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Blinky Goes Up (formerly GIANA BROS)


Jan Hermanns

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Hello everyone,

 

hereby I officially rename my game!

The new title is "Blinky goes up".

 

post-26871-0-92741700-1328811003_thumb.png

 

I was a bit reluctant, but I think it turned out quite well and the best part is: it saves me approx. 100 Bytes of ROM :-)

 

Hope you guys like the new title(screen)...

 

Nice :thumbsup:

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  • 3 weeks later...

Jan -- Any idea when the final version will be completed?

 

Thanks,

B

 

 

My plan is to finish everything til end of may.

 

Because I recently got in contact with someone who's got a booth for retro games (http://www.return-magazin.de/) at the gamescom 2012 (http://www.gamescom-cologne.com/) and I want to show it there.

 

So don't worry, I'm still working on it ;-)

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I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.

YOU PROGRAMMERS ARE AMAZING!

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I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.

YOU PROGRAMMERS ARE AMAZING!

Thanks for testing it! Good to know, that it runs ok on real hardware :-)

 

Your offer concerning the box is really nice - but I'm really looking forward doing the box, manual and label design by myself, sorry. I hope your not disappointed.

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I played this with my new harmony cart and I must say that I am very impressed with the fun game play. It looks good on real hardware. The falling death seemed a bit frustrating at first but it does add challenge to the game. The sound effects will really make this game rock. Great job and I would love to make a nice professional box for this when u r ready to do a release. Either way, I dont want to miss out on having this on a cart.

YOU PROGRAMMERS ARE AMAZING!

Thanks for testing it! Good to know, that it runs ok on real hardware :-)

 

Your offer concerning the box is really nice - but I'm really looking forward doing the box, manual and label design by myself, sorry. I hope your not disappointed.

 

Not at all, (well maybe a little, LOL) I thought it would be worth a shot, because fun games like this don't come around very often... I am looking forward to YOUR box, cart and manual combo when ever you decide to release it. You can count me in for the pre-order!

 

Any idea of a time frame for release?

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Not at all, (well maybe a little, LOL) I thought it would be worth a shot, because fun games like this don't come around very often... I am looking forward to YOUR box, cart and manual combo when ever you decide to release it. You can count me in for the pre-order!

 

Any idea of a time frame for release?

 

Hopefully end of may - see 6 posts above from here ;-)

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  • 5 weeks later...
  • 1 month later...

How's this coming along?

 

 

It's finished!

 

The final game has 6 Levels and (as promised) sound/FX.

I've also done a PAL version in addition to the NTSC version.

 

And I couldn't resist to add some gimmicks:

 

- When you don't move Blinky for a longer time period he gets impatient and

taps with his foot

 

- There is a small surprise at the end when you play a perfect game (i.e.

collect every gold nugget and don't loose a life)

 

So the programming job is completely done!

 

 

I'm now designing the box as well as the manual.

 

The game will be released on cartridge. I can't tell you an exact release date,

but I'm currently working on that with the guys from http://2600connection.atari.org/

 

After the cartridge release I'll plan to give the ROM images and the source

code (if someone is interested) to the public domain.

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