José Pereira #1 Posted January 16, 2012 (edited) http://translate.goo...FME59xA#Item_22 And the last post, just some minutes ago seems interesting... For me that aren't anything music building and just like to listening then I will now listen all these examples and see if our friend 'Adv' are defining the A8 computer Sounds right: DECIDED, as Previously used for POKEY tunes in games in terms of the Characteristics of sound. This can be done by artists such tunes: This can be done by dry tunes artists: 1st - The sound of metal and dynamic - David Whittaker, Rob Hubbard (eg Bmx Simulator) 2nd - Sounds deep, interesting percussion, very diversified in terms of the application of instruments, backing vocals - Richard Munns, Adam Gilmore (eg Rebound, Mountain Bike). 3th - Sounds interesting combining the depth of diverse percussion sound of the second voice - for example, Miker 4th - Sounds dynamic, less deep, interesting effects at midrange, less deep percussion sounds - DK, James Husak (eg Lasermania, Inside). 5th - The combination of sampliami - Thomas Liebich (eg Vicky). Everyone has their preferences. Everyone Has Their preferences. Similarly the recipient. Similarly the recipient. Which sounds most eagerly listening to? Which sounds a bridge eagerly listening to? Which you would like to improve? Which would you like to Improve? The entry is a derivative of what Particulars described Seban and Slaves. I wrote him in motivation and intention to sort of interest for people who are experimenting with POKEY sound. Edited January 16, 2012 by José Pereira Quote Share this post Link to post Share on other sites