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rush6432

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CD will definitely be the last choice... Right now we are 90% sure it will be a cart game. But thats not to say, that the later free version wont run on CD ;)

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Jeez, if more people keep saying they would like a cart, we may have to make more than the small amount we planned :P

 

You can count on me purchasing a copy also. Maybe set up a pre order on your web site with $10 - $20 down and rest due before shipping to give you a better idea of how many carts to make.

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Thats a really great idea! Yeah, probably looking at a preorder thing at some point here on our site, AA, and other sites, once we are happy with how the game plays in final testing.

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I don't know that I'll pre-order for full price (I'd likely put half down though). I'd want a cart release though. Preferably with box (even if it cost more of course). :D

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I'd be in for a preorder cart. Just so you can start getting an idea of numbers. Keep up the good work.

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Oh believe me, when the time comes, we will announce any preorder situation... But it will probably be the most likely case, because building any amount of carts and boxes is expensive. And we wouldn't build any until we had a specific number in mind!

 

SO yeah, just wait- and when we finish the game, we will start a preorder announcement or something. :)

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It would most likely be a half-down thing.

 

That would be awesome, if it's possible. :) Pay off a bit here, then pay off the rest later.

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This is great, nice to see you guys are continuing to chip away at this. Look forward to grabbing a copy however you release it (cart, CD, pre-order, pre-produced!). Preference def. goes toward a cart tho, even if it requries a pre-order to help provide a buffer against the component costs.

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Oh believe me, when the time comes, we will announce any preorder situation... But it will probably be the most likely case, because building any amount of carts and boxes is expensive. And we wouldn't build any until we had a specific number in mind!

 

SO yeah, just wait- and when we finish the game, we will start a preorder announcement or something. :)

 

Can't wait!

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Update!

 

Making good progress. Id say half the levels are in the game and we are done designing all levels just havnt put them 100 percent in.

 

As for production we have sourced some parts for cartridges and are pricing things out, however this is just something we are doing in advance while we are still finishing up the game.

 

We may only make an initial run of 25 copies due to our limited funding to purchase cartridge parts/chips here.

 

Once we sell the 25 copies and make back our production costs we will re-invest that in parts/chips for more copies to produce more.

 

After we sell about 50 copies, we are thinking we will release the rom file for anyone out there as the free version to load to a skunk/emulator. This free version may contain the actual words "free version" at the

bottom of the title screen and or additional credits to certain people/companies within the atari community ect ect blah blah blah <insert other stuff here> :)

 

This is just our thoughts. We are trying to get a physical cart with box/instructions overlay out there to those that wish to have a complete official "atari like" release.

 

Feedback very welcome. Again we are limited ourselves with funding to throw hundreds of dollars into this up front for productions costs thus the 25 initial and then if demand requires we can make 25 more and then release the rom file.

Edited by rush6432
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I'd like an 'atari feel' version please. Would be willing to pay upfront to if this helps with initial prodution costs.

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Update! Making good progress. Id say half the levels are in the game and we are done designing all levels just havnt put them 100 percent in. As for production we have sourced some parts for cartridges and are pricing things out, however this is just something we are doing in advance while we are still finishing up the game. We may only make an initial run of 25 copies due to our limited funding to purchase cartridge parts/chips here. Once we sell the 25 copies and make back our production costs we will re-invest that in parts/chips for more copies to produce more. After we sell about 50 copies, we are thinking we will release the rom file for anyone out there as the free version to load to a skunk/emulator. This free version may contain the actual words "free version" at the bottom of the title screen and or additional credits to certain people/companies within the atari community ect ect blah blah blah :) This is just our thoughts. We are trying to get a physical cart with box/instructions overlay out there to those that wish to have a complete official "atari like" release. Feedback very welcome. Again we are limited ourselves with funding to throw hundreds of dollars into this up front for productions costs thus the 25 initial and then if demand requires we can make 25 more and then release the rom file.

 

25 initial carts sounds way to small to me.

 

But this is where the pre-orders talked about a few weeks ago will come in handy. You get some up front money to help with costs and get a much better idea of how many carts you are going to need.

 

There are several other projects that may be ready for cart production this year also. Maybe everyone can go in together to buy in a huge lot and save even more money.

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While pre-orders do work, the only issue i have with this is un-forseen issues with people having to back out and us having to refund after we have invested the money into parts. Not saying i wouldnt refund someone's money but id rather make sure the parts are paid for and nothing un-forseen can happen. Not saying i wouldnt consider it but just depends..

 

As for shipping, we do plan to ship internationally so everyone may have a copy.

 

As long as there is a demand for a physical copy, we will produce them. Again this is still a little ways off and we cant say when this will happen but we feel we have hit atleast a halfway or more mark and are considering publishing details at this point so this is a good thing :)

Edited by rush6432
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Another reason for the small runs is because its just a lot of work, and we've already done plenty. 25 at a time will be easy to manage both time wise, labor, and organizationally. We are two guys who live 1,000 miles apart, even creating the game is very straining- let alone making a mass production would be a huge undertaking. Plans can change though. Its not set in stone.

Even though the runs will be in small groups, we wont be charging ridiculous prices like older un-named releases in the past.

 

And ultimately after a few small runs, we plan for the game to be free for anyone to have.

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CJ -->> 10,000 miles -->> shthree/neo -->> 1,700 miles -->> ggn -->> 6,400 miles -->> sauron -->> 1,500 miles -->> remo

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