Pengwin Posted February 25, 2012 Share Posted February 25, 2012 I'm playing Bounty Bob right now, and I just did a 'head-count' of the number of sprites that are definitely PMGs. I count 6. Now, I know a fifth player can be created by combining missiles, or even 2 small sprites by making 2 pairs of missiles, but these appear to be full size players. Am I right in thinking that this can be achieved by creating multiple copies of the sprite image in a single player, then changing the horizontal position of the player by using a DLI? or doesn't this apply to PMGs? Quote Link to comment Share on other sites More sharing options...
DanBoris Posted February 25, 2012 Share Posted February 25, 2012 I'm playing Bounty Bob right now, and I just did a 'head-count' of the number of sprites that are definitely PMGs. I count 6. Now, I know a fifth player can be created by combining missiles, or even 2 small sprites by making 2 pairs of missiles, but these appear to be full size players. Am I right in thinking that this can be achieved by creating multiple copies of the sprite image in a single player, then changing the horizontal position of the player by using a DLI? or doesn't this apply to PMGs? Exactly, it's called sprite multiplexing. Works particularly good for Bounty Bob since the enemies only move horizontally and are always at a predictable vertical location on the screen, so it makes it easy to re-use the players as you go down the screen. Quote Link to comment Share on other sites More sharing options...
Pengwin Posted February 25, 2012 Author Share Posted February 25, 2012 Thanks for confirming that for me Dan. I wasn't sure if the DLI would also work with the PMGs, but now I know. Quote Link to comment Share on other sites More sharing options...
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