Godzilla #26 Posted January 23, 2003 yea but maybes its more buff processor could squeeze a bit more out, eh? Quote Share this post Link to post Share on other sites
ZylonBane #27 Posted January 23, 2003 The 6507 can already drive digital audio through it. That's about as hard as you can squeeze any sound chip. Quote Share this post Link to post Share on other sites
Paul Slocum #28 Posted January 23, 2003 To what extent is something like this possible with the Synthcart? I haven't picked one up, yet... You can't do stuff quite that advanced with the Synthcart since it requires careful programming to get it to sound like there are more than 2 voices. The Synthcart is geared a little more towards being used with other instruments. Here's a couple of clips of the Synthcart: http://qotile.net/audio/synthcart_square_arp.mp3 http://qotile.net/audio/atari_jam3.mp3 f you can do that with the 2600, i bet you sythesize an entire orchestra with a 7800. I'd be much more likely to work on the 5200 since the Pokey is basically like two TIAs with better pitch and more features. I am going to be writing some Colecovision music soon. -Paul Quote Share this post Link to post Share on other sites
PeeknPoke #29 Posted January 23, 2003 I love it! Id love to do some sort of Atari 2600 music video mpeg with that sometime soon! Would that be okay paul? (For my previous efforts see PeeknPoke website) Lee Quote Share this post Link to post Share on other sites
ZylonBane #30 Posted January 24, 2003 You mean like this one? Quote Share this post Link to post Share on other sites
PeeknPoke #31 Posted January 24, 2003 I only wish my talents were that good! I would love to make a video collage of Atari 2600 games using that music Paul made, using current 2600 games..would be good fun Lee Quote Share this post Link to post Share on other sites
mvigor #32 Posted January 24, 2003 Paul that clip is amazing! Quote Share this post Link to post Share on other sites
AtariKari #33 Posted January 24, 2003 You can't do stuff quite that advanced with the Synthcart since it requires careful programming to get it to sound like there are more than 2 voices. So those crunchy undertones aren't possible? Dang. Thanks for the clips, and please keep 'em coming Quote Share this post Link to post Share on other sites
Paul Slocum #34 Posted January 24, 2003 Id love to do some sort of Atari 2600 music video mpeg with that sometime soon! Would that be okay paul? There's a chance I might use that clip in a real song, so I'd prefer it were not used for a video at this point. If I decide not to use it in a song, then you can use it for the video. And I should have more music soon that you can use. So those crunchy undertones aren't possible? Dang. You can get it a little crunchier than that bass one I posted. I had filtered out some of the highs in that sample. But you still won't get it as crunchy as you can with my new driver. I'm using several tricks to make it extra crunchy. I might do a Synthcart 1.5 or something and just add the ability to play with the new tricks I figured out. It would be easy to add the audio code, but the user interface code would be a bit of trouble. I won't do a completely new Synthcart II until someone comes out with an Atari PCB with non-volatile RAM so you can edit and save your own sequences. Anyways, here's the Synthcart recorded unfiltered with a little more crunch: http://qotile.net/audio/synthcart_bass.mp3 -Paul Quote Share this post Link to post Share on other sites
PeeknPoke #35 Posted January 24, 2003 No problem Paul I will possibly use the Pitfall II music then Regards Lee Quote Share this post Link to post Share on other sites
AtariKari #36 Posted January 24, 2003 Anyways, here's the Synthcart recorded unfiltered with a little more crunch: Ah yes, that's the stuff That textured sound is frigging on the $. Thanks! And more, please. Quote Share this post Link to post Share on other sites
Paul Slocum #37 Posted January 25, 2003 Something I found out recently about Pitfall II is that the music is really noisy when played back through a audio out mod into a hi-fi system. The volume twiddling trick he's using ends up generating a lot of high frequency noise. I guess that between the RF modulation and limited frequency reponse of most TVs, you usually don't hear much of it. http://qotile.net/audio/pitfall2.mp3 -Paul Quote Share this post Link to post Share on other sites
Rob Mitchell #38 Posted January 25, 2003 Ok .. I wonder .. Imagine a 2600 cart with two RCA sockets for L/R stereo inputs .. and a circuit that senses frequency intensity and Paul Slocum's video music program as the output. Doable? That would be Atari 2600 Video Music. Switches could allow for preset conditions for varieties. Rob Mitchell, Atlanta, GA Quote Share this post Link to post Share on other sites
Paul Slocum #39 Posted January 25, 2003 Ok .. I wonder .. Imagine a 2600 cart with two RCA sockets for L/R stereo inputs .. and a circuit that senses frequency intensity and Paul Slocum's video music program as the output. Doable? That would be Atari 2600 Video Music. Switches could allow for preset conditions for varieties. I think this is an excellent idea but as I told Rob, I don't have the hardware expertise to do it easily. Maybe someone else would be interested in doing the hardware, then several programmers could contribute different display modes. -Paul Quote Share this post Link to post Share on other sites
raindog #40 Posted January 25, 2003 It's funny, I always thought a port of MULE to the 2600 would be possible if it weren't for the music... Rob Quote Share this post Link to post Share on other sites
ZylonBane #41 Posted January 26, 2003 ...and lack of 4 joystick ports. Quote Share this post Link to post Share on other sites
raindog #42 Posted January 28, 2003 I wasn't too worried about that because anyone still playing Atari games in 2003 can't possibly have 3 friends who also want to play Atari games Rob Quote Share this post Link to post Share on other sites
Godzilla #43 Posted January 28, 2003 reprogram mule to use the paddles. Quote Share this post Link to post Share on other sites
Paul Slocum #44 Posted January 28, 2003 The M.U.L.E. music wouldn't be possible (without severe butchering) on the 2600 without a DPC chip. Quote Share this post Link to post Share on other sites
Godzilla #45 Posted January 28, 2003 really? your little mp3 demo REALLY reminded me of mules music Quote Share this post Link to post Share on other sites
Paul Slocum #46 Posted January 29, 2003 The biggest limitation with the 2600 is the pitch (only 5 bits). So writing an original song using notes that the Atari can play in tune is one thing, and trying to port an existing tune is whole other mess. The MULE tune has way too many notes. -Paul Quote Share this post Link to post Share on other sites
ZylonBane #47 Posted January 29, 2003 reprogram mule to use the paddles. Ugh. Quote Share this post Link to post Share on other sites
moycon #48 Posted January 29, 2003 Ugh. Gas??? Have you heard the demos off that The Bad Method CD listed in the AtariAge store? I think malgorithm would go awesome with Adventure or Venture or maybe even Dark Chambers. Quote Share this post Link to post Share on other sites
Godzilla #49 Posted January 29, 2003 u could do it, use double click for extra functions. whether the button is held while twisting the paddle or not could determine whether you are moving your cursor. or even just have it cycle down the screen in rows, paddle allows for fast movement Quote Share this post Link to post Share on other sites