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ColecoFan1981

Smurf Paint 'n' Play Workshop and Cabbage Patch Kids: Picture Show

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Because both Smurf Paint 'n' Play Workshop and Cabbage Patch Kids: Picture Show are essentially the same title -- you know, the mechanical aspect of gameplay is similar (by comparison, the Japanese Super Mario Bros. 2 uses the same gameplay mechanics as the first Super Mario Bros.) -- but with different characters, scenery and background music, I am wondering if Coleco rush-programmed one or the other, since they also both came out at the same time (1983-84)?

 

Smurf Paint 'n' Play Workshop:

http://www.youtube.com/watch?v=kibSd7Gri0s

 

Cabbage Patch Kids: Picture Show:

http://www.youtube.com/watch?v=yl0eoqMGZhA

 

Note that in the case of CPK:PS, the usual ColecoVision "rainbow letters" title screen is not used; instead, we see a new title screen for Coleco Electronics, which reads:

 

COLECO PRESENTS (the COLECO logo is seen amid two blue squares, and "PRESENTS" is in a white box with a horizontal lightning bolt running through it). Below it is another box with the copyright information reading: "CABBAGE PATCH KIDS TM PICTURE SHOW © 1984 O.A.A. INC."

 

~Ben

Edited by ColecoFan1981

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It looks like CPK:PS was made after Smurf Paint n Play Workshop and they added a few features not in Smurf.

 

1 New title screen (similar to the title screen in ADAM Family Feud and the unreleased Jeopardy!)

2 Dress a kid option

3 Music on the 4 blank screens

4 Easier to use keypad layout (in my opinion). CPK:PS uses the 4 keys on the left hand side of the keypad to change screens (1, 4, 7, *)

and "0" to toggle between the 4 blank screens. Smurf Paint uses the 4 keys in lower left corner (7,8,*,0) and "4" to toggle the 4 blank

screens.

 

Otherwise the games seem nearly identical. Both games have a really cool "Record" option. You can record a "movie" up to 5 minutes long and then play it back. There's no save feature on the CV so you can't save it but it's still very impressive.

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It looks like CPK:PS was made after Smurf Paint n Play Workshop and they added a few features not in Smurf.

 

1 New title screen (similar to the title screen in ADAM Family Feud and the unreleased Jeopardy!)

2 Dress a kid option

3 Music on the 4 blank screens

4 Easier to use keypad layout (in my opinion). CPK:PS uses the 4 keys on the left hand side of the keypad to change screens (1, 4, 7, *)

and "0" to toggle between the 4 blank screens. Smurf Paint uses the 4 keys in lower left corner (7,8,*,0) and "4" to toggle the 4 blank

screens.

 

Otherwise the games seem nearly identical. Both games have a really cool "Record" option. You can record a "movie" up to 5 minutes long and then play it back. There's no save feature on the CV so you can't save it but it's still very impressive.

As to #3, SPnPW actually does have music, but I believe this applies only to the pre-drawn scenery, right?

 

~Ben

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It looks like CPK:PS was made after Smurf Paint n Play Workshop and they added a few features not in Smurf.

 

1 New title screen (similar to the title screen in ADAM Family Feud and the unreleased Jeopardy!)

2 Dress a kid option

3 Music on the 4 blank screens

4 Easier to use keypad layout (in my opinion). CPK:PS uses the 4 keys on the left hand side of the keypad to change screens (1, 4, 7, *)

and "0" to toggle between the 4 blank screens. Smurf Paint uses the 4 keys in lower left corner (7,8,*,0) and "4" to toggle the 4 blank

screens.

 

Otherwise the games seem nearly identical. Both games have a really cool "Record" option. You can record a "movie" up to 5 minutes long and then play it back. There's no save feature on the CV so you can't save it but it's still very impressive.

As to #3, SPnPW actually does have music, but I believe this applies only to the pre-drawn scenery, right?

 

~Ben

 

Correct.

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It looks like CPK:PS was made after Smurf Paint n Play Workshop and they added a few features not in Smurf.

 

1 New title screen (similar to the title screen in ADAM Family Feud and the unreleased Jeopardy!)

2 Dress a kid option

3 Music on the 4 blank screens

4 Easier to use keypad layout (in my opinion). CPK:PS uses the 4 keys on the left hand side of the keypad to change screens (1, 4, 7, *)

and "0" to toggle between the 4 blank screens. Smurf Paint uses the 4 keys in lower left corner (7,8,*,0) and "4" to toggle the 4 blank

screens.

 

Otherwise the games seem nearly identical. Both games have a really cool "Record" option. You can record a "movie" up to 5 minutes long and then play it back. There's no save feature on the CV so you can't save it but it's still very impressive.

As to #3, SPnPW actually does have music, but I believe this applies only to the pre-drawn scenery, right?

 

~Ben

 

Correct.

Ed,

 

I'd like to see you make a video comparing both S:PnPW and CPK:PS to show what ways they're similar and the differences between both.

 

In the case of S:PnPW, the four pieces of BGM are:

*Smurfs Main Theme (heard on initial scenery - outside the Smurf cottage - after choosing your selection on the selection screen)

**Scenery: Outside the Smurf Cottage (press "8" on keypad to return to this scenery if you've been doing one of the other three scenes below)

 

*Simple Gifts, 1st Movement (first BGM piece as initially heard on Smurf: Rescue in Gargamel's Castle after beginning game)

**Scenery: Inside Papa Smurf's Living Room (press "7" on keypad)

 

*Simple Gifts, 2nd Movement (heard in S:RiGC in the fields section, after leaving countryside and before entering the caves)

**Scenery: The River and the Cave (press "0" on keypad)

 

*Beethoven's 6th Symphony: The Pastoral (heard in S:RiGC in the caves and Gargamel's Castle)

**Scenery: Gargamel's Kitchen (press "*" on keypad)

 

~Ben

Edited by ColecoFan1981

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