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davidbrit2

It's fake screenshot time

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Ye finder of lost threads. Though they were discussing more about hacking the existing game...which might be harder to do opposed to making a whole new one. ;)

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Ye finder of lost threads.  Though they were discussing more about hacking the existing game...which might be harder to do opposed to making a whole new one. ;)

 

I thought that guy was wanting to hack the existing Donkey Kong to replace the 2 levels with the pie and elevator stages. :?

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Oh...I misunderstood. Still, it might be difficult to accomplish if there's not much of anything left using the existing routines. I guess trying to hack something into the game is the only way to know for sure.

 

Has anyone disassembled the game? I didn't see it at the Dig.

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Ok, get ready for this one. I dug this up out of my unreleased proto archive. It's called 'hide n' go kill your neighbors with whatever you can find in their houses and rack up more kills than your oponent. The game was on an unlabled atari brand pcb, so who knows what it was going to be called??? Monstercise maybe? Personally, I would have liked 'Neighborhood Massacre!' or 'Deathouse!' :P :D :D :P

post-587-1043308355_thumb.jpg

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Ok, get ready for this one.  I dug this up out of my unreleased proto archive.  It's called 'hide n' go kill your neighbors with whatever you can find in their houses and rack up more kills than your oponent.  The game was on an unlabled atari brand pcb, so who knows what it was going to be called???  Monstercise maybe?  Personally, I would have liked 'Neighborhood Massacre!' or 'Deathouse!'  :P  :D  :D  :P

 

 

 

I have the only know prototype for 'Basic Math 3: A Taste Of Blood'

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Nonsense, there was a discussion about how a 2600-Robotron homebrew might be possible (though limited) by using playfield gfx for "Grunts"...so I would think that keeping track of just a few platforms would be easier than doing that.

Only because you don't really know what you're talking about. The Robotron proposal (which *I* came up with) was for an ELEVEN-line kernel, not a single-line kernel. Plus, it treated the playfield as a pure RAM-based bitmap with all updating logic outside the kernel, not a RAM/ROM hybrid with logic embedded in the kernel itself.

 

Have done any programming on any Atari, ever?

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(sigh)

OK...you win, it's impossible :lol:

 

 

 

BTW Yes, I programmed games on the 800 - nothing commercial though. Started picking Adventure apart last spring before my computer died.

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