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Shawn Jefferson

Atari 8-bit programming tools

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Can anybody suggest some good tools for programming games on the Atari 8-bit in the following categories (I'll list the ones I know as well...)

 

Character set editor:

 

- Envision

- Taquart char animation editor (can't remember the name...)

 

PM graphics editor:

 

I'd like to see one that allows you to edit each player/missle and also position these in various ways to build multi-player sprites, and multi-color sprites. Does such a utility exist? I've thought about building one, shouldn't be too hard, but don't want to do it if it already exists.

 

Playfield graphics:

 

Know any good utilities for doing this?

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There are quite a few 8bit based PMG editors, most are quite basic, but I've found none on the PC...

 

As to playfiled editors - Envision does that with character sets as does Calamari's ANTIC4 editor, but if you mean bitmapped art, then I would recommend a standard PC paint program and some form of convertor. I have some ST tools that I run under STEEM on the PC from Mark Keats (Wraithchild) that convert PC files to A8 ASM data... And also HVE has some 8bit turbo basic programs that rip PC bitmap files too...

 

sTeVE

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even for PMG i use Photoshop... as coder i use my own simple converting tools as i can adjust them on the fly (in turbo basic and on a800win running at full speed...) f.e. it's simpler & quicker than start visual studio c++ or java environment just to write few lines of code...

 

hve

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Any good tool is TURBO ASSEMBLER on pc. It allows you to code very easy some programs. It can do so much almost as simple as basic but it's still assembler but it has many macro's for I/O, music play routines for several composers and support for graphic formats.

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