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Could this game be done on the 2600 today?

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Looks entirely doable to me. There's rarely more than two moving objects per row (or even on screen) and the backgrounds could be done using an assymetric scrolling playfield.

It might need more RAM to hold the playfield data to enable scrolling. You could perhaps make a rather clever kernel that rotates the data into a line buffer, like the rotozoomers in my most recent demo does. That'd probably mean an 8 line kernel (approx). Then your biggest concern would be ROM for the levels.

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Just came across this flash game and its in a advanced Atari 2600 style,my knowledge on programming is limited but just to satisfy my curiosity could a game like this be done today on an Atari console with additional cart ram,etc.?

http://www.nekogames...world_trip.html

 

 

Fun! I think it would be possible to make a decent stab at this.

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