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candle

heartlight for vbxe

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this is still very early version, since i've been working on this for 2 days during the easter, and most of that time was spent with my familly and uhm, graphics tools

 

Sebastian

HL.xex

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Well,

 

some sidenote: If I remember correctly HL was released in Tajemnicze Atari and err, the original version works only on mono-Ataris. When I upgraded to a stereo Atari, this game did not work anymore. Allthough the game has no sound, it makes some illegal calls or jumps to the area of the second Pokey chip. Luckily Fandal patched the game for me, so a stereo compatible version is (hopefully) available on his site...

 

I still love the Kenny Loggins song with the same name, maybe someone (Miker?) could do a conversion of the 1982 pop-song for this A8 game...?!? -Andreas Koch.

Edited by CharlieChaplin

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Not bad for a couple of days effort.

 

Had a quick look under the hood - are you using blits to remap a legacy character screen into VBXE bitmap ?

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Charlie: this was first thing i've encountered - it tryes to read random number from uninitialised pokey in a loop and leaves it only if that randomised number is equal to something

 

Rybags: yup, something like this

lots to do if i want animations like in pc version

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Cool... did you happen to find that other piece of VBXE work we were discussing the other day ?

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Looks cool. I am obviously too stupid to figure out how to clear the first level though :(

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another update this time tunnels work both ways and most importantly i've added animations

now it will be up hill, as i need to write some code for balloons and proper (pc like) tunnell handling

 

also, i found tile studio very handy for getting the graphics done (not that i draw it, but it still quite usefull tool, wish it would export data directly to the format i need)

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If it helps, Gimp can save BMP to a raw format where it puts the palette stuff in one file and bitmap in another.

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i've added balloons, so every level shold be passable, plus i've converted all levels data from pc version

 

what i would like is some nice title screen graphics, music (both for pokey and soundboard (*.neo)) and it would neat little game

i'll work on this one for some more to bring it closer to ypc version, and i'm hoping to get to that point before atari eeting in glucholazy this year

 

 

current version

Edited by candle
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Up to this level - seems I'm stuck with nothing to do, you can't push the balloons around or anything.

 

Although we're obviously in the midst of dev here, it'd be real nice is to be able to start at levels you've already run through.

 

 

post-7804-0-66830600-1342746045_thumb.png

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yup, balloons can't be pushed right now, but its on my todo list

funny thing though ;) we could have this conversation through PM, and it wouldn't make a diffrence ;)

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better late than never, but you can push balloons, hero dies as seen on pc, and i've added music

maybe some good soul will find the time to draw some title screen and perhaps second music - ie like the one on pc

 

HL.xex

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to those 14 people that actually use vbxe... here is another version

level transitions as seen on pc

 

HL.xex

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for those of you who doesn't have possibility to run it otherwise

 

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On 8/14/2019 at 3:04 AM, candle said:

for those of you who doesn't have possibility to run it otherwise

 

I think, everybody can play it with Altirra... and should do it! Great game! Love it!

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This doesn't work on Altirra, does it?

 

This last version doesn't work in altirra. But that's alright, as it's the emulator's job to mirror real hardware.

Edited by Keatah

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