hope some day when I need someone says the same a I am saying about him... He's free to do nothing, he's free... but he's a great friend to that always help A8 comunitty... The same that you said about me. The same as you say that I was 'crazy/my ideas would never work'... Exactly the same as me, you may feel or say, or want that I was better going into doing some coding... But I will not go that way because we have to be in what we have to be... My problem is not have coders, his problem is not having coders to do a POKEY Editor/Program/... He don't have to code it I don't have to learn coding and you don't ave to do nothing... just because it's better to be this way, it's better to be the same way, it's better to have a screen with one or two sprites because A8 have two Multicoloured ones.... It's great... It's great because I don't 'Proof'. It's great because my screens aren't 'Proof of cocept' because the guys are not 'flying around the screen'... But one thing for sure: I enter here with 'ZERO' and have now 34 and I don't know who's get this Points and I also don't want to have points... My Battle isn't over, I'll strike and I'll win and I don't have to learn coding... And that's just because when I have doubs I ask... the sad is that many of the times II don't have answer(s) Glad, no glad to read that this Year the ABBUC Contest doesn't have a great 'high level'... And I am thethe same as you because I didn't see nothing.... But understand why, because it's so simple to do just one more Puzzle game, it's so simple... It's soo simple the same way as doing 4colour screens... Edited September 22, 2011 by José Pereira Quote Share this post Link to post Share on other sites
José Pereira #14 Posted September 22, 2011 (edited) Glad, no glad to read that this Year the ABBUC Contest doesn't have a great 'high level'... And I am thethe same as you because I didn't see nothing.... But understand why, because it's so simple to do just one more Puzzle game, it's so simple... http://abbuc.de/~bunsen/SW2011.html to the guys that worked hard on this but as I said above , and more, here it's a real 'Proof of Concept' and in the 21st century Edited September 22, 2011 by José Pereira Quote Share this post Link to post Share on other sites
Creature XL #15 Posted September 23, 2011 Glad, no glad to read that this Year the ABBUC Contest doesn't have a great 'high level'... And I am thethe same as you because I didn't see nothing....But understand why, because it's so simple to do just one more Puzzle game, it's so simple... At least one of the games is no puzzler. Quote Share this post Link to post Share on other sites
emkay #16 Posted September 23, 2011 (edited) Glad, no glad to read that this Year the ABBUC Contest doesn't have a great 'high level'... And I am thethe same as you because I didn't see nothing.... But understand why, because it's so simple to do just one more Puzzle game, it's so simple... It's soo simple the same way as doing 4colour screens... The creator of Crownland would have done well, to take part with some upgraded version of the game (Full size screen, Disk loading levels etc. ). This year the game would have won clearly. This year I don't have a favourite, every release has it's good and bads. A possibility for "not really outstanding" participants, could be the still missunderstood part of the winning result in the last years. Huge discussions, why a game like Ocean Detox wins easily, or why Yoomp! won over the complex Crownworld. It's just because people want games with an addictive gameplay, good gfx and sound. Yoomp! simply was more addictive due to the fluent depth projection, GFX fit well and sound was fully synchronized. Ocean Detox was a "round" game, all fitted together nicely, and the gameplay was fun. Instead of thinking about the missing parts in their project, some coders still seem angry about this, losing fun coding for the A8. Edited September 23, 2011 by emkay Quote Share this post Link to post Share on other sites
sack-c0s #17 Posted September 23, 2011 He's free to do nothing, he's free... As I see it the fundamental rule of freedoms is that you need to extend the kind of freedoms you'd expect to have to other people. 1 Quote Share this post Link to post Share on other sites
andym00 #18 Posted September 23, 2011 My problem is not have coders Then learn.. You *know* you'll get all the support (and way way more) you could ask for from people both here, and 'there' 6502 is not hard.. Load stuff from one place, optionally do something with the data, put it in another is pretty much all it is, oh, and sometimes go somewhere if a condition is met.. , his problem is not having coders to do a POKEY Editor/Program/... He apparently knows how to program so he can write it if he wants, instead he gets some kind of buzzkill out of busting everyones balls that nothing makes his beloved machine shine.. 3 Quote Share this post Link to post Share on other sites
emkay #19 Posted September 23, 2011 (edited) Its quite a difference if you a) learn programming just by fun in your sparetime, learning all from books and magazines or b) learn all in highscool/university, and when at your job you have "programming" in your head for the whole day. Life tells often the way where to go. So I'm busy with other stuff and let people do their stuff .... Edited September 23, 2011 by emkay Quote Share this post Link to post Share on other sites
Creature XL #20 Posted September 23, 2011 A possibility for "not really outstanding" participants, could be the still missunderstood part of the winning result in the last years.Huge discussions, why a game like Ocean Detox wins easily, or why Yoomp! won over the complex Crownworld. First, there are other reasons and even some people who do not care about discussions here in the forum. Second, I would feel sorry for people who just code on A8 for the contest money.500 max for one year's work? And you have to divide it others in your team. I think you have to take part to really understand what's it all bout. Lastly, I am software developer at day and do code at home for A8 regardless. And I bet lots do the same. So its no argument for not doing it. Quote Share this post Link to post Share on other sites
oky2000 #21 Posted September 23, 2011 Programming is something many can do, but few do well. And then there is time. Sheddy took half a decade to do what Chris Butler did in 28 days (and was Chris' first C64 3D game routine ever too). No disrespect to Sheddy here but just showing the difference. Maybe Jose doesn't want to wait until 2016 Quote Share this post Link to post Share on other sites
Creature XL #22 Posted September 23, 2011 Programming is something many can do, but few do well. And then there is time. Sheddy took half a decade to do what Chris Butler did in 28 days (and was Chris' first C64 3D game routine ever too). No disrespect to Sheddy here but just showing the difference. Maybe Jose doesn't want to wait until 2016 Wait a minute These 28 days were full paid 8h days I presume. With tools and such delivered by the company? So you can't relate it that easy to 10 years of hobby development. Lets assume 2h a day in spare time, we have 112 days. That would be around 1 year (which is of course much lower then 10 years. BUT, I think that Space Harrier was for Sheddy what C2 is for me. I am on a conversion since 1992, however, some years in between I do nothing for it. Just recently Jose whetted my appetite for it again, but other projects seemed more attractive in the mean time. So, we might see the day when I finish C2 and I will tell it took me 30 years, but the real development time would be 60 days Quote Share this post Link to post Share on other sites
emkay #23 Posted September 24, 2011 Remebering, back in those days, I was able to write full working games in Basic in less than 15 minutes right out of the head. It must have been pretty impressive to some people The point is, I used only the easy reachable features of the A8. Projecting this into someone "professional" writing a game that uses only the easy reachable features, 28 Days/8h is a huge timespan. As we know that Space Harrier on the C64 really uses simple features of that machine, and the levels were not really "original". Quote Share this post Link to post Share on other sites
oky2000 #24 Posted September 24, 2011 Well remember that one month included learning how to do a 3D game in C64 char graphics to a scale nobody even did previously, Commando was his previous game which had nothing to re-use code wise, nor did any of his older games like Z. So with respect Chris Butler is a genius coder not just a professional coder, maybe some fan boy would try and water it down but then unlike such idiots I can appreciate genius coding on ANY machine because I take an adult impartial view to each machine after intelligently researching their limitations. The point was yes anyone can program something, some can eventually learn advanced programming given years, but few people just know how to write amazing code in a matter of months. And some people don't have years to devote to it. Quote Share this post Link to post Share on other sites
oky2000 #25 Posted September 24, 2011 Programming is something many can do, but few do well. And then there is time. Sheddy took half a decade to do what Chris Butler did in 28 days (and was Chris' first C64 3D game routine ever too). No disrespect to Sheddy here but just showing the difference. Maybe Jose doesn't want to wait until 2016 Wait a minute These 28 days were full paid 8h days I presume. With tools and such delivered by the company? So you can't relate it that easy to 10 years of hobby development. Lets assume 2h a day in spare time, we have 112 days. That would be around 1 year (which is of course much lower then 10 years. BUT, I think that Space Harrier was for Sheddy what C2 is for me. I am on a conversion since 1992, however, some years in between I do nothing for it. Just recently Jose whetted my appetite for it again, but other projects seemed more attractive in the mean time. So, we might see the day when I finish C2 and I will tell it took me 30 years, but the real development time would be 60 days I totally agree but much of Space Harrier on 8bits is thinking how to solve the problems and think of alternate ways to do things better. You can think about these things while eating/driving/sitting on the toilet. 1 month vs a decade = massive difference even if you only sit at a computer 2-3 hours per weekend writing code . I used to program in early 90s and know how the process works and you don't magically stop thinking about the code for 6 days and 21 hours Quote Share this post Link to post Share on other sites