José Pereira #1 Posted January 14, 2012 (edited) Always want to have a real good looking and what would be or not possible to get of STARQUAKE on A8... And I get a way this Night, anyone interested in discuss or something more...? (If I just put that Status Area one byte more wide to left and right you don't see that darker PF1 luminances...) And it's possible to get anyother Ground colours and still use the same Method I get on this screen. José Pereira. Edited January 14, 2012 by José Pereira Quote Share this post Link to post Share on other sites
José Pereira #2 Posted January 14, 2012 Different type of gfxs and...: Quote Share this post Link to post Share on other sites
José Pereira #3 Posted January 14, 2012 (edited) Don't know why I cannot Edit the last post. (on A8 we will need to live with all the Enemys having the same colour )... The Enemys was in wrong colours and there's a new 'cosmetic' change that will look better on the Towers: Edited January 14, 2012 by José Pereira Quote Share this post Link to post Share on other sites
OldSchoolRetroGamer #4 Posted January 14, 2012 Don't know why I cannot Edit the last post. Because the option to edit is only for a certain amount of time, after that the option is gone......... Quote Share this post Link to post Share on other sites
José Pereira #5 Posted January 16, 2012 (edited) This Starquake in 1:1 Hi-Resolution with underlays or any other game because in Hi-resolution A8 have the possibility of a different Border colour, will it look better if the Borders have a complete different colour (at least in 32bytes wide Mode...?) And light or darker luminance? (If I just put that Status Area one byte more wide to left and right you don't see that darker PF1 luminances...) Or like this (REX) if it's a ZX game that doesn't use all the 32bytes width: What's your opinion? Edited January 16, 2012 by José Pereira Quote Share this post Link to post Share on other sites