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José Pereira

About SOUND(s)...

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http://translate.goo...FME59xA#Item_22

 

And the last post, just some minutes ago seems interesting...

For me that aren't anything music building and just like to listening then I will now listen all these examples and see if our friend 'Adv' are defining the A8 computer Sounds right:

DECIDED, as Previously used for POKEY tunes in games in terms of the Characteristics of sound. This can be done by artists such tunes: This can be done by dry tunes artists:

 

1st - The sound of metal and dynamic - David Whittaker, Rob Hubbard (eg Bmx Simulator)

 

2nd - Sounds deep, interesting percussion, very diversified in terms of the application of instruments, backing vocals - Richard Munns, Adam Gilmore (eg Rebound, Mountain Bike).

 

3th - Sounds interesting combining the depth of diverse percussion sound of the second voice - for example, Miker

 

4th - Sounds dynamic, less deep, interesting effects at midrange, less deep percussion sounds - DK, James Husak (eg Lasermania, Inside).

 

5th - The combination of sampliami - Thomas Liebich (eg Vicky).

 

Everyone has their preferences. Everyone Has Their preferences. Similarly the recipient. Similarly the recipient. Which sounds most eagerly listening to? Which sounds a bridge eagerly listening to? Which you would like to improve? Which would you like to Improve?

 

The entry is a derivative of what Particulars described Seban and Slaves. I wrote him in motivation and intention to sort of interest for people who are experimenting with POKEY sound.

Edited by José Pereira

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