GroovyBee Posted February 5, 2012 Share Posted February 5, 2012 Is there a standard or more than one standard of cartridge that is most accessible? What sort of expenses could be involved in the volume production of cartridges? What are the variables in terms of cost? How much of this would have to be custom to a new game? Can this end of things (cartridge production) be simplified by deciding on a particular cartridge/process/service before beginning to program the game? What would that service be and what might it cost? I'm not a Vectrex developer so I don't know who to point you at to get answers to your questions. However, one of the biggest challenges in cart homebrew releases is getting the donor shells. Either common games have to be recycled or (if you are very lucky) somebody has had a mold made. I'm pretty sure its the latter in the Vectrex scene. I can't imagine there would be all that many commons given its market share back in the day. The best thing to do would be to find somebody who is willing to work on your game after they have been pitched the idea. Without that key person in the team the game isn't ever going to be more than a concept idea/document. I wouldn't recommend spending money on carts, labels, boxes, manuals or overlays until the project is viable. Unfortunately nearly every programmer for retro systems has their own very long list of projects they'd like to work on. After all, it is a hobby and the stuff you work on in hobby time should be fun. Trying to lever your project into a programmer's free time schedule is going to be an uphill struggle unless your project has some compelling reasons to do so. Many times those reasons aren't monetary based so offering a bounty may not work either. If your game style is unique or offers some technical challenges then you are much more likely to get a programmer to bite. A couple of friends with different qualifications than myself are interested in working on something like this with me and I'm trying to get better ideas of the potential costs involved, anticipate the scale of the thing, narrow my concepts etc., anticipate whether or not I would require a specialized programmer besides my friend(s), whether or not having multiple programmers in a project like this is a bad idea. ... Good luck on your adventure . Quote Link to comment Share on other sites More sharing options...
gliptitude Posted February 7, 2012 Share Posted February 7, 2012 Thanks for your input GroovyBee. I don't propose spending considerable amounts of money on anything anytime soon. Just saying that IF a project materialized, i would be serious about bringing it to production, and willing to work and sacrifice to make that happen. I'm totally inspired by this system and what I see other people doing with it, DECADES after it was introduced, and see an opportunity with some aspects that haven't been thoroughly explored yet. Like many programmers I think, my payoff would be a playable game PRODUCT that was presentable and viable as a credential for gaining other exciting projects and (jobs), and also just a cool thing to accomplish. ... I think I will be starting a new thread on here shortly, for kindred Vectrex fantasies, like what I mistook this thread for initially, a place to bounce ideas. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted February 7, 2012 Share Posted February 7, 2012 There doesn't seem to be very many Vectrex technical discussions on AA so you might want to join a more hardcore Vectrex site (if you haven't already) and post there too. Quote Link to comment Share on other sites More sharing options...
gliptitude Posted February 7, 2012 Share Posted February 7, 2012 The small number of vectrex forums i found did not look as active as the vectrex threads on atariage. I have found lots of technical material for download though. ... I've noticed several major contributors to the vectrex homebrew scene participating on threads on atariage in the past. ... Quote Link to comment Share on other sites More sharing options...
ilovethevectrex Posted October 14, 2012 Share Posted October 14, 2012 just an idea, a version of super mario bros on the vectrex Quote Link to comment Share on other sites More sharing options...
gorf68 Posted October 16, 2012 Share Posted October 16, 2012 (edited) I'm fantasizing about making a vectrex game prototype and wondering if anyone knows what might be within my ability. Have a look at the code for my 'Monster House' er. 'game' at http://free.7host01....rryg/retdev.asm or on my blog: http://garrysgamingblog.blogspot.co.uk under the 'programming' tab. This is a very simple program I knocked up whilst learning the basic fundimentals of programing the Vectrex. You can also download some of my simple demo code from the blog. Have fun, oh and I'd be interested in going through basic games designe/coding with you if you do start somehting. I think you generaly learn more if you have someone to share code/ideas with. Edited October 16, 2012 by gorf68 Quote Link to comment Share on other sites More sharing options...
gorf68 Posted October 17, 2012 Share Posted October 17, 2012 (edited) I think I will be starting a new thread on here shortly, for kindred Vectrex fantasies, like what I mistook this thread for initially, a place to bounce ideas.Let me know when you start that thread, I'm defenetly looking at doing some more Vectrex programming but I'm short on viable ideas! Has an Atic-Attack type game been done on the Vectrex? Edited October 17, 2012 by gorf68 Quote Link to comment Share on other sites More sharing options...
gliptitude Posted October 17, 2012 Share Posted October 17, 2012 Let me know when you start that thread, I'm defenetly looking at doing some more Vectrex programming but I'm short on viable ideas! http://www.atariage.com/forums/topic/204185-vectrex-game-brainstorming/ Quote Link to comment Share on other sites More sharing options...
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