bfg.gamepassion #1 Posted February 11, 2012 Hi. I've decided to start this thread to present you a try to adapt the arcade game PANG to Colecovision. For the moment the major difficulty is to stabilize the speed of the game, too fast when there's not a lot collision detection to do (event with "VBL" synchronisation), or slowdowns where there's lot of collision. So, my first aim is is to succeed in slowdown the game, or speedup the game, and have a constant game speed. Then add what it lacks Here is a video of the prototype in action. http://youtu.be/i-a_T5KJpvY I'd like to thank Crapahute for making sprites faster than lightning just before goind to holliday, and Youki for making me spontanioulsy (may be this word is frenglish ) a mock of the first screen graphics show in this video. 5 Quote Share this post Link to post Share on other sites
Pixelboy #2 Posted February 11, 2012 That looks abslutely awesome! The balls are a little hard to see over the colorful background though, especially the smallest ones. Perhaps you could make the smallest ones black instead of magenta...? Quote Share this post Link to post Share on other sites
bfg.gamepassion #3 Posted February 11, 2012 I plan to change the ball color for each background in order to better see them. Black for the smallest is a good idea indeed ! Quote Share this post Link to post Share on other sites
Ikrananka #4 Posted February 11, 2012 That looks abslutely awesome! I couldn't agree more - looks incredible. Quote Share this post Link to post Share on other sites
the.golden.ax #5 Posted February 11, 2012 Looks fantastic, I'm sure I will stink at playing it but bring it on! Quote Share this post Link to post Share on other sites
misspent_youth #6 Posted February 11, 2012 I dumped a fair bit of quarters into that game in the arcade. This looks so great, I will be wathcing this one with great anticipation. Great work! Quote Share this post Link to post Share on other sites
retroillucid #7 Posted February 11, 2012 That looks abslutely awesome! I second this! Quote Share this post Link to post Share on other sites
+retroclouds #8 Posted February 12, 2012 Very impressive! Well done! Quote Share this post Link to post Share on other sites
bfg.gamepassion #9 Posted February 12, 2012 Work of the day : New Backdrop from Youki, and i've added Vertical platform and done lot of optimization. There's lot of less speed variation. http://youtu.be/ze585qEKiS8 2 Quote Share this post Link to post Share on other sites
Pixelboy #10 Posted February 12, 2012 Man, that looks so good! How many levels will there be? Quote Share this post Link to post Share on other sites
bfg.gamepassion #11 Posted February 12, 2012 Man, that looks so good! How many levels will there be? For the moment, i'll try to insert the minimum requierement to do a maximum of level. That include : Vertical platform, Horizontal platform, H&V Breakable platform, ladders. The game will have limitation so i'll must cheat in designing level My GP32/PC/dreamcast version of this game contains 28 levels. Let count a maximum of 80 bytes for a level, 30 levels took 2400 octets. For the moment the game took : 19705 bytes. Count 3 kbytes more for adding bonus, and ladder collision, some more pattern animation for the player ... Find someone to make the music :) I think 30 levels with 3 or 4 backdrop is possible. I hope ... Quote Share this post Link to post Share on other sites
retroillucid #12 Posted February 12, 2012 Again..... AWESOME! Quote Share this post Link to post Share on other sites
bfg.gamepassion #13 Posted February 13, 2012 Here is ladders and platform you can brake. http://youtu.be/auKaTQAMO40 3 Quote Share this post Link to post Share on other sites
+Ransom #14 Posted February 13, 2012 That looks amazing! Quote Share this post Link to post Share on other sites
bfg.gamepassion #15 Posted February 17, 2012 (edited) Here is the last video i post until the end of the development process. In this video you'll can see the first 10 levels of the game, 2 bonuses and a beautifull gameplay bug at level 10 (Corrected at the time o wrote this lines) I'll hope you'll enjoy the video ! http://youtu.be/HphyVDnlmQ4 Edited February 17, 2012 by bfg.gamepassion 3 Quote Share this post Link to post Share on other sites
Pixelboy #16 Posted February 17, 2012 Simply excellent! A perfect addition to the CV library! 2 Quote Share this post Link to post Share on other sites
RKGames #17 Posted February 18, 2012 Great work! Quote Share this post Link to post Share on other sites
misspent_youth #18 Posted February 18, 2012 So great! Quote Share this post Link to post Share on other sites
Crapahute #19 Posted February 19, 2012 Wow ! I was gone for only 1 holyday week and look what you've done ! It's terrific, bravo ! Quote Share this post Link to post Share on other sites
Yurkie #20 Posted February 20, 2012 Awesome looking game!!! Quote Share this post Link to post Share on other sites
kingofcrusher #21 Posted February 20, 2012 Nice, I love Pang. Played and beat every version of it ever! Quote Share this post Link to post Share on other sites
+SpiceWare #22 Posted February 20, 2012 Nice, it'll be a while before I can write something this good! Are you using assembly or C? Quote Share this post Link to post Share on other sites
Arkhan #23 Posted February 20, 2012 Hey BFG. Looks great. I assume you're the same BFG who is putting Lock n Chase on the PC E? You're crazy, btw. Quote Share this post Link to post Share on other sites
bfg.gamepassion #24 Posted February 20, 2012 Nice, it'll be a while before I can write something this good! Are you using assembly or C? Only C. I can't write a single line of assembler code, it burns my eyes ! :-D Quote Share this post Link to post Share on other sites
bfg.gamepassion #25 Posted February 20, 2012 Hey BFG. Looks great. I assume you're the same BFG who is putting Lock n Chase on the PC E? You're crazy, btw. Yes it's me The PCEngine project is on stand by until i have new graphics. Quote Share this post Link to post Share on other sites