Tjoppen #1 Posted May 21, 2012 Something me and Knoeki threw together for the oldskool demo competition at Stream 2012 - placed 2nd. It uses the 1-bit ADPCM compression technique I've mentioned in the coding subforum. http://pouet.net/prod.php?which=59283 http://www.youtube.com/watch?v=tEYH1-MY9s8 5 Quote Share this post Link to post Share on other sites
Tjoppen #2 Posted May 26, 2012 Bumping because I'm interested in seeing what you guys have to say. Maybe I should have posted this in the programming forum? Quote Share this post Link to post Share on other sites
+GroovyBee #3 Posted May 26, 2012 I'd be interested to know on what methods you used to compress and play back the data. Quote Share this post Link to post Share on other sites
BioForceApe #4 Posted May 26, 2012 When is another comp coming up? I want to finish my 4k entry, which... is just a plain Batari Game. Quote Share this post Link to post Share on other sites
+RevEng #5 Posted May 26, 2012 Sounds good! How frequent are the audio register updates, and are you providing vsync? Quote Share this post Link to post Share on other sites
solidcorp #6 Posted May 26, 2012 Very cool. We're a step closer to mp3 playback Do you have any demos that use non chiptune/techno samples, like something with conventional instruments and human voice? Quote Share this post Link to post Share on other sites
Tjoppen #7 Posted May 27, 2012 I'd be interested to know on what methods you used to compress and play back the data. The codec is similar to DPCM and can be thought of as a state machine. I've posted about it in the programming forum earlier. The release includes source code and the encoder, so you can mess around with it if you like. How frequent are the audio register updates, and are you providing vsync? AUDVx are updated every scanline. I'm not doing any VSYNC, which means it won't work properly in Stella. Do you have any demos that use non chiptune/techno samples, like something with conventional instruments and human voice? No, but I almost went with this: http://www.acc.umu.s.../vcs_roll'd.ogg (uses older, crappier version of the encoder) When is another comp coming up? I want to finish my 4k entry, which... is just a plain Batari Game. Demo parties still happen quite frequently. Check demoparty.net for a calendar. 1 Quote Share this post Link to post Share on other sites
Godzilla #8 Posted May 28, 2012 i am forever amazed by what is wrung out of the lowly 2600! that was badass! Quote Share this post Link to post Share on other sites
awhite2600 #9 Posted May 28, 2012 I love this demo. Quadrun did sampled speech "back in the day". This demo takes things to a whole new level. Do you have any demos that use non chiptune/techno samples, like something with conventional instruments and human voice? No, but I almost went with this: http://www.acc.umu.s.../vcs_roll'd.ogg (uses older, crappier version of the encoder) A 2600 Rickroll would be a great joke... "Here, try this great new game on your Harmony cart." Quote Share this post Link to post Share on other sites
Godzilla #10 Posted May 30, 2012 reminds me of the sample quality of my ol covox voice master on my c64 would love to hear a sample of quiet riots c'mon feel the noise to compare to the old c-64 sample Quote Share this post Link to post Share on other sites
Keatah #11 Posted May 30, 2012 Where yo'download this? Quote Share this post Link to post Share on other sites
TwentySixHundred #12 Posted May 30, 2012 Yeah that is awesome, i wanna download this aswell Quote Share this post Link to post Share on other sites
Tjoppen #13 Posted May 30, 2012 Keatah, Tony: Just follow the links on the pouet page: http://pouet.net/prod.php?which=59283 -> http://www.acc.umu.se/~tjoppen/files/vcs/Sound_Coder_by_DSS.zip and http://www.acc.umu.se/~tjoppen/files/vcs/Sound_Coder.ogg Quote Share this post Link to post Share on other sites