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The art of being clueless - rest (part 3)

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a few improvements- there's an horizontal bar on the top of the screen that shows the player 'charge' (when it reaches 0, the game is over)- to absorb 'energy' from the playfield, it is necessary to press FIRE now- when FIRE is pressed, the player cannot move- 10 levels with increasing playfield speed- two bitmaps for the player,...

 

http://www.atariage.com/forums/blog/269/entry-9104-rest-part-3/

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