S1500 Posted December 5, 2011 Share Posted December 5, 2011 Yeah! I downloaded Chipper's Challenge for android, and quickly loved the tile-based puzzle-solving gaming. How hard would some mutation of this game be on the TI? For added challenge, use only 8x8 pixel tiles. The screen-updating might take a toll on performance, but I wouldn't see it to be impossible. And please, handicaps! Like turning off timer option. Or, for the really crazy, an undo move option. heh. Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted December 6, 2011 Share Posted December 6, 2011 I play it occasionally on my Atari Lynx, and I love it. I thought about converting it at some point, but never got too far with the planning. This would be a good game to develop using the Spectra libraries, or even Turbo Forth... Quote Link to comment Share on other sites More sharing options...
unhuman Posted December 7, 2011 Share Posted December 7, 2011 Haven't played the game yet, but Tile-based games should translate well as long as there's not too much validation going on (at least in BASIC) or compile it. I ported Bloxorz http://www.coolmath-games.com/0-bloxorz/index.html to TI Basic for one of the contests here and it was pretty performant (Bloxo-TI-z) in BASIC and a little bit better when compiled and tuned. Quote Link to comment Share on other sites More sharing options...
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