+Gemintronic Posted May 3, 2012 Share Posted May 3, 2012 (edited) So, thanks to VisualbB and RevEngs work I managed to cobble together a title screen. Problem is, whenever I try to set kernel options it fails to compile. I'm really pumped to finally be able to use the title screen kernel but this is quite a setback. I'd much appreciate any feedback people have! These are the kernel options I'm trying to use: set kernel_options pfcolors pfheights background This is the error log: Compile started at 5/3/2012 1:30:52 PM Compiling C:\BatariBASIC\Projects\nokerset\MMSBC009_Title.bas DASM V2.20.07, Macro Assembler (C)1988-2003 bytes of ROM space left in bank 1 bytes of ROM space left in bank 2 bytes of ROM space left in bank 3 bytes of ROM space left in bank 4 3886 bytes of ROM space left in bank 1 2505 bytes of ROM space left in bank 2 3869 bytes of ROM space left in bank 3 2718 bytes of ROM space left in bank 4 3886 bytes of ROM space left in bank 1 2505 bytes of ROM space left in bank 2 3869 bytes of ROM space left in bank 3 2718 bytes of ROM space left in bank 4 --- Unresolved Symbol List pfcenter 0000 ???? (R ) playfieldcolorandheight 0000 ???? (R ) bmp_48x1_3_index 0000 ???? (R ) bmp_48x1_2_index 0000 ???? (R ) bmp_48x1_1_index 0000 ???? (R ) mk_gameselect_on 0000 ???? (R ) kernelmacrodef 0000 ???? (R ) pfhalfwidth 0000 ???? (R ) 0.title_vblank 0000 ???? (R ) FASTFETCH 0000 ???? (R ) mk_score_on 0000 ???? (R ) mk_96x2_1_on 0000 ???? (R ) mk_48x2_1_on 0000 ???? (R ) mk_96x2_2_on 0000 ???? (R ) mk_48x2_2_on 0000 ???? (R ) mk_96x2_3_on 0000 ???? (R ) mk_48x2_3_on 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. 2600 Basic compilation completed. Compilation completed at 5/3/2012 1:30:52 PM view output file:///C:/BatariBASIC/Projects/nokerset/bin Post compilation files deleted nokerset.zip Edited May 6, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 3, 2012 Share Posted May 3, 2012 Have you tried it with different kernel options? For example, have you tried it without pfheights? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 3, 2012 Author Share Posted May 3, 2012 (edited) Have you tried it with different kernel options? For example, have you tried it without pfheights? Thanks for the response RT. "set kernel_options pfcolors background" results in a syntax error and no compile. Same thing when I take out pfcolors. Also tried "set kernel_options pfheights pfcolors" to no avail. Both features are critical for the look of the game. Edited May 3, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 3, 2012 Share Posted May 3, 2012 So far by playing with the chart, it works with these: set kernel_options player1colors pfcolors background set kernel_options player1colors playercolors pfheights background set kernel_options pfcolors no_blank_lines background set kernel_options player1colors pfcolors no_blank_lines background Quote Link to comment Share on other sites More sharing options...
RevEng Posted May 4, 2012 Share Posted May 4, 2012 This doesn't really have a lot to do with the Title Screen Kernel. You need to add a pfcolors: list and a pfheights: list to your source. Without these, the bB compiler can't create the "playfieldcolorandheight" structure it needs for the kernel. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 4, 2012 Author Share Posted May 4, 2012 (edited) This doesn't really have a lot to do with the Title Screen Kernel. You need to add a pfcolors: list and a pfheights: list to your source. Without these, the bB compiler can't create the "playfieldcolorandheight" structure it needs for the kernel. I beg to differ! RevEng -> Title Screen Kernel R.T. -> BB Command Reference + ------------------------------------------------------ HOLY MOTHER OF ALL THAT IS AWESOME AND 'BOUT IT!!!!! Do the math. It adds up! Seriously, you guys rock. I appeciate the honest, direct help. That seemed to do the trick. Edited May 4, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
RevEng Posted May 4, 2012 Share Posted May 4, 2012 Thanks, and nice work on the screen! Quote Link to comment Share on other sites More sharing options...
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