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Mowleco - new ColecoVision homebrew game

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played it. It works fine on the colecovision.

 

I think you could have something with different yards for levels and maybe adding some kind of dog chase rather than them randomly running around. But it is definately a very cool start. :)

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Nice start. I would suggest upping the difficulty by making the mower move continuously and forward only. The player only has control of changing mower direction, i.e. left/right. The continuous movement would make one have to think further ahead all the time and I believe would make the game more challenging.

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Hi, i've look at your note on the web site. If you want to avoid game crash when you add more tiles or sprite, add "const" before the data declaration in C.

 

Instead of doing byte namerle[] = {10,..};

 

use

 

const byte namerle[] = ...

 

and in the main program

 

extern const byte namerel[];

 

If you don't put the const, the data are included in RAM instead of the 32 ko rom, and if you go more than 1ko of ram, it crash. And if you do that with the const, the game will compile at light speed ;) ;)

Edited by bfg.gamepassion
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