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...and the next one - Rip-Off 7800

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Hi Guys:

 

Here I present 'Rip-Off' for the 7800.

 

As far as I know, I only have one thing left - the 'Avoidance' routine between enemies. (i.e. 'Don't Bump Your Buddies'). I'm not exactly sure how to pull that off just yet.

 

Let me know if you guys find any issues :)

 

A HUGE thanks to PAC-MAN-RED for the player and enemy graphics!

 

post-1787-0-11291100-1332519511_thumb.jpg

 

post-1787-0-77942500-1332519521_thumb.jpg

 

post-1787-0-16583600-1332519522_thumb.jpg

 

post-1787-0-56639600-1332519522_thumb.jpg

 

post-1787-0-96569800-1332519522_thumb.jpg

 

post-1787-0-35676500-1332519523_thumb.jpg

 

post-1787-0-75155600-1332519523_thumb.jpg

 

post-1787-0-15630600-1332519524_thumb.jpg

 

and of course...

post-1787-0-79036700-1332519509_thumb.jpg

;)

RipOff.A78

RipOff.bin

RipOffP.A78

RipOffP.bin

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Funny that... let's start the unofficial cart list again ;)

 

Which means I'd like one. Game is looking good, will try to test on the real hardware as I've played Rip Off a fair bit on the Vectrex.

Edited by Mayhem

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I've been playing it on the real thing for the last ten minutes or so. No problems so far. Nice job.

 

Allan

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Awesome! You're a busy man. I can't even imagine... it takes me forever just to work on a hack!

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Nice man! :)

 

Although Rip Off was always one of those "imminent doom" games where you start, and slowly get picked apart until it's game over. i.e. no reward structure / redemption mechanic (i.e. getting back a fuel cannister). It's almost depressing in a way. :lol: Two players helps out a lot though

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Thanks guys! :)

 

... and I know that the bases (triangles) when captured are actually *under* the enemy than trailing behind them tethered, but I think it looks OK like that. More like they are 'captured' and inside the enemy :)

 

There is some flickering involved because of the number of sprites (8 bases, 8 shots, 3 enemies, 3 enemy lasers, and 2 players). It was a little too much for Maria at 320A with a 32-byte Character Mode as well, and I figured the vector games flickered anyway, sooooooo. ;)

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Bob, excellent work as always.

Please put me down for a cart, as usual, thank you for once again making the ROM files available.

Edited by Trebor

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As always....amazing work Bob! Please count me in for the cart release.

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Does this play more like the arcade (looks like it) or the Vectrex? I know the arcade was black and white, but I'd still love to have a color mode. I like the overlay on the Vec, but don't like the way the beat sounds or the explosions look on that system. If someone can upload a video that would be awesome. My CC2 is packed away again for the moment.

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Looks great Bob! With all these conversions you may inspire me to finish my 2600 versions of Rip Off and Moon Cresta.

 

What's up next, Wizard of Wor??? :)

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As always, please count me in for a cart!!!

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