Negatronix Posted November 8, 2011 Share Posted November 8, 2011 Hi everyone! I'm new here and like most or everyone here I have a love for the Ti which goes back to 1983 when I got my first one for Xmas! I want to get back into programming games using XB, and have always wanted to learn Assembly...Which brings me to why I am posting! I saw a post here that demonstrated a number of square or rectangular sprites randomly appearing. The background was cyan, and the boxes were random colors. The movement was pretty fast. I think it was done using the graphics mode 2.. like Rock Runner. If someone could point me to that post/vid I'd be most grateful. The post had a lot of video clips if that rings a bell for anyone. Thanks, -Kory Quote Link to comment Share on other sites More sharing options...
idflyfish Posted November 8, 2011 Share Posted November 8, 2011 Kory, Welcome aboard. Check out the Development Resources thread that is pinned to this forum for tons of invaluable info. Mike P Quote Link to comment Share on other sites More sharing options...
Negatronix Posted November 8, 2011 Author Share Posted November 8, 2011 Hi Mike. Thanks! I did look through that, and yeah there is a lot of great info. I really like the VDP manual from Texas Instruments! -Kory Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 8, 2011 Share Posted November 8, 2011 (edited) http://www.youtube.com/watch?v=GntF-hIeqRQ http://www.atariage....-basic-compiler Edited November 8, 2011 by sometimes99er Quote Link to comment Share on other sites More sharing options...
Negatronix Posted November 8, 2011 Author Share Posted November 8, 2011 That's what I was looking for! Thank you Sometimes99er! -Kory Quote Link to comment Share on other sites More sharing options...
Negatronix Posted November 8, 2011 Author Share Posted November 8, 2011 Does anyone know if there is a listing or file that I can download for this cool little demo, or what was used to create it? This really caught my eye for some reason, and gave me a couple of ideas for something similar that I'd like to try out as I refamiliarize myself with programming. Thanks! -Kory Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 8, 2011 Share Posted November 8, 2011 100 CALL CLEAR::CALL SCREEN(::CALL MAGNIFY(4)::CALL CHAR(40,RPT$("F",64)) 110 FOR A=1 TO 28::CALL SPRITE(#A,40,RND*13+3,100,100,RND*100-50,RND*100-50)::NEXT A 120 GOTO 120 Quote Link to comment Share on other sites More sharing options...
Negatronix Posted November 8, 2011 Author Share Posted November 8, 2011 Thanks sir! I kinda thought it might be more than XB... I guess I should have tried that approach first as it completely makes sense. I guess the blue screen and all the loading threw me a bit.. I also thought, but see now that it was not, that the sprites were using more than a single color.. I thought it was using the mode that RRunner used for the sprites. Thanks! -Kory Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted November 8, 2011 Share Posted November 8, 2011 (edited) Well, the first part is Peter Kull compiled XB, looking at how fast the sprites are thrown. The XB version above was just something I quickly put together to do much the same. Edited November 8, 2011 by sometimes99er Quote Link to comment Share on other sites More sharing options...
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