NE146 #26 Posted January 22, 2003 I knew someone proposed this in the past.. but the screenshot mockups are no more :/ http://www.atariage.com/forums/viewtopic.php?t=5634 Quote Share this post Link to post Share on other sites
Nukey Shay #27 Posted January 22, 2003 Ye finder of lost threads. Though they were discussing more about hacking the existing game...which might be harder to do opposed to making a whole new one. Quote Share this post Link to post Share on other sites
NE146 #28 Posted January 22, 2003 Ye finder of lost threads. Though they were discussing more about hacking the existing game...which might be harder to do opposed to making a whole new one. I thought that guy was wanting to hack the existing Donkey Kong to replace the 2 levels with the pie and elevator stages. Quote Share this post Link to post Share on other sites
Nukey Shay #29 Posted January 22, 2003 Oh...I misunderstood. Still, it might be difficult to accomplish if there's not much of anything left using the existing routines. I guess trying to hack something into the game is the only way to know for sure. Has anyone disassembled the game? I didn't see it at the Dig. Quote Share this post Link to post Share on other sites
davidbrit2 #30 Posted January 23, 2003 I gave it a quick run through distella. I compiled distella on Mac OS X, so hopefully the PowerPC architecture hasn't introduced any endian related issues... Here's the results I got. Knock yourself out. http://www2.gvsu.edu/~brittedg/donkeykong.asm Quote Share this post Link to post Share on other sites
Nukey Shay #31 Posted January 23, 2003 Five years later... Quote Share this post Link to post Share on other sites
MattG/Snyper2099 #32 Posted January 23, 2003 Ok, get ready for this one. I dug this up out of my unreleased proto archive. It's called 'hide n' go kill your neighbors with whatever you can find in their houses and rack up more kills than your oponent. The game was on an unlabled atari brand pcb, so who knows what it was going to be called??? Monstercise maybe? Personally, I would have liked 'Neighborhood Massacre!' or 'Deathouse!' Quote Share this post Link to post Share on other sites
Inky #33 Posted January 23, 2003 Ok, get ready for this one. I dug this up out of my unreleased proto archive. It's called 'hide n' go kill your neighbors with whatever you can find in their houses and rack up more kills than your oponent. The game was on an unlabled atari brand pcb, so who knows what it was going to be called??? Monstercise maybe? Personally, I would have liked 'Neighborhood Massacre!' or 'Deathouse!' I have the only know prototype for 'Basic Math 3: A Taste Of Blood' Quote Share this post Link to post Share on other sites
Godzilla #34 Posted January 23, 2003 LOL fudgepacman (from thread he posted,) buy this have gone off the deep end I want bloody math :-) Quote Share this post Link to post Share on other sites
ZylonBane #35 Posted January 23, 2003 Nonsense, there was a discussion about how a 2600-Robotron homebrew might be possible (though limited) by using playfield gfx for "Grunts"...so I would think that keeping track of just a few platforms would be easier than doing that. Only because you don't really know what you're talking about. The Robotron proposal (which *I* came up with) was for an ELEVEN-line kernel, not a single-line kernel. Plus, it treated the playfield as a pure RAM-based bitmap with all updating logic outside the kernel, not a RAM/ROM hybrid with logic embedded in the kernel itself. Have done any programming on any Atari, ever? Quote Share this post Link to post Share on other sites
Nukey Shay #36 Posted January 23, 2003 (sigh) OK...you win, it's impossible BTW Yes, I programmed games on the 800 - nothing commercial though. Started picking Adventure apart last spring before my computer died. Quote Share this post Link to post Share on other sites
Jeffy Arensmeyer #37 Posted January 23, 2003 (sigh)So, what's up with your programming shadow? ò¿ó Quote Share this post Link to post Share on other sites