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Helifire for Colecovision

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This version is better , i think

 

helifire2.png

 

Yeah, it's better, but then you won't have any scrolling stars in the red-to-black dithered portion, not unless the star pixels are red also.

 

Correct, but you don't need to have it here to have good rendition of the star scrolling effect.

And if really you want, you can have it anyway... use sprites for star in that area... Even if you put 8 sprites in a row (i think you really don't need to do that, 3 star in a row is enough anyway) with flickering for the stars i think the result will be correct. Just don't put Helicopter on that row..

 

I won't code the stars with sprite. I really need all the 32 sprites for bullet an ennemy !! There's at minimum 10 helicopter for level 1 to 3, 4 sprites for the 2 player (2 sub + 2 shoot, wan't to do a cooperative/scoring attack game). So it let me only 18 sprites for the ennemy bullet, And this game is heavy bullet consuming :) :)

 

The good news : All the collision routine are coded (for 2 player simultaniously) , and i have no more slowdown, even having 32 sprites on screen. Bad news : i haven't coded the control for player 2, so it may change :D But before doing anything else, i'm tuning the attack wave to have something closest to the arcade game. It's interesting, but long die and retry process ...

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This version is better , i think

 

helifire2.png

 

Yeah, it's better, but then you won't have any scrolling stars in the red-to-black dithered portion, not unless the star pixels are red also.

 

Correct, but you don't need to have it here to have good rendition of the star scrolling effect.

And if really you want, you can have it anyway... use sprites for star in that area... Even if you put 8 sprites in a row (i think you really don't need to do that, 3 star in a row is enough anyway) with flickering for the stars i think the result will be correct. Just don't put Helicopter on that row..

 

I won't code the stars with sprite. I really need all the 32 sprites for bullet an ennemy !! There's at minimum 10 helicopter for level 1 to 3, 4 sprites for the 2 player (2 sub + 2 shoot, wan't to do a cooperative/scoring attack game). So it let me only 18 sprites for the ennemy bullet, And this game is heavy bullet consuming :) :)

 

The good news : All the collision routine are coded (for 2 player simultaniously) , and i have no more slowdown, even having 32 sprites on screen. Bad news : i haven't coded the control for player 2, so it may change :D But before doing anything else, i'm tuning the attack wave to have something closest to the arcade game. It's interesting, but long die and retry process ...

 

You could use easily software sprites on sub aquatic part on the screen.

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You could use easily software sprites on sub aquatic part on the screen.

 

What do you mean by software sprite ? Characters ?

 

I mean "software sprite" .. :grin: .. binary motif you "blit" where you want on screen not limited by characters boundaries.

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A Video of the hard mode ... Need to code 2 more attack wave. All the ennemy object are ok. Need to adjust some collision mask, some color. All collision detection are here, but for the moment i can't die, for testing purpose. No slowdown (the video slowdown are because of the video capture tool).

 

http://youtu.be/yNSoBdnyswM

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A Video of the hard mode ... Need to code 2 more attack wave. All the ennemy object are ok. Need to adjust some collision mask, some color. All collision detection are here, but for the moment i can't die, for testing purpose. No slowdown (the video slowdown are because of the video capture tool).

 

http://youtu.be/yNSoBdnyswM

 

Looks Good!

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