cparsley #1 Posted March 29, 2012 Yes, that's right, I got to experience world 0-1 last night (and no, this wasn't via a Game Genie or anything like that)... It seems FCEUltra for the Wii doesn't handle Super Mario Bros (and hacks devised from that game) quite correctly, starting the game at World 0-1, instead of 1-1. This is different than World -1 (actually sprite 36 (blank block) - 1), and what the information puts on the game screen as a result. I'm going to document them here as I go thru them all SMB (Original) - SMB pulls level data from World 4-4 (The Maze Castle level), with the only two exceptions is (One - It doesn't fail for going the wrong way (other than causing you to time out/die for staying on top at the end (due to the brick wall)) and being 100% underwater. Once tagging the end, the game scrolls over without a Mushroom Retainer appearing with wording in Pink "Thank you Mario, Princess in another castle" The game then returns to the opening screen. I will update with all the hacks as I play thru until they no longer play. Feel free to discuss. Quote Share this post Link to post Share on other sites
FireStar #2 Posted March 29, 2012 Most old Super Mario Bros. Hacks also start you off at world 0-1, due to emulator inaccuracies both back then and now. If you want to actually play the hack, use the continue code to start the game. (A+Start at title) You'll then start off at 1-1 proper! Quote Share this post Link to post Share on other sites
cparsley #3 Posted March 29, 2012 These don't, the emulator is reading incorrectly that 0-1 is the first level with level data (as 0-1 is even showing on power up on the demo screen) Quote Share this post Link to post Share on other sites
TheGameCollector #4 Posted April 2, 2012 old hacks that usually start you at 0-1 or don't load correctly in FCEUltra or RockNES often work just fine in NESticle. Probably because that was the old emulator people were using back then and people were designing the hacks for. Quote Share this post Link to post Share on other sites