Jump to content
IGNORED

Adventures of the 50-foot-tall Stalk of Celery


atari2600land

Recommended Posts

  • 5 months later...

I'm back working on this again. I've optimized the code so it works (for the most part) on a real 2600. You'll notice some changes in levels 1 & 3, that the bridges (and land) are not connected. This is due to it shaking up and down on a real Atari 2600. It does this a lot less the way I've made it this way for some strange (and stupid) reason that I don't know. Level 3 is the same as level 1 because they share the same code, lncuding the land getting part. In the end, Level 3 will have a different layout than level 1. And, if someone would be so nice as to draw me a penguin, that'd be nice.

50celery28.bas.bin

Link to comment
Share on other sites

Not great. But, a penguin!

I'm not seeing it, it does look like a hedgehog walking to the right though to me.

 

Yeah, it's a pretty lame penguin. I found it really hard to do one in 8x8 single color pixels. I hoped the color would make it look more "arctic". Maybe adding a frame of animation where the penguin flaps his wing up would help too. PAC-MAN-RED needs to read this thread :)

Edited by theloon
Link to comment
Share on other sites

That be a good penguin. I tend to make more Nintendo looking sprites. You know: cutesy, chibi kinda stuff. Your version looks more realistic. Plus, I bet making it single color wont hurt it a bit (if needed).

 

Glad you like it. I think your attempt would make a better chick than a penguin in my opinion. It looks more like a chick to me.

Link to comment
Share on other sites

  • 3 years later...

After almost 4 years of dormancy, I've decided to bring this project back from the dead. It's alive! The reason: I needed a pig for another project, and somewhere in my mind, I knew I had a pig sprite used somewhere. This is the game I remembered that has it. So I've decided to bring the game back to life while I was at it. I fixed a few bugs, and tested on a real Harmony cart. After solving the shaky screen problem, I present version 29. The game is supposed to end at the end of level 2, level 3 stuff is preliminary and uses the old level 1 layout, which I'll change. The game begins with a blank, black screen, so don't figure it doesn't work, just press fire to start the game. I'm hoping someone can put in a title screen and work their magic, a title screen like Stay Frosty 2, only not moving. Or moving, if they want to and there's enough room.

 

50celery29.bas.bin

  • Like 1
Link to comment
Share on other sites

Not exactly, level 3 isn't completed yet.

I noticed it was still quite jumpy in some places in level 2. That and the jumping code wasn't working right, so I changed the layout of level 2, and in the process, made it longer. The celery in level 1 now matches his height in level 2. I saw he was longer in level 1 and thought it was weird. So it is barely jumpy at all on real hardware. Unless someone spots a bug, I think I'll finally start work on level 3 next.

 

50celery31a.bas.bin

  • Like 1
Link to comment
Share on other sites

This version starts on level 3, which is a cloud level. Once completed, it will go back to the title screen and level 3 again. I had a bit of trouble with the life counter but I think I solved it. I'm wondering what to make level 4. I know the last level will be the pig castle.

50celery32a.bas.bin

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...