José Pereira #1 Posted October 27, 2011 Following the other Thread... And taking Henry's House, I have to say that more than Hardware in itself it's the coder/graphics Man Head/Thinking... or, o.k., the two joined... A8 probably have no way top beat C64 in an Armalyte, or it could with Flicker and some tricks/coding but it would ven on those games have unique and real colouring sprites that C64 in his two common colours for all and just one different on each would never get it this way: A8 and C64: A8 Multicolour sprites and the C64 have to change Player colours because of other sprites: A8: C64: Other examples of A8 really unique sprite technics that are uniques: A8: C64 Uridium: Now you can say: O.k. but C64 would get eight and A8 only two of these... Yes and no... A8 would get two if they are just Hardware/PMGs. but would get more if they are clever used: If Last guardian and Mirax Force would have more than the two sprites they have on the same line and was this way would it be bad looking. Mirax force and The Last guiardian have surfe gfxs., would the Flicker turn Enemy Ships difficult to see with flicker? Answers, ideas? What you think? We probably would never know... or untill someone codes something based/around this... Quote Share this post Link to post Share on other sites
José Pereira #2 Posted October 27, 2011 A8 Pallete and others even if Hi-Resoltion using: -> A8 Henry's House: -> C64 using and Mixing Medium and Hi-Resolution: Which you prefer? Quote Share this post Link to post Share on other sites
emkay #3 Posted October 27, 2011 One point really makes me wonder. Why do the skulls look friendly on the C64 , and ugly in the A8 version of Henry's House? Quote Share this post Link to post Share on other sites
José Pereira #4 Posted October 27, 2011 (edited) One point really makes me wonder. Why do the skulls look friendly on the C64 , and ugly in the A8 version of Henry's House? When you should had posted a ' ' you forget it? Why? Because they are happy to be in Hi-Resolution higher definition in C64 !... You didn't expect that 3Gray luminances (or those Yellow/Greenwish above) would be happy to be in 2:1 ratio less detailed, right? Edited October 27, 2011 by José Pereira Quote Share this post Link to post Share on other sites
José Pereira #5 Posted October 27, 2011 (edited) Emkay, something about Happy Faces and Piggeons (with my Art likes mixing): This is from an old Art Deco with some also Art Noveau inside that was a cinema and on the latest years is a supermarket (that I worked there some years... good times ...). Do you know why those faces are one happy and the other sad? I can help. When it was years without maintenance and all was soo, soo dirty. All, not all. The happy face was always happy and was always clean... Their material is exactly the same and they are there from the first time... Why? See on the todays pictures and see where, the Piggeon even now are? On the sad one side... Imagine (I'll post here) in some near future how they will look again? That was it the Right one is sad because the piggeons always choose him to do the shit!... By the way, some other pictures of this nice building: And also of the inside: Edited October 27, 2011 by José Pereira Quote Share this post Link to post Share on other sites
oky2000 #6 Posted October 27, 2011 In the past a few good programmers used 1 multicolour + 1 hires sprite because multiplexing was so easy on C64 if 4 sprites/scan line was enough. Not in early games though.. Quote Share this post Link to post Share on other sites
oky2000 #7 Posted October 27, 2011 http://youtube.com/watch?v=ez62zYnUxCA The screen you show is like a budget game or one written in BASIC.....worst screen of the whole C64 game. That looks like Spectrum/MSX 1 not multicolour capable like Vic/A8/c64. Sloppy coding. http://youtube.com/watch?v=pP6ZGALhX24 Game in BASIC Quote Share this post Link to post Share on other sites