smccd Posted March 9, 2012 Share Posted March 9, 2012 Hello, Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box. You can find them at http://sebastianmihai.com/ccd I am currently up to 14 different systems. My Atari projects are: Snappy - http://www.sebastianmihai.com/main.php?t=47 (written in batari Basic) Catkanoid - http://www.sebastianmihai.com/main.php?t=49 (written in C) Enjoy! 5 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 9, 2012 Share Posted March 9, 2012 (edited) You should consider really handicapping yourself by only using dead BASIC compilers for your next round. DragonBASIC - GBA 5200BAS - Atari 5200 ZX Basic - Sega Master System BasiEgaXorz - Genesis PSX Chipmunk BASIC - Playstation nBasic - NES Edited March 9, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
smccd Posted March 31, 2012 Author Share Posted March 31, 2012 I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector! Read more about it at http://sebastianmihai.com/main.php?t=63 Ah, yes, and also a small tech demo of a shooting galery written in 5200bas! Quote Link to comment Share on other sites More sharing options...
isufje Posted March 31, 2012 Share Posted March 31, 2012 This is really cool. With your Neo Geo Dev kit, can you play CD-DA for the NGCD part. What are the limitations using the puzzle de pon rom. Do you think it's possible to program a game like Last Hope with those limitations, if any? Also, I'm knee deep with a WIP using the PSX Psy-q dev kit for game development. Have you ever used it? I'll be starting a thread here soon once I finish a few more things. I do already have a thread here though. http://www.digitpress.com/forum/showthread.php?155936-2011-Any-PSX-programmers-out-there Quote Link to comment Share on other sites More sharing options...
smccd Posted April 1, 2012 Author Share Posted April 1, 2012 This is really cool. With your Neo Geo Dev kit, can you play CD-DA for the NGCD part. What are the limitations using the puzzle de pon rom. Do you think it's possible to program a game like Last Hope with those limitations, if any? Also, I'm knee deep with a WIP using the PSX Psy-q dev kit for game development. Have you ever used it? I'll be starting a thread here soon once I finish a few more things. I do already have a thread here though. http://www.digitpres...mmers-out-there I'm not sure about playing CDDA. My work is based on the NeoBitz dev tools, so you may want to look that up and ask the author. The limitations of that specific rom is most likely its size. You may have to look for a different one (and adjust how your compilation scripts pad the output .bin files), or build for NGCD, which I think doesn't care about exact rom sizes. I have briefly looked into PSYQ (I think I even remember reading your thread months ago), but I'm frankly not too fond of CD-based consoles (NGCD is an exception, due to itself being based on a cartridge system). Quote Link to comment Share on other sites More sharing options...
isufje Posted April 1, 2012 Share Posted April 1, 2012 Developing for the PSX with PSYQ isn't all that bad. It's just a lot of trial and error :\ I'm sure the same could be said of cartridge systems too. Anyway, I'll really look into making some kind of NGCD game later just to see what I can do. Thanks. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 13, 2012 Share Posted April 13, 2012 (edited) I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector! Read more about it at http://sebastianmiha...m/main.php?t=63 Ah, yes, and also a small tech demo of a shooting galery written in 5200bas! Wow! I am humbled you'd consider trying these derelict dialects of BASIC! Really, as long as people continue to use and improve these compilers even abandonment by their developers isn't a fatal blow. You are truly keeping the faith alive each time you create a project. Ode to Dead BASIC Coders: Carry on my wayward son, For there'll be patches when you are done Lay your weary hands to rest Don't you compile no more Once I wrote above the subs and declarations Just to get a grasp beyond the capitalization I was typing ever faster, but my laptop fell too high Though my eyes could see the NAS on my LAN Though I thought I did I hadn't backed up man I hear the voices when I'm screamin', I can hear them say Edited April 13, 2012 by theloon 2 Quote Link to comment Share on other sites More sharing options...
smccd Posted April 13, 2012 Author Share Posted April 13, 2012 I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector! Read more about it at http://sebastianmiha...m/main.php?t=63 Ah, yes, and also a small tech demo of a shooting galery written in 5200bas! Wow! I am humbled you'd consider trying these derelict dialects of BASIC! Really, as long as people continue to use and improve these compilers even abandonment by their developers isn't a fatal blow. You are truly keeping the faith alive each time you create a project. Ode to Dead BASIC Coders: Carry on my wayward son, For there'll be patches when you are done Lay your weary hands to rest Don't you compile no more Once I wrote above the subs and declarations Just to get a grasp beyond the capitalization I was typing ever faster, but my laptop fell too high Though my eyes could see the NAS on my LAN Though I thought I did I hadn't backed up man I hear the voices when I'm screamin', I can hear them say Thank you very much for your kind words. Quote Link to comment Share on other sites More sharing options...
smccd Posted June 6, 2012 Author Share Posted June 6, 2012 Two of my games are now on cartridge! More at http://sebastianmihai.com/main.php?t=64 Quote Link to comment Share on other sites More sharing options...
isufje Posted June 6, 2012 Share Posted June 6, 2012 I believe you now hold the record for smallest sized Neo-Geo Game (2 MEGS). With King of Fighters 2003 being the Biggest (716 MEGS). Quote Link to comment Share on other sites More sharing options...
smccd Posted June 28, 2012 Author Share Posted June 28, 2012 I believe you now hold the record for smallest sized Neo-Geo Game (2 MEGS). With King of Fighters 2003 being the Biggest (716 MEGS). Hehe, when I was designing that insert, I was wondering what meg count to use, and I decided to go with the acutal size, mainly for lols By the way, if anyone knows of someone, or some website that can create cartridges for other systems (NES, SNES, Sega, etc.), give me a shout. Quote Link to comment Share on other sites More sharing options...
isufje Posted June 28, 2012 Share Posted June 28, 2012 i know Retrozone ( http://www.retrousb.com/ ) makes Battle Kid: Fortress of Peril for the NES. It looks like they make SNES games too. I have a question though..., how did you make your Atari 2600 and NEO cart? Did you gut and relabel existing carts or what? Quote Link to comment Share on other sites More sharing options...
smccd Posted July 4, 2012 Author Share Posted July 4, 2012 i know Retrozone ( http://www.retrousb.com/ ) makes Battle Kid: Fortress of Peril for the NES. It looks like they make SNES games too. I have a question though..., how did you make your Atari 2600 and NEO cart? Did you gut and relabel existing carts or what? I tried Retrozone, but they don't seem to make cartridges based on custom ROMs The Neo Geo cart was made by someone else. It's based on a sacrificed Samurai Shodown 2 cartridge. The Atari 2600 cartridge was done by the AtariAge store Quote Link to comment Share on other sites More sharing options...
smccd Posted November 7, 2012 Author Share Posted November 7, 2012 And Retrozone confirmed that they do not do "custom" jobs, a.k.a. homebrew cartridges... Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 7, 2012 Share Posted November 7, 2012 They do publish games though And Retrozone confirmed that they do not do "custom" jobs, a.k.a. homebrew cartridges... They do publish games though. Quote Link to comment Share on other sites More sharing options...
smccd Posted December 22, 2012 Author Share Posted December 22, 2012 They do publish games though They do publish games though. That's true. Do you know of any other places offering such services? Quote Link to comment Share on other sites More sharing options...
smccd Posted February 22, 2014 Author Share Posted February 22, 2014 Hey guys,While I normally develop for older consoles, this time I came up with a trading game on Windows (using XNA). The game is called Gold of the Kingdoms, and in it, the player attempts to make a profit and ultimately gain influence over all kingdoms of the realm. Random events can occur, and the caravan can be upgraded.You can find it here:http://sebastianmihai.com/main.php?t=94&n=Gold-of-the-Kingdoms-an-XNA-C-homebrew-game Here is a screenshot, also: 1 Quote Link to comment Share on other sites More sharing options...
NinSEGA Posted March 13, 2014 Share Posted March 13, 2014 Hey smccd, how difficult would it be to develop some homebrew games for the Apple Pippin? I read an article which stated that an HFS authentication file needs to be added to a Pippin disc in order for it to be read (or something to that effect). It is essentially just a PowerPC MAC that was released during the mid-90s, right? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 13, 2014 Share Posted March 13, 2014 That's true. Do you know of any other places offering such services? I just noticed I missed your question way back when. Which system were you looking for? Quote Link to comment Share on other sites More sharing options...
smccd Posted March 13, 2014 Author Share Posted March 13, 2014 Hey smccd, how difficult would it be to develop some homebrew games for the Apple Pippin? I read an article which stated that an HFS authentication file needs to be added to a Pippin disc in order for it to be read (or something to that effect). It is essentially just a PowerPC MAC that was released during the mid-90s, right? Hey, I'm not sure about that one. It's really obscure, and in the mean time, I've focused on types of development other than old systems. Maybe sometime in the future... Quote Link to comment Share on other sites More sharing options...
smccd Posted March 13, 2014 Author Share Posted March 13, 2014 I just noticed I missed your question way back when. Which system were you looking for? Hey there. It's never too late to answer that one, hehe I'd be interested in any of NGPC, GB, GBC, GBA, Genesis, ColecoVision, Lynx. Quote Link to comment Share on other sites More sharing options...
NinSEGA Posted March 14, 2014 Share Posted March 14, 2014 Maybe sometime in the future... I'd love you long time if you did. I don't want my four hundred dollar purchase to go to waste! Quote Link to comment Share on other sites More sharing options...
smccd Posted January 22, 2015 Author Share Posted January 22, 2015 I'd love you long time if you did. I don't want my four hundred dollar purchase to go to waste! Not many on Atari, but my showcase page now contains many new homebrews: http://sebastianmihai.com/ccd And this little one on PocketStation http://sebastianmihai.com/main.php?t=114&n=PocketStation-development-Pocket-Worm Quote Link to comment Share on other sites More sharing options...
smccd Posted March 26, 2016 Author Share Posted March 26, 2016 I have recently released a homebrew game on the ZX Spectrum. It is called Husband Chores.In it, you have keep your house clean by unclogging toilets, taking out the trash, etc. You can find it here: http://sebastianmihai.com/main.php?t=130&n=ZX-Spectrum-development-Husband-Chores-in-Z80-assembly-languageHusband Chores can also be played directly in your browser via a link on the page above.Additionally, the platform-level code I've written for it has been organized in a library called libzx which can be downloaded freely and comes with a bunch of examples to help developers make homebrew games on the ZX Spectrum! The library can be found here: http://sebastianmihai.com/main.php?t=131&n=libzx-ZX-Spectrum-game-programming-library-Z80-assembly-language 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.