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Question re Altirra Debugger

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I was just wondering for weeks now how can I disassemble memory location and then simply disassemble next page?

 

on most debuggers I am doing stuff like D 4000 and then a simple D while the next page is displayed. and in Altirra?

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U

 

Seriously.. U 4000

 

Better using the windows for this stuff, then you can just page up and down through memory..

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ok. disassemly windows works ;) but is there a way to show only the mnemonics without the memory dump? ok not a big deal but could help in copy/pase code.

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Not that I know of.. But surely whatever editor you're using allows you to do a rectangular select ?

In VisualStudio it's shift+alt to select a rectangular region..

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and another question compared with Atari800 debugger... save state? how? the quickstate is not saveable for later?

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Personally I'd like to see the windowed memory dump scroll like the disassembly window, but preferably up and down.

Edited by flashjazzcat

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You can copy from the Dissasembly window (as well as probably most others).

I often do traceblits with breakpoints, grab a couple of frames worth of trace and copy out the lot.

 

Select the block of text and use CTRL-C

 

Agreed, there's certain commands that need to continue their listing if you just enter them without parameters.

Edited by Rybags

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Memory window scrolling would be nice, but I keep four memory windows open, each doing 256 bytes in size, so mostly that's enough for me..

As for Heaven and his editor.. Get a new editor ;)

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Oh, I see, I think.. In the debugger you can't do a quick savestate because "it's in the middle of an instruction"..

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Well... Save States help when you have a special condition to test... Or in a game to avoid the play through of levels. Atari800win can load save states.

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Savestates never worked for me. Neither from debugger nor when just running the debugee. But I did not try for long. Would be interested if you succeed. :)

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I never bothered to implement continuations for the disassembly command out of laziness. The .dumpdsm command will dump a disassembly to disk, and in 2.10 test-13 it has been expanded to support options that allow you to turn off code bytes, EA decoding, etc.

 

Current versions don't allow you to save states to a file because the file format isn't stable enough yet. The emulator stopping in the middle of an instruction is one of the factors that complicates this.

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