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What have you actually PLAYED tracker for 2012 (Season 5)


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5200:

Pac-Man Arcade - 15 min.

 

Atari Jaguar:

Duckie Egg - 45 min.

Kobayashi Maru: Final - 80 min.

 

Atari Lynx:

Blue Lightning - 15 min.

 

SNES:

Top Gear 3000 - 105 min.

 

Sega CD:

Popful Mail - 70 min.

Soul Star - 20 min.

Sonic CD - 15 min.

 

Sega Genesis:

Altered Beast - 20 min.

Michael Jackson's Moonwalker - 30 min.

 

Sony Playstation:

Final Fantasy VII - 20 min.

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Here are my times for December 31st... just in case they count for the previous week:

 

Atari 2600:

Ms. Pac-Man - 28 min.

 

This is one of the cartridges I actually own... or, rather, my mother owns it, but it's still in my collection because she doesn't have her own Atari 2600. I got a used CRT TV some months ago for free from a housemate who bought himself an LCD TV, so I played the game on that TV. The picture isn't too clear, but otherwise it still runs flawlessly. The power supply also is OK after having been used for recharging batteries routinely for 24 years now.

After reading a review of different Pac-Man versions on the Atari 2600, including this one, I wanted to see if I profit from my improved Pac-Man playing skills nowadays, and I did. I completed all four mazes (that is, the first 8 levels) on the second attempt, after which each level brings a different maze and fruit. Like in other Pac-Man variants, the clue is to lead the monsters around in circles a bit, which actually doesn't work as well here as it does in the arcade version, and to generally avoid them as long as possible. Many of my deaths in this version came from being caught by the red ghost who is generally faster than Ms. Pac-Man. The mazes look reasonably similar to the arcade, given that they have been shrinked vertically from 32 to 16 "tiles" each. It's certainly a big step up from Pac-Man, although still typical for a 1982 game (they were improving with every year it seems).

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Here's the summary for Week 52, an extended week running from December 24 - 31. We logged 1241 minutes of eligible play, playing 25 games on a total of 10 systems.

 

Top 10:

 

1. Kaboom (Atari 2600) - 525

2. Top Gear 3000 (SNES) - 105

3. Kobayashi Maru (Atari Jaguar) - 80

4. Popful Mail (Sega CD) - 70

5. Davis Cup World Tour Tennis 2 (Genesis) - 59

6. Spike's Peak (Atari 2600) - 58

7. Duckie Egg (Atari Jaguar) - 45

8. Gauntlet (Atari 5200) - 40

9. Toobin' (Arcade) - 37

10. Michael Jackson's Moonwalker (Genesis) - 30

 

Pre-NES top 10:

 

Not enough entries for a top 10.

 

Top 10 systems:

 

1. Atari 2600 (625)

2. Genesis (149)

3. Atari Jaguar (125)

4. Sega CD (105)

4. SNES (105)

6. Atari 5200 (55)

7. Arcade (37)

8. PlayStation (20)

9. Atari Lynx (15)

10. NES/Famicom (5)

 

A quiet week to fill out the year, with our perennial champion at a strong #1. I'll add some end-of-year statistics soon!

 

@Kurt Woloch: Got your numbers just in time!

 

Happy New Year and may all your gaming dreams/goals come true this year.

 

Thank you, and the same to you! :)

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Overall summary for 2012:

 

In 2012 we played 1089 games on 46 eligible systems, for a total of 145,473 minutes of gameplay. That's a little down from 2011, but still one heck of a lot of gaming!

 

Here are the top 100 games for 2012. Once again, the winner is no surprise, but also note that three of the top 5 games are VCS titles! When we started including PlayStation and Dreamcast games I think folks were worried that the old stuff would get crowded out, so I'm glad those fears have proven unfounded.

 

Top 100 games in 2012:

 

1. Kaboom (Atari 2600) - 34895

2. Lock 'n' Chase (Intellivision) - 2885

3. Berzerk (Atari 2600) - 2828

4. Video Chess (Atari 2600) - 2636

5. Qbillion (Game Boy) - 2027

6. BerZerk (Arcade) - 1670

7. Dragon Warrior II (NES/Famicom) - 1635

8. Battle Chess (3DO) - 1337

9. Baseball Stars (NES/Famicom) - 1272

10. Albert Odyssey: Legend of Eldean (Sega Saturn) - 1260

11. Super Hydlide (Genesis) - 1245

12. Legend of Wukong (Genesis) - 1227

13. Pilotwings 64 (N64) - 1033

14. Dr. Mario (Atari 8-bit) - 1020

15. Warrior of Rome (Genesis) - 891

16. Snow Bros. (Arcade) - 850

17. Tempest 2000 (Atari Jaguar) - 821

18. Donkey Kong Jr. (Atari 7800) - 815

19. Star Odyssey (Genesis) - 753

20. Faery Tale Adventure (Genesis) - 736

21. Peter Pepper's Ice Cream Factory (Arcade) - 732

22. Kid Icarus (NES/Famicom) - 720

23. WarpSpeed (Genesis) - 710

24. Blackthorne (Sega 32X) - 704

25. Ys Book I & II (Turbografx-16/PC Engine) - 697

26. Dragon Warrior (NES/Famicom) - 687

27. Onslaught (Genesis) - 680

28. Space Pilot II (C64) - 678

29. Bomberman '94 (Turbografx-16/PC Engine) - 670

30. Sonic 3 & Knuckles (Genesis) - 655

31. Bard's Tale (NES/Famicom) - 639

32. Soul Blazer (SNES) - 606

33. Chiki Chiki Boys (Genesis) - 601

34. Super Mario Bros. 3 (NES/Famicom) - 600

35. B.O.B. (SNES) - 596

36. Park Patrol (C64) - 574

37. Lagoon (SNES) - 572

38. Backgammon (Atari 2600) - 560

39. Kolibri (Sega 32X) - 557

40. SteamRoller (ColecoVision) - 548

41. Impulse X (Atari Jaguar) - 540

42. Goofy's Hysterical History Tour (Genesis) - 530

43. Diner (Intellivision) - 528

44. Frogger 2: Swampy's Revenge (PlayStation) - 514

45. Ghouls 'n Ghosts (Arcade) - 510

45. Pac-Man (Arcade) - 510

45. Berzerk (Atari 5200) - 510

45. California Games (Atari Lynx) - 510

45. Ms. Pac-Man (Atari Lynx) - 510

50. Defender 2000 (Atari Jaguar) - 509

51. Gain Ground (Genesis) - 507

52. Skate or Die: Bad 'N' Rad (Game Boy) - 504

53. Genghis Khan II: Clan of the Gray Wolf (Genesis) - 485

54. Asteroids (Atari 7800) - 483

55. Galaxian (Atari 8-bit) - 480

55. Sword of Fargoal (C64) - 480

55. Star Wars: Rogue Squadron (N64) - 480

55. Golf (NES/Famicom) - 480

55. Civilization (PC (DOS)) - 480

55. Gradius III (SNES) - 480

61. Raiden (Atari Jaguar) - 451

62. Tokyo Xtreme Racer (Dreamcast) - 440

63. B.O.B. (Genesis) - 434

64. Bandai Golf: Challenge Pebble Beach (NES/Famicom) - 420

65. Elevator Action (NES/Famicom) - 419

66. Shamus (Game Boy Color) - 414

67. Mega Man: Dr. Wily's Revenge (Game Boy) - 411

68. Splash (Arcade) - 405

68. Raiden Densetsu (Raiden Trad) (FM Towns Marty) - 405

68. Spiderman/X-Men: Arcade's Revenge (SNES) - 405

71. Tigger's Honey Hunt (N64) - 404

72. Burgertime (Mattel Aquarius) - 382

73. Trevor McFur in the Crescent Galaxy (Atari Jaguar) - 375

74. Ms. Pac-Man (Arcade) - 370

75. Jewel Master (Genesis) - 369

76. Pole Position (Atari 5200) - 365

77. Asterix and the Great Rescue (Genesis) - 364

78. Klax (Arcade) - 360

78. Mega Man 2 (NES/Famicom) - 360

80. Sküljagger (SNES) - 357

81. Dig Dug (Arcade) - 355

81. Dreadnaught Factor (Atari 5200) - 355

83. Dragon Power (NES/Famicom) - 344

84. Adventures of Kid Kleets (SNES) - 338

85. Pac-Man 4K (Atari 2600) - 335

86. Wacky Races (Dreamcast) - 333

87. Illusion of Gaia (SNES) - 330

88. Dark Castle (Genesis) - 316

89. Iron Soldier 2 (Atari Jaguar) - 315

90. Granada (Genesis) - 313

91. Lotus Esprit Turbo Challenge (Atari ST) - 305

92. Wonder Boy III: Monster Lair (Genesis) - 303

93. Final Fantasy (NES/Famicom) - 301

94. Atari Karts (Atari Jaguar) - 300

95. Millipede (Atari 5200) - 295

95. Pac-Man Collection (Atari 7800) - 295

97. Klax (Atari Lynx) - 290

97. Frenzy (ColecoVision) - 290

99. Seaweed Assault (Atari 2600) - 285

99. Mega Man (NES/Famicom) - 285

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And now for the top consoles of 2012 (though the list is all-inclusive). The Atari 2600 is at #1, by an even wider margin than in past years!

 

Top consoles/platforms of 2012:

 

1. Atari 2600 (44497)

2. Genesis (16160)

3. NES/Famicom (11255)

4. Arcade (9487)

5. SNES (6866)

6. Intellivision (5999)

7. Atari Jaguar (5098)

8. Game Boy (4907)

9. Atari 5200 (4387)

10. Atari 7800 (3479)

11. 3DO (3366)

12. C64 (3061)

13. Atari Lynx (3045)

14. N64 (2859)

15. Atari 8-bit (2479)

16. ColecoVision (2225)

17. Turbografx-16/PC Engine (1963)

18. PlayStation (1625)

19. Sega Saturn (1562)

20. Sega 32X (1518)

21. Dreamcast (1385)

22. Sega Master System (1083)

23. Atari ST (1070)

24. FM Towns Marty (840)

25. Neo Geo AES/MVS (810)

26. Sega CD (728)

27. PC (DOS) (715)

28. Game Boy Color (666)

29. Mattel Aquarius (382)

30. Odyssey^2 (339)

31. TI-99 (296)

32. Neo Geo CD (255)

33. Game Gear (210)

34. PC (Windows 95/98) (145)

34. Vectrex (145)

36. Apple II (100)

36. Philips CD-i (100)

38. VG-5000 (88)

39. VIC-20 (70)

40. Linux (53)

41. BBC Micro (50)

42. Intellivision ECS (45)

43. Neo Geo Pocket Color (30)

44. SG-1000 (19)

45. Sharp MZ-700 (7)

46. Handheld/Tabletop (4)

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And now for the top 100 games on platforms released before the NES. If you're surprised by the #1 result, you haven't been paying much attention! Once again, note that the top 5 is almost identical to the "regular" charts, so the pre-crash consoles are still going strong.

 

Top 100 games on pre-NES platforms in 2012:

 

1. Kaboom (Atari 2600) - 34895

2. Lock 'n' Chase (Intellivision) - 2885

3. Berzerk (Atari 2600) - 2828

4. Video Chess (Atari 2600) - 2636

5. BerZerk (Arcade) - 1670

6. Dr. Mario (Atari 8-bit) - 1020

7. Donkey Kong Jr. (Atari 7800) - 815

8. Peter Pepper's Ice Cream Factory (Arcade) - 732

9. Space Pilot II (C64) - 678

10. Park Patrol (C64) - 574

11. Backgammon (Atari 2600) - 560

12. SteamRoller (ColecoVision) - 548

13. Diner (Intellivision) - 528

14. Pac-Man (Arcade) - 510

14. Berzerk (Atari 5200) - 510

16. Asteroids (Atari 7800) - 483

17. Galaxian (Atari 8-bit) - 480

17. Sword of Fargoal (C64) - 480

19. Burgertime (Mattel Aquarius) - 382

20. Ms. Pac-Man (Arcade) - 370

21. Pole Position (Atari 5200) - 365

22. Dig Dug (Arcade) - 355

22. Dreadnaught Factor (Atari 5200) - 355

24. Pac-Man 4K (Atari 2600) - 335

25. Lotus Esprit Turbo Challenge (Atari ST) - 305

26. Millipede (Atari 5200) - 295

26. Pac-Man Collection (Atari 7800) - 295

28. Frenzy (ColecoVision) - 290

29. Seaweed Assault (Atari 2600) - 285

30. Donkey Kong (Atari 7800) - 280

31. Pac-Man (Atari 5200) - 265

32. Blasteroids (Arcade) - 263

33. Mario Bros. (Atari 7800) - 260

34. Pole Position (Atari 8-bit) - 250

35. Q*Bert's Qubes (Arcade) - 247

36. Sheriff (Arcade) - 243

37. USCF Chess (Intellivision) - 220

38. Missile Command (Atari 2600) - 212

39. Donkey Kong II: Jumpman Returns (Arcade) - 210

40. Gauntlet (Arcade) - 203

41. Frantic (ColecoVision) - 201

42. Trashmania: Remix (Atari 2600) - 200

42. Space Invaders (Atari 5200) - 200

42. Beef Drop (Atari 7800) - 200

45. Congo Bongo (Arcade) - 195

45. Mario Bros. (Atari 5200) - 195

45. Choplifter (Atari 7800) - 195

45. Ms. Pac-Man (C64) - 195

49. Centipede (Atari 7800) - 190

49. Commando (Intellivision) - 190

49. Stonix (Intellivision) - 190

52. Joust (Atari 5200) - 185

53. Pac-Land (Arcade) - 180

54. Lotus Esprit Turbo Challenge 3 (Atari ST) - 175

55. Tower of Doom (Intellivision) - 173

56. Water Ski (Atari 7800) - 172

57. Donkey Kong (Arcade) - 170

58. G.I. Joe (Atari 2600) - 165

59. Vroom (Atari ST) - 160

60. Chicken Shift (Arcade) - 156

61. Christmas Carol vs. the Ghost of Christmas Presents (Intellivision) - 153

62. Circus Atari (Atari 2600) - 152

63. Cavelon (Arcade) - 151

64. Bump 'n' Jump (Intellivision) - 148

65. Gyruss (Atari 5200) - 135

65. Qix (Atari 5200) - 135

65. Robotron: 2084 (Atari 7800) - 135

65. Pac-Man Collection (ColecoVision) - 135

69. Road Runner (Arcade) - 133

70. Transformers, The (C64) - 128

71. Casino (Atari 2600) - 125

71. Super Cobra (Atari 5200) - 125

73. Donkey Kong 3 (Arcade) - 121

74. Sim City (Atari ST) - 120

74. Ghosts 'n' Goblins (C64) - 120

74. Utopia (Intellivision) - 120

77. Beamrider (Intellivision) - 117

78. Pac-Man Arcade (Atari 5200) - 115

79. Burgertime (Arcade) - 114

79. Rampage (Atari 7800) - 114

79. Beach-Head (Atari 8-bit) - 114

82. Big Deal, The (C64) - 111

83. Super Zaxxon (Arcade) - 110

84. Caverns of Khafka (C64) - 105

85. Centipede (Atari 5200) - 100

85. Mario Bros. (ColecoVision) - 100

87. AD&D: Cloudy Mountain (Intellivision) - 98

88. Robotron: 2084 (Atari 5200) - 92

89. Super Burgertime (Arcade) - 91

90. Frenzy (Arcade) - 90

90. Frogger (Atari 5200) - 90

90. H.E.R.O. (Atari 5200) - 90

90. Ms. Pac-Man (Atari 5200) - 90

90. N.O.M.A.D. (C64) - 90

90. Pac-Man (proto) (ColecoVision) - 90

96. Ms. Pac-Man (Atari 2600) - 88

96. Tortues (VG-5000) - 88

98. Beamrider (Atari 5200) - 85

98. K.C. Munchkin (Odyssey^2) - 85

100. Zone Ranger (Atari 5200) - 80

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Next are the new arrivals into the 1000-minute club for 2012. The first number is their gameplay time in 2012, and the number in parentheses is their total gameplay time to date.

 

Note that our stats for 2009 are still incomplete, so certain games on pre-crash systems may be undercounted.

 

New arrivals in the 1000-minute club, 2012:

 

Week 01 - WarpSpeed (Genesis) - 710 (1404)

Week 04 - Berzerk (Arcade) - 1670 (1672)

Week 04 - Diner (Intellivision) - 528 (1355)

Week 12 - Legend of Wukong (Genesis) - 1227 (1227)

Week 14 - Bandai Golf: Challenge Pebble Beach (NES) - 420 (1020)

Week 15 - Qbillion (Game Boy) - 2027 (2034)

Week 17 - Super Hydlide (Genesis) - 1245 (1245)

Week 18 - Albert Odyssey: Legend of Eldean (Sega Saturn) - 1260 (1260)

Week 18 - Lock 'n' Chase (Intellivision) - 2885 (3414)

Week 19 - Berzerk (Atari 5200) - 510 (1090)

Week 19 - Pilotwings (N64) - 1033 (1033)

Week 25 - Video Chess (Atari 2600) - 2636 (2636)

Week 30 - Super Mario Bros. 3 (NES) - 600 (1081)

Week 31 - Dr. Mario (Atari 8-bit) - 1020 (1020)

Week 36 - Tempest 2000 (Atari Jaguar) - 821 (1001)

Week 42 - Baseball Stars (NES) - 1272 (1272)

Week 42 - Dragon Warrior II (NES) - 1635 (1696)

Week 50 - Battle Chess (3DO) - 1337 (1337)

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Finally, here are the top 25 games by all-time gameplay, encompassing our stats from 2008 to the end of December 2012. As I said in my previous post, we're missing some stats for 2009, so certain pre-NES titles may be undercounted.

 

Anyway, here we have the 25 games that have seen more love than any others -- the ones that have had long, dedicated hours put into them, whether by a single individual or by an inspired multitude. This year marks three new arrivals in the top 25, which I've marked in italics.

 

And as you can see, one game is on the brink of terra incognita: the 100000-minute club. Will this next year be the year that Atarian7 finally reaches 10^6 - 1 points? And will it happen before he reaches the 10^5 minute mark? I for one am looking forward to finding out in 2013!

 

Top 25 games by gameplay time, all-time:

 

1. Kaboom (Atari 2600) - 85433

2. Galaxian (Atari 2600) - 11314

3. Berzerk (Atari 2600) - 6688

4. Park Patrol (C64) - 4125

5. Final Fantasy (NES/Famicom) - 3976

6. Worms World Party (Dreamcast) - 3960

7. Pokemon Red Version (Game Boy) - 3712

8. Lock 'n' Chase (Intellivision) - 3414

9. Adventure (Atari 2600) - 3375

10. Suikoden II (PlayStation) - 2938

11. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

12. Dragon Warrior (NES/Famicom) - 2651

13. Video Chess (Atari 2600) - 2636

14. SteamRoller (ColecoVision) - 2509

15. Galaga (Arcade) - 2433

16. Worms (Atari Jaguar) - 2400

17. Pitfall (Atari 2600) - 2367

18. Hang-On (Sega Master System) - 2363

19. Shining in the Darkness (Genesis) - 2324

20. Q*Bert's Qubes (Arcade) - 2214

21. Gauntlet Legends (N64) - 2060

22. Qbillion (Game Boy) - 2034

23. Missile Command (Atari 2600) - 2005

24. Centipede (TI-99) - 2003

25. Zelda Challenge: Outlands (NES/Famicom) - 1891

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Thank you for compiling all these charts for the whole year! For me, these are some kind of "guilt charts"... since I see many games I played in these charts, which I played so extensively that it would actually pay off to buy them, but it doesn't work out that way for some reasons...

1. Those games have long disappeared from the store shelves (except maybe for used ones, which don't give the manufacturer additional revenue)

2. Money should normally be used to buy professional products that are actually on sale, not to send it to someone who I think would deserve it out of some reason.

3. Even if I was willing to pay for the games now, it would be hard to find out who would deserve the money... the programmers? The manufacturers (if they still exist)?

4. For some things it wouldn't be practical to actually own them, for instance, an arcade machine of Q*Bert's Qubes or Peter Pepper's Ice Cream Factory would take up much space

5. Some of the games I played were never available in local stores, or at least I haven't seen them there... for instance, I've never seen Mattel Aquarius stuff around here, and the Philips VG-5000 computer was only available in France, but not here in Austria. And some even haven't been released at all back then (like Colecovision Steamroller).

6. I've been taught to get everything as cheaply as possible and not to pay anything for anything I can get for free (like those old games which are all downloadable from somewhere). Actually, I should even try not to spend too much money for things I like... rather, I should only spend money when I'm forced to do it.

 

On the other hand, I've been busy all year long to fulfill wishes of other people, often not being paid for it at all, and I've become used to the fact that my wishes, in turn, often don't come true. So I'm not feeling as if I haven't done enough for other people in general. So if you compare what I'm giving and taking, I think I'm still giving enough, just to other people. Yet, the growing value on my bank accounts tells me differently...

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You're very welcome, and I enjoyed your thoughtful post! Most of us who love retrogaming are affected by these questions in some degree or other, but I think there are also plenty of things that balance out any sense of guilt.

 

Above all, I think the fact that we're still playing and enjoying these games would please all but the most money-driven programmers, because that means that their work is still "alive" instead of lying uselessly in a storage room. I've gotten in touch with a few programmers who were tickled that anyone even remembered them. And if they're still making games and their past work motivates us to support their current projects, even better.

 

So, to misquote Goethe: Gedenke zu spielen! Wage es, glücklich zu sein.

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I assume you're gonna do the same for 2013? I would have the occasional playtime minute to chip in as well...

 

Already up! I just need to ask a mod to sticky it.

 

BTW great username! I guess it's probably a common word/phrase in German, but it always makes me think of the Schumann song "Die Kartenlegerin".

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Already up! I just need to ask a mod to sticky it.

 

BTW great username! I guess it's probably a common word/phrase in German, but it always makes me think of the Schumann song "Die Kartenlegerin".

 

Great. I'll join the party there. About my username - you noticed it means King of Diamonds. I use the name as an homage to King Diamond (and Mercyful Fate, of course). Eighties Metal is my thing.

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