José Pereira #1 Posted September 24, 2011 (edited) Using GPRIOR0 the Missiles are for the other Players consider as PF3? This is because of this happens in that 'confusion' that gets Black in GPRIOR8... Here, in GPRIOR0 it shows two different ones in G2F and on Atari800WinPlus Emulator: -> G2F: -> Atari 800WinPlus Emulator: In G2F they get normal GPRIOR0, in the way that PF3 has less priority than P0&P1 but is doesn't affect P2&P3. In Emulator it thinks the Missiles in 5th Player as PF3 and then, they 'OR' with P2&P3. Now what really happens in the reality, on a real Machine? (if anyone wants to try:GPRIOR0 and 5th Player.xex) Edited September 24, 2011 by José Pereira Quote Share this post Link to post Share on other sites
Creature XL #2 Posted September 24, 2011 Using GPRIOR0 the Missiles are for the other Players consider as PF3? This is because of this happens in that 'confusion' that gets Black in GPRIOR8... Here, in GPRIOR0 it shows two different ones in G2F and on Atari800WinPlus Emulator: -> Atari 800WinPlus Emulator: Now what really happens in the reality, on a real Machine? (if anyone wants to try:GPRIOR0 and 5th Player.xex) Looks more like the A800Win shot on my PAL 800XL. However, the colors are a bit different. Quote Share this post Link to post Share on other sites
José Pereira #3 Posted September 24, 2011 (edited) Using GPRIOR0 the Missiles are for the other Players consider as PF3? This is because of this happens in that 'confusion' that gets Black in GPRIOR8... Here, in GPRIOR0 it shows two different ones in G2F and on Atari800WinPlus Emulator: -> Atari 800WinPlus Emulator: Now what really happens in the reality, on a real Machine? (if anyone wants to try:GPRIOR0 and 5th Player.xex) Looks more like the A800Win shot on my PAL 800XL. However, the colors are a bit different. If it doesn't ORed you'll get only the Blue over P2,P3&Backgr.(Black) The different looking it's probably because of Palletes... What I must know if it really 'OR' the colours and luminances. And it if it is really Ored you have there the three different colours/luminances: -> Missiles Oring P2 -> Missiles Oring P3 -> Missiles real colour (over Backgr. Register) : Great. Edited September 24, 2011 by José Pereira Quote Share this post Link to post Share on other sites
José Pereira #4 Posted September 24, 2011 Using GPRIOR0 the Missiles are for the other Players consider as PF3? This is because of this happens in that 'confusion' that gets Black in GPRIOR8... Here, in GPRIOR0 it shows two different ones in G2F and on Atari800WinPlus Emulator: -> Atari 800WinPlus Emulator: Now what really happens in the reality, on a real Machine? (if anyone wants to try:GPRIOR0 and 5th Player.xex) Looks more like the A800Win shot on my PAL 800XL. However, the colors are a bit different. This could be for many uses, but CrtXL probably I don't have to thank you to try this on your 800XL... Probably you may have check a Thing that will be very usefull to you , like this: Two 'jumping kids' use P2&P3... Two 'normal' kids 'normally' have two Eyes each. Two kids x 2Eyes = 4Eyes Four Eyes will be the 4Missiles as 5th Player Oring P2&P3. Now the kids want Money... 1Coin at each time can use P0&P1Multicolour (less cycles lost) or 2Coins with P0 and P1 2Coins Oring PF0&PF1 Quote Share this post Link to post Share on other sites
José Pereira #5 Posted September 24, 2011 (edited) CrtXL try this one, please:GPRIOR0 and 5th Player_2.xex Edited September 24, 2011 by José Pereira Quote Share this post Link to post Share on other sites
tebe #6 Posted September 25, 2011 use Altirra, is more accurate Quote Share this post Link to post Share on other sites