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PAL60 ROMS


davyK

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Okay, I've started on Smurf. I don't know when it will be done... I got disassembly done and labelled the jump vectors pushed on the stack. That's not a necessary part for this task unless I start moving stuff around, but it is something I always like to do at the beginning.

 

 

With Decathlon that might be one that is easy to change the timer values, but I don't know what else exactly was done in the PAL rom. There are a couple of NTSC versions out there. One of the versions fixes the infamous Pole Vault Glitch. I haven't looked to see if the PAL rom has the fix or not. If it doesn't then there likely is another PAL rom out there to be dumped. There also is a 16K PAL rom released by HES. This might be a better candidate to convert as Decathlon is FE bankswithching and that has trouble on some 7800's. While I'm not sure if that was a reason why HES converted Decathlon to to F6, I do believe that is the simplest method to go about it (expanding the rom) as trying to knit all the bankswitching in is more involved. It's easy to expand the rom and just duplicate some code in each bank.

 

 

First I will deal with Smurf.

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Great that you have a look at these games, guys!

 

I tested the new versions:

 

"Activision Decathlon" runs great. Bigger screensize looks good and the gamespeed now is like in NTSC-version. Here i was wrong before, because i wrote in my last entry, that the normal PAL-version of this game was already speed-optimized. But it was not, because today i looked at the trees in the background of the entry and with a stopppwatch, i take the time how long a tree is visible before he goes out of the screen. Then i saw, that the normal PAL-version runs to slow, but this PAL60-version now runs with NTSC-speed. Great!!! It was made out of the PAL50-version, right? Colors are little bit nicer in the NTSC-version. For example the sky in the background has different colors in NTSC-version and in PAL-version only one color. But this is not a thing, that has any influence on playing. So people can really be satisfied with this PAL60-version of "Decathlon". So this game is done.

 

"Real Sports Tennis". Here we have the problem, that the normal PAL-version was already speed-optimized (like i wrote in my entry before) and this PAL60-version now runs to fast. I suppose it was made out of the PAL50-version? So here the game should be made out of the NTSC-version, otherwise we have no correct speed in PAL60-version.

 

"Smurf Rescue". Bigger screensize and also the faster gamespeed (= NTSC) is great. Some colors look little bit strange, especially the color "red". I made pictures of the three versions. The NTSC-version has the nicest colors, in PAL they look outwashed and in this PAL60-version some colors look little bit strange. For example the trunks of the trees look green now. In NTSC-version they have a color between brown and green and in PAL-version they have a normal brown color. So, the trunks looks best in PAL, but the rest of the colors looks better in the NTSC-version. In the PAL60-version, two colors should be changed a little bit. The color "red" looks like "orange-brown" and should simply look more red (for example the roof of the smurf-house). And the trunks of the trees should look more brown. Best would be a brown like it is in PAL-version, but also okay would be a brown-green like they are in NTSC-version. If this two colors would be corrected a little bit, then this version would be perfect.

 

Here pictures of all three versions, where the colors can be seen:

 

post-41260-0-50463900-1421690209_thumb.png

Edited by AW127
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"Smurf Rescue". Bigger screensize and also the faster gamespeed (= NTSC) is great. Some colors look little bit strange, especially the color "red". I made pictures of the three versions. The NTSC-version has the nicest colors, in PAL they look outwashed and in this PAL60-version some colors look little bit strange. For example the trunks of the trees look green now. In NTSC-version they have a color between brown and green and in PAL-version they have a normal brown color. So, the trunks looks best in PAL, but the rest of the colors looks better in the NTSC-version. In the PAL60-version, two colors should be changed a little bit. The color "red" looks like "orange-brown" and should simply look more red (for example the roof of the smurf-house). And the trunks of the trees should look more brown. Best would be a brown like it is in PAL-version, but also okay would be a brown-green like they are in NTSC-version. If this two colors would be corrected a little bit, then this version would be perfect.

 

Here pictures of all three versions, where the colors can be seen:

 

attachicon.gifsmurf rescue.png

I'll take a look later. Some of the colors looked washed out to me too, but since I'm color-blind I thought I would let other people see first, not pun intended. The issue of course is the PAL palette is much more limited, and sometimes there is not a direct color equivalent. The color Yellow for example has no real equivalent for PAL 2600's. When I do this conversions I use a file I made called "colors.h" which does the conversion for me. I can flip back and forth between NTSC and PAL quite easily with this file, and it makes going from NTSC to PAL a snap. Still though the colors might not look right until the luminescence is adjusted, or another is chosen. It is unfortunate that some of the PAL colors do look washed out compared to NTSC, but you just have to work with what you have.

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You are colorblind? This is funny, because somebody that is colorblind, made some good color-adaptions on PAL60-versions. :)

 

You said, that you have written a tool, that make the color-conversion for you. One thing can be seen. The color "Red" looks like "orange-brown" after the conversion. This can also be seen in your "Solar Fox" PAL60-version. All colors are converted good, except the color "Red". In "Solar Fox" the two enemys on the outside which shoots the rings, look fully-red in PAL-version and light-red in NTSC-version. In your PAL60 version, they look orange-brown. It`s the same orange-brown that the roof of the house in the "Smurf" PAL60-version has now. So the color "Red" must be corrected a little bit, in your color-conversion-tool.

 

But i wonder about your PHOENIX PAL60-version, because here the red color (for example in the endboss-ship) is perfect. This conversion-palette in PHOENIX is really very good. Seems like you have not used your color-conversion-tool for Phoenix, because then the color "red" would also be "orange-brown", or not?

 

Also interesting what "RASTY" tested with frames and shot-speeds in the different PHOENIX versions. So my feelings have not fooled me. I played the PAL-version of this game since the 80`s when i was a child. When i played the NTSC-version of Phoenix the first time in an emulator, i could feel the little differences in playing at once. When i play, i expected, this bird fly now there and i can kill him, but he didn`t do it. Only in PAL he did it, because i have the timings of the PAL-version internalized because playing the game about 30 years. Since this different experience in the NTSC-version, i thought, it would be great if i could play also this version of Phoenix on my PAL-Atari2600 console with correct colors. And now i can. :)

Edited by AW127
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You are colorblind? This is funny, because somebody that is colorblind, made some good color-adaptions on PAL60-versions. :)

Yeah I am, I think it's kind of funny I'm doing this too. :) I am color blind so what you see might look much different to me. Like the enemies in Solar Fox to me the NTSC and PAL60 look kind of close, but the PAL looks really dark. Are the emulator colors way off?

 

 

post-7074-0-27373200-1421723450_thumb.png

 

 

 

You said, that you have written a tool, that make the color-conversion for you. One thing can be seen. The color "Red" looks like "orange-brown" after the conversion. This can also be seen in your "Solar Fox" PAL60-version. All colors are converted good, except the color "Red". In "Solar Fox" the two enemys on the outside which shoots the rings, look fully-red in PAL-version and light-red in NTSC-version. In your PAL60 version, they look orange-brown. It`s the same orange-brown that the roof of the house in the "Smurf" PAL60-version has now. So the color "Red" must be corrected a little bit, in your color-conversion-tool.

 

But i wonder about your PHOENIX PAL60-version, because here the red color (for example in the endboss-ship) is perfect. This conversion-palette in PHOENIX is really very good. Seems like you have not used your color-conversion-tool for Phoenix, because then the color "red" would also be "orange-brown", or not?

I used the same file for everything. Basically you disassembly the game, and then use some constants for the color values. All of the colors I have defined in NTSC values. So if a NTSC color is $68 then I would replace that with "COL_68". The 68 stays the same. In the file "COL_68" is $68 for NTSC and $A8 for PAL. The first digit always represents the color, and the second digit is how bright it is (luminescence).

 

Here is what I have been following, with some notes of what I just changed for Smurf:

;$0x = PAL $0x  no change
;$1x = no real yellow color in PAL, use $10to$18 --> PAL $30to$38, and $1Ato$1F --> PAL $2Ato$2F
;$2x = PAL $2x  no change
;$3x = PAL $4x  (For Smurf we will try $6x, for house roof)
;$4x = PAL $6x
;$5x = PAL $8x
;$6x = PAL $Ax
;$7x = PAL $Cx
;$8x = PAL $Dx
;$9x = PAL $Bx
;$Ax = PAL $9x
;$Bx = PAL $7x
;$Cx = PAL $5x
;$Dx = PAL $3x
;$Ex = PAL $3x  <--  no real color? (For Smurf we will try $4x, for tree trunks)
;$Fx = PAL $2x  <--  no real color?

And the new Smurf rom:

Smurf(PAL60v2).zip

 

 

How does it look now?

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This second version looks good now. The trunks of the trees have a nice brown-color now, also nicer than in the normal NTSC-version where it`s a green-brown color. The rest of the colors in your PAL60-version also looks good and are more luscious than the normal PAL-version. Even the sky in the background of the later game-screens is okay. This sky is also in the original versions (PAL50/NTSC) not a perfect color-gradient. It`s more like color-leaps. So this sky in your version looks alike the normal versions and is okay. In the whole, this "PAL60 V2" rom of "Smurf" is a very good version now. This game is also done now. Good work OMEGAMATRIX, thanks.

 

Then to the three pictures of the SOLAR FOX enemys that you posted. I controlled it in STELLA and also on the real console (with the Harmony) on my TV. I must say, in my case here, the STELLA colors and the colors on my TV when i use the real Atari-console, are very similar. When i look at the three pictures of the "SOLAR FOX" sprites now, then this PAL-sprite has a "luscious red" color (looks best in my opinion), the NTSC-sprite looks "orange" and the PAL60-sprite looks like a "dark-yellow" color. So this PAL60 yellow-color is far away from the PAL50 red-color and also some steps away from this NTSC orange-color. This NTSC "orange" is like the middle of the two other colors. So, when you want your PAL60-version of this game looks like the PAL50-version, then you need to change this yellow-color to red. If you want your PAL60-version looks like the NTSC-version then you need to change this yellow-color to orange. And i think, this would be the best solution, because BATAAIS PAL60 version of "Solar Fox" already has exactly the PAL50-colors and than we would have two absolut similar versions. So better using here the orange-color of the NTSC-version, then the PAL60-users can choose how they want to play this game, with NTSC or PAL50 colors.

 

Thanks for the explanations of this color-values, also when i not fully understand this at the moment. I have no programming-knowledge and currently no plan, how to find the places in the Atari-roms, where the color-values are. Maybe i should have a deeper look into this, to fully understand how to change the color-palette of a NTSC-rom to make a PAL60 version out of it. It`s an interesting thing and when i sometimes see, how fast people here produce a good PAL60 version of a game, then i ask myself, why some factorys which programmed Atari-games back then, put not more work in building good PAL-versions of their games. Looks like half of the PAL-versions are good, because speed-optimized and same screensize than the NTSC-versions. But the other half are poor conversions of the NTSC-originals, which feels like slowmotion with squeezed screensize. Seems like PAL-users all the time were fooled by the gaming-industry, because on the Super-NES or the Mega-Drive it`s the same problem. "Sonic the Hedgehog" on a PAL-Megadrive is really bad to play with a speed-loss of about 20% and big black borders on the top and bottom of the screen. This is really fooling people and at that time in the 80`s, there was no emulators, so many PAL-users can not compare their game-versions to the NTSC-versions and thought, this is how the game plays. But it`s not, it`s in slowmotion. :) I also found out this only then, when i start playing with emulators in the middle of the 90`s and saw the NTSC-versions. Luckily for us, on some computers (C64, Amiga for example) the PAL-world dominates when you look at the game-panobly, and here the NTSC-users then have the problem. Really stupid that this different norms (SECAM/PAL/NTSC) exist and that it`s not the same everywhere.

 

So only "ZAXXON" and "REAL SPORTS TENNIS" (because of alreay speed-adjusted PAL50-versions of this two games, the PAL60-roms must be made out of the NTSC-versions) left and then my small list is completely processed. Thanks again guys. In some other forums, people often speak and speak about a "problem", but nobody do something. Here some people asked for a PAL60-version of their pet-roms and other people start at once and building this, which is great.

Edited by AW127
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Hi guys,

 

These Pal 60 Roms are fantastic...really enjoying them thanks for all the hard work guys...I'm wondering whether anyone fancies a crack at three of my favourite Atari Games that id love to see Pal 60 Conversions of?

 

These Great games are:

 

Frogger

 

Star Wars The Arcade Game

 

Gorf

 

oh and has the old Sears Cart, 'Submarine Commander' been done in the past?

 

 

Many thanks in advance

 

Rab ;0)

 

Fife

Scotland

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I'm working on a conversion of Star Wars The Arcade Game (from the NTSC rom), some colors are still wrong, death star and vader's ship, maybe more. Here's a Work in Progress preview, and two others (both from the PAL roms): Star Trek and Night Stalker (AKA Dark Cavern).

Star Wars - The Arcade Game _PAL60_WiP.bin

Star Trek_PAL60.bin

Night Stalker (AKA Dark Cavern)_PAL60.bin

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Okay, I will take a look at RealSports Tennis then. I would like it if someone could take the effort to put all the PAL60 roms currently done in a single folder with a list, preferably on this forum so that it doesn't disappear after a few years. There are at least 2 other threads with lots of PAL60 roms, and likely more.

 

 

In some cases not all of the roms should be included. For example I did a PAL60 conversion for Tapper, but then alex_79 fixed the scanline count afterward. So that version should be the only one included.

 

 

In other cases all the versions should be included. If multiple people converted a rom then it should be up to the user to decide which colors they like best, or if they like it playing slower or faster.

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Here is a list with all PAL60 versions i could find in the internet. This includes some (not all) of the newer games, which had a PAL60-version from the beginning on when they came out and "all" PAL60-versions from older games, that was made by people here in the forum. Maybe some games are missing, but all i could find are inside, also from the PAL60-Threads here in the forum. But it`s not possible to make a big zip-file out of this, because there are some games into this list, that still were sold over the AtariAge shop. Or this games must be sorted out before.

 

Here the list. From the latest PAL60-versions which was produced here by people from the forum, I just wrote the name of the people which made a version behind, when there are more than one PAL60 version of this game. Otherwise not. In the whole, it`s about 200 PAL60-versions:

 

 

1775 (2010) (David Weavil) (PAL 60)

21 Blue (2011) (RevEng) (WIP) (PAL60)

A-Team, The (Atari) (Prototype) (PAL60) [!]

Activision Decathlon (PAL60)

Adventure (PAL60)

Air-Sea Battle (PAL60)

Alien PAL60(Supercharger)

Amidar PAL60(Supercharger)

Angry Video Game Nerd K.O. Boxing 2009 08 16 PAL60

AStar (2006) (Aaron Curtis) (PAL60)

AStar SP (Aaron Curtis) (PAL60)

Asteroid Chase+ PAL60

Asteroid Chase PAL60

Asteroids (PAL60)

Atari Video Cube PAL60(Supercharger)

Atlantis (PAL60)

Atlantis 1 and 2 (PAL60) (Supercharger)

Atrix (NWCGE Expo 2006) (Ixion Hack) (PAL60)

Automaton (2004) (PAL60) (Derek Ledbetter)

AVGN K.O. Boxing (2009) (Devin Cook) (PAL60)

Basketball (PAL60)

Beamrider (PAL60)

Beany Bopper PAL60(Supercharger)

Beat' Em and Eat 'Em (SuperCharger) (PAL60)

Berzerk (PAL60)

Bifrost (2010) (David Weavil) (PAL60)

Bowling (PAL60)

Boxing (PAL60)

Breakout (PAL60)

Bridge PAL60(Supercharger)

Bugs PAL60 (Supercharger)

Bump 'n' Jump (PAL60) (Telegames)

Bumper Bash (PAL60) (Supercharger)

Burger Time (PAL60)

Burning Desire PAL60 (Supercharger)

Casino PAL60 (Supercharger)

Cave In (2011) (Steve Engelhardt) (PAL60)

Cave In Update (2012) (Steve Engelhardt) (PAL60)

Centipede (PAL60)

Championship Soccer (PAL60)

Checkers (PAL60)

Chopper Command (PAL60)

Combat (PAL60)

Commando Raid (PAL60) (Alex 79 Version)

Commando Raid (PAL60) A color-variant (Bataais Version)

Commando Raid (PAL60) B color-variant (Bataais Version)

Conquest of Mars (final) (John W. Champeau) (PAL60)

Conquest of Mars Revision 2 (2009) (John W. Champeau) (WIP) (PAL60)

Cosmic Ark (PAL60)

Cosmic Commuter (PAL60) (Supercharger)

Crackpots PAL60 (Supercharger)

Crash Dive PAL60 (Supercharger)

Crypts Of Chaos PAL60 (Supercharger)

Dark Cavern PAL60 (Supercharger)

Defender (PAL60)

Demolition Herby PAL60 (Supercharger)

Demon Attack (PAL60)

Dig Dug (PAL60)

Donkey Kong (PAL60)

Dragonfire PAL60 (Supercharger)

Duck Attack! (2010) (Will Nicholes) (WIP) (PAL60)

Dungeon (2008) (David Weavil) (WIP) (PAL60)

Elevators Amiss (2008) (Bob Montgomery) (PAL60)

EMR - Evil Magician Returns (2011) (Todd Holcomb) (PAL60)

Encounter at L-5 (PAL60)

Enduro (PAL60)

Extra Terrestrials (PAL60)

Fall Down (PAL60) (Aaron Curtis)

Fantastic Voyage PAL60 (Supercharger)

Fast Eddie (PAL60) (Supercharger)

Fast Food PAL60(Supercharger)

Fathom (PAL60)

Final Approach (PAL60) (Supercharger)

Fire Fighter (PAL60) (Supercharger)

Fishing Derby (PAL60)

Football (PAL60)

Four-Play Release Candidate 1 (Zach Matley) (PAL60)

Frankenstein's Monster (PAL60) (Supercharger)

Freeway (PAL60)

Frostbite (PAL60) (Omegamatrix Version)

Frostbite PAL60 (Supercharger)

Galaxian Arcade (PAL60)

Gas Hog PAL60 (Supercharger)

Glib (PAL60)

Gopher PAL60(Supercharger)

Gorf (PAL60) (Supercharger)

Gravitar (PAL60)

Gremlins (Gargoyle) (PAL60) (1984) (Atari)

Guardian (PAL60) (Supercharger)

Gyruss (PAL60)

H.E.R.O. (PAL60)

Hack 'Em - Hangly Man (16k) (Pesco Hack) (2006) (Kurt Howe) (PAL60)

Hack 'Em - Hangly Man (8k) (Pesco Hack) (2006) (Kurt Howe) (PAL60)

Hack 'Em! 16k (Nukey Shay) (PAL60)

Halo 2600 (2010) (Ed Fries) (PAL60)

Harbor Escape (PAL60) (AKA River Raid) (Supercharger)

Incoming! (2009) (Ben Larson) (PAL60)

Indy 500 (PAL60)

Infiltrate PAL60 (Supercharger)

Jawbreaker PAL60 (Supercharger)

Joust (PAL60)

Jr. Pac-Man (PAL60)

Jungle Fever PAL60 (Supercharger)

Jungle Hunt (PAL60)

Juno First (2009) (Chris Walton, Nathan Strum, Erik Ehrling, Glenn Saunders) (PAL60)

K.O. Cruiser (2009) (Devin Cook) (PAL60)

Kaboom! (PAL60)

Knight on the Town (PAL60) (Supercharger)

L.E.M. - Lunar Excursion Module (2010) (Filippo Santellocco) (WIP) (PAL60)

Lady Bug (Final) (John W. Champeau) (PAL60)

Lady In Wading PAL60 (Supercharger)

Laser Blast (PAL60)

Laseresal 2002 (PD) (PAL60)

Malagai PAL60 (Supercharger)

Marauder (PAL60) (Supercharger)

Mario Bros. (PAL60)

MASH PAL60 (Supercharger)

Maze Craze (PAL60)

Mega Force (PAL60) (Supercharger)

Midnight Magic (PAL60)

Millipede (PAL60)

Mines of Minos (PAL60) (Supercharger)

Miss It (2009) (Alan W. Smith) (WIP) (PAL60)

Missile Command (PAL60)

Mouse Trap (PAL60)

Mr. Do! (PAL60)

Ms. Hack (Ebivision Pac-Man Hack) (2009) (Kurt Howe) (WIP) (PAL60)

Ms. Hack 2006-06-21 (Nukey Shay) (PAL60)

Ms. Pac-Man (PAL60)

No Escape PAL60 (Supercharger)

Ocean City Defender PAL60 (Supercharger)

Oink! (PAL60) (Supercharger)

Outlaw (PAL60)

Pac-Man 4K (2007) (Dennis Debro) (PAL60) with A5200 Ghosts

Pac-Man 4K (2007) (Dennis Debro) (PAL60)

Panky the Panda (2011) (Ben Larson) (PAL60)

Pete Rose Baseball (PAL60)

Phantom II - Pirate (final) (David Weavil) (PAL60)

Philly Flasher PAL60 (Supercharger)

Phoenix (PAL60) (Omegamatrix) (made from NTSC version)

Phoenix (PAL60) (Bataais) - faster gameplay than NTSC-version (made from PAL version)

Pitfall (PAL60)

Pitfall II (PAL60)

Pole Position (PAL60)

Pooyan PAL60 (Supercharger)

Raft Rider (PAL60)

RAM-Pong (Paddle Controllers) (2009) (Thomas Jentzsch) (PAL60)

Reactor PAL60 (Supercharger)

Revenge of the Beefsteak Tomatoes (PAL60)

Riddle of the Sphinx PAL60 (Supercharger)

River Raid (PAL60)

Robot City (V1.0) (TJ) (PAL60)

Robot Tank (PAL60)

Room of Doom PAL60 (Supercharger)

Sadoom (Kaboom! Hack) (PAL60)

Scuba Diver (PAL60) (Supercharger)

Seaquest (PAL60) (Supercharger)

Secret Quest (PAL60)

Shuttle Orbiter-PAL60(Supercharger)

Skiing (PAL60)

Sky Diver (PAL60)

Sky Skipper PAL60 (Supercharger)

Smurf (PAL60)

Solar Fox (PAL60) (Bataais Version) made out of PAL-version

Solar Fox (PAL60) (Omegamatrix Version) made out of NTSC-version

Solaris (PAL60)

Space Invaders (PAL60)

Space Master X-7 (PAL60) (Supercharger)

Space War (PAL60)

Spell and Speak (AtariVox) (2011) (RevEng) (PAL60)

Spider Fighter (PAL60) (Supercharger)

Spiderdroid PAL60 (Supercharger)

Spiderman PAL60 (Supercharger)

Spitfire Attack (PAL60) (Supercharger)

Spy Hunter (PAL60)

Squeeze Box PAL60 (Supercharger)

Squish 'Em (2007) (Bob Montgomery) (PAL60)

Stampede (PAL60)

Star Master (PAL60) (Supercharger)

Star Ship (PAL60)

Star Voyager (PAL60)

Star Wars - Return of the Jedi - Death Star Battle (PAL60)

Stargate (PAL60)

Stargunner (PAL60)

Starhawk (PAL60)

Stay Frosty (PAL60)

Steeplechase (PAL60)

Stellar Track (PAL60)

Strategy X (PAL60) (Supercharger)

Stronghold (PAL60) (Supercharger)

Sub Scan PAL60 (Supercharger)

Super Baseball PAL60 (Supercharger)

Super FootBall PAL60 (Supercharger)

Superman PAL60 (Supercharger)

Surfer's Paradise (PAL60) (Supercharger)

Surround (PAL60)

Tape Worm PAL60 (Supercharger)

Tapper (PAL60) (fixed)

Tennis (PAL60)

This Planet Sucks! (PAL60) (Supercharger)

Time Pilot (PAL60)

Tomarc the Barbarian (PAL60)

Track and Field (PAL60)

Trashmania - Remix (2012) (Jonathon Bont) (PAL60)

TRON - Deadly Discs (PAL60) (Supercharger)

Turmoil (PAL60) (Supercharger)

Venture (PAL60) (Supercharger)

Video Chess (PAL60)

Video Life (PAL60)

Video Olympics (PAL60)

Warlords (PAL60)

Water World (PAL60)

Wizard (PAL60)

Wizard of Wor (PAL60)

X-Man (PAL60) (SuperCharger)

Yars' Revenge (PAL60)

Zaxxon (PAL60) (Bataais) - faster gameplay than NTSC-version

Edited by AW127
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I found lots of PAL60-versions in the supercharger-thread here in the forum. Many made by Nukey Shay. Then there are many PAL60-versions here in this thread and another thread here in the forum i also found. Some other PAL60-roms i found in an archiv on the internet. Yes, 200 PAL60-versions are really alot and many of the best games have their PAL60 rom now! ZAXXON still needs it. :)

Edited by AW127
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Star Wars The Empire Strikes back_PAL60, converted from the NTSC, with fixed scanlines to 262.

Version A with Omegamatrix' color table, version B with the PAL-50 colors. Only very slight differences.

Colors are stored in table beginning with FE37, 15 values.

Star Wars - The Empire Strikes Back_PAL60a.bin

Star Wars - The Empire Strikes Back_PAL60b.bin

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Without the great Stella Emulator and Debugger and the Knowledge in this Forum it would have been impossible for me to do so many PAL60 conversions, I want to thank you all guys! It's amazing to have the possibility to play the legendary Atari 2600 games in original speed and color over here in PAL territory. Finally, after more than 30 years.. ;)

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