Jump to content
IGNORED

"Circus Charlie" (Parker Brothers)


ColecoFan1981

Recommended Posts

For Eduardo:

 

I wonder what the Parker Brothers version of Circus Charlie would have looked like?

 

Only the MSX version might have been close, since it uses the same Z80 processor and Texas Instruments TMS9928A VDP as the ColecoVision:

http://www.youtube.com/watch?v=Now42DgefPQ

 

Anyways, I would like to know how difficult it would be for you and your company, Opcode Games, to make an actual CV version of Circus Charlie the way that other CV games published by Parker Brothers had been (say, Q*bert or Frogger or Super Cobra)?

 

~Ben

Edited by ColecoFan1981
Link to comment
Share on other sites

Um... do you think there would have been a CV version by Parker Brothers? The MSX cartridge is by Konami, and the arcade original is by Konami as well. And two games Konami did appeared on the Colecovision as well... Antarctic Adventure and Athletic Land (rewritten to Cabbage Patch Kids). So... if Konami would have ported Circus Charlie to the CV the way they did Antarctic Adventure and Athletic Land, I guess it would have been very close to Pixelboy's version (which I haven't seen, but I'm assuming it's heavily based on the MSX one).

 

But on the other hand... the same applies to Time Pilot where the CV version (by Coleco) is totally newly written and has nothing in common to the MSX version Konami did themselves. And the same applies to Frogger, where I actually like Parker's CV version much better than Konami's MSX version.

Link to comment
Share on other sites

your asking us what would we think a certain companies programmers might have done if they created a version of a game. The only people that could answer that are those programmers from that company. They could tell you how they decided to translate games and how they used to make decisions that created the games. You have to remember these programmers didn't just sit around all year and create a game to be an exact replica. They did the best they could do under the time pressures. I am sure the differences in all the games were due mainly to time constraints and a programmers skills and abilities.

Link to comment
Share on other sites

The MSX version is already very good. It has some nice features like smooth scrolling (which is ofcourse nice considering the vdp) and the fast paced horse level. Maybe the rope animation (trapeze level) could be done smoother...

Edited by roland p
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...