tripletopper Posted February 16, 2012 Share Posted February 16, 2012 I've got a theory on how to build a "Netari 2600" a networked Atari 2600. I relies on piggybacking something that reads and writes random numbers and time stamps and writing a subroutine to pause a game if the networked isn't synched. My theory is based on the fact that I've got a network connection that will be able to beat a 16 ms ping time (16 ms/frame= 60 fps) And this theory will work with every 2-or-more-player, 1-screen, 1-controller-per-player game. No matter how great or small. Anyone who nows how to build either a piggyback device, or can modify a 2600 to transmit and receive joystick (easy, use a 9 pin Y adapter) random number and timestamp (harder without disrupting the game) contact me, and we can build a Netari based on my theory. tripletopperATearthlinkDOTnet Quote Link to comment Share on other sites More sharing options...
toymailman Posted February 17, 2012 Share Posted February 17, 2012 I have been hoping for Netplay with Stella (or any other emulator) for a while now. I still dream of being able to play two-player games or having tournaments in the 2600 HSC to mix things up. I hope this project bears fruit! Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 3, 2012 Share Posted March 3, 2012 Kaillera? Quote Link to comment Share on other sites More sharing options...
Keatah Posted March 14, 2012 Share Posted March 14, 2012 Still gotta put it inside the emulator. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 14, 2012 Share Posted March 14, 2012 http://www.atariage.com/forums/blog/134/entry-5561-2600-lan/ Quote Link to comment Share on other sites More sharing options...
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