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the_woz

Retrospectiva 2012: Coding and digital art competition

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We would like to invite the Atari community to a little online competition we organize each year called Retrospectiva.

 

rsp2012_banner5e.gif

 

There are three categories in the competition:

 

- BASIC games (any BASIC variant, so you can make your game in the standard BASIC or if you like any BASIC expansion)

- Graphics

- Music

 

The competition is open to all 8-bit platforms, the only exception we make is for the TI-99/4a.

 

The competition started on May 14th, but you have more than ten months to submit your entry.

 

Thanks to the collaboration of Fundación Museo ICATEC (an Argentine Computer Museum) there will be prizes awarded to the first place of each category.

 

You can read more here: http://rsp.retrocomputacion.com/?lang=en

 

(Note: Many thanks to Albert who granted me permission to post this as my first message on AtariAge forums)

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rsp2012_banner_june.png

 

One month into the competition, let’s do a quick review of the entries presented so far.

The competition have been recieved warmly this year, with 8 entries already presented to this day. Six graphics, one music and one BASIC game.

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)

Graphics

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE’81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

You can check the entries, the compos’ rules, prizes and more at Retrospectiva’s web: RSP.RETROCOMPUTACION.COM

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rsp2012_banner_july.png

 

On its second month Retrospectiva 2012 has one new BASIC game entry, this time for the Commodore 64, now the entry count is at 9:

 

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Memotest preview by Alakran (Commodore 64)

Graphics

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE’81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

We have also started a series of posts dedicated to BASIC expansions, compilers, paint programs, trackers, compressors/packers and any other tool which can be found useful to create an entry for the competition.

At this time there’s a couple of posts listing some of the BASIC expansions and compilers for Commodore and Sinclair computers. More platforms to come.

If you want to suggest a program, expansion or tool please don't hesitate to contact us via e-mail or by leaving a comment at Retrospectiva’s blog.

 

All the entries, plus rules, prizes and extra info at RSP.RETROCOMPUTACION.COM

Edited by the_woz

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Allowing BASIC extensions is a bit... iffy isn't it? What stops someone writing their own BASIC wedge that runs 99% of the game from a single BASIC command for example?

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Allowing BASIC extensions is a bit... iffy isn't it? What stops someone writing their own BASIC wedge that runs 99% of the game from a single BASIC command for example?

 

Well, a game done in such a way will not make it past the review stage and be rejected, as simple as that.

That's why calls to custom ML routines are forbidden, trying to cheat by masquerading such routine as a BASIC command won't work.

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Allowing BASIC extensions is a bit... iffy isn't it? What stops someone writing their own BASIC wedge that runs 99% of the game from a single BASIC command for example?

 

Well, a game done in such a way will not make it past the review stage and be rejected, as simple as that.

That's why calls to custom ML routines are forbidden, trying to cheat by masquerading such routine as a BASIC command won't work.

 

It'd be unfair to disqualify an entry at the review stage, if something isn't allowed the rules need to reflect that rather than letting things slip through in that way. Saying it's "trying to cheat" isn't a valid argument because if you don't state that it's forbidden (or at least where you're drawing the line between valid BASIC extensions and invalid ones) someone could genuinely not be aware of what you consider to be cheating and think "this'll be a cool way to do things" only to see it kicked out without warning.

 

Similarly, the list of compilers for the C64 mentions BASIC Boss and the FAQ answers the question "Is there a memory size limit for the game?" with a "no". That means a 16Mb expanded C64 is a valid platform and, combined with a BASIC listing compiled with BASIC Boss, could produce something that would easily pass as machine code without a single byte of it - is being creative like that going to be disqualified as "trying to cheat" as well?

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The review process that happens when a participant submits an entry is there to check if the rules are being followed. If the entry doesn't follows the rules then it's rejected.

 

Let's review the rules:

  1. Original games for any 8-bit platform(*), the game should be written in BASIC language.
     
  2. Any BASIC variant available natively for the selected platform is allowed.
     
  3. Only pure BASIC, use of external routines in machine code is not allowed, with the exception of calls to the system ROM via CALL, SYS, USR RANDOMIZE, etc..

This is clear, this is a competition for games written in BASIC only.

If you send an entry that uses a BASIC expansion that in a single statement runs the whole game. Then you're trying to enter an ASM game to a BASIC competition.

 

About compilers:

 

4. The game must be LIST-able. If the game is compiled, the original code must be included, which should run on the selected platform natively.

 

Compilers are okay, it doesn't matter if the compiled code is pure ML or an intermediate p-code or similar. What's important at the time of submission is that the full BASIC listing is sent along with the compiled game. This way we can check if the game was effectively written in BASIC and it matches the compiled version.

 

About hardware configurations:

 

7. Only standard configurations, use of additional hardware should be optional and not necessary to run the game.

 

When the FAQ says there's no size limit for games it means _within_ the standard memory configuration of the selected platform. In case of the C64, the game will not be limited to the 38K of BASIC, but can use the extra space at $C000 to store some game data or the RAM under the system ROMs to store graphics or charsets, for example.

See: http://rsp.retrocomp...configurations/

 

 

In summary:

 

  • BASIC expansions: OK
  • Custom BASIC expansions: OK as long as all the game logic and screen update is done in BASIC
  • Custom or inline ML routines: NOT OK
  • Compilers: OK
  • Compiler directives that allow inline ASM: NOT OK
  • Packers: OK (in case you want to decrease loading times)
  • Linkers: OK (helps adding extra data to your BASIC program)

Hope this clears things up

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rsp_review_3.png

 

 

It's time for the third review of the ongoing competition Retrospectiva 2012.

As of today there's eleven entries in the competition:

 

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Memotest preview by Alakran (Commodore 64)
  • Penguino by Jim Gerrie (Radio Shack TRS-80 MC-10)

Graphics:

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE’81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)
  • Alien Hug by Osgeld (Apple II)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

We continued the posts dedicated to BASIC expansions and compilers, this time for the Apple II line.

 

If you want to suggest a program, expansion or tool please don’t hesitate to contact us via e-mail or by leaving a comment at Retrospectiva’s blog.

We are especially interested in information about Atari and MSX programming tools.

 

Now there's also de posibility to submit your work directly from the website, just follow the "Submit your work!" link at the top of the page.

 

Before submitting your work, be sure you read and understand the rules, which you can find together with all the entries submitted and much more information at RSP.RETROCOMPUTACION.COM

 

-------------------------------------------------------------

 

As mentioned above, we are looking for info on BASIC expansions and compilers for the Atari 8-bit range, preferably based on disk or tape (cartridges only if very common such as the TI extended BASIC on the TI99 or Simons' BASIC on the C64).

Suggestions about graphic and music software for future posts are very welcome too.

 

:)

Edited by the_woz

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the_woz

 

Me thinks you are discriminating against jupiter ace users (since that machine came supplied with forth and not BASIC as standard)

 

In regards to GB's comments, perhaps they should have a special section for sub 16k computers called 'the 1k competition'

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The thing is, Forth is just too different to BASIC.

 

Near the end of this edition we'll put up a poll asking for ideas for next year's competition (Opening the game compo to all languages, splitting into different subcategories, different memory configurations, etc)

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A. It ends on April 14th, 2013

 

B. For graphics and music yes. For the BASIC games compo, in principle not. Rules calls for common hardware configurations and most BASIC interpreters on consoles are relatively rare and come with it's own hardware expansion. Crossdev tools like batari BASIC don't fit the rules either: only the compiled code runs on the 2600, not the source code (obviously, as there's not built-in interpreter)

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rsp2012_banner_october.png

 

Mid way into the competition, there's already 12 entries presented for Retrospectiva.

 

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Memotest preview by Alakran (Commodore 64)
  • Penguino by Jim Gerrie (Tandy TRS-80 MC-10)
  • The Doctor's Adventures on Scaro by Jim Gerrie (Tandy TRS-80 MC-10)

Graphics

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE'81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)
  • Alien Hug by Osgeld (Apple II)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

There's a new post with a very small selection of graphic utilities for different platforms.

 

Remember that the competition is open until April 14th, 2013 and prizes will be awarded to the best entry of each category courtesy of Fundación Museo ICATEC.

 

Visit Retrospectiva website to check the entries, rules, prizes and more: http://rsp.retrocomputacion.com

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rsp2012_banner_december.png

 

Last review for 2012, there are 15 entries presented for Retrospectiva.

 

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Memotest preview by Alakran (Commodore 64)
  • Penguino by Jim Gerrie (Tandy TRS-80 MC-10)
  • The Doctor’s Adventures on Scaro by Jim Gerrie (Tandy TRS-80 MC-10)
  • A Romp in the Garden by Jim Gerrie (Tandy TRS-80 MC-10)
  • The Deadly Orbs by Brian Picchi (Apple II)

Graphics

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE’81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)
  • Alien Hug by Osgeld (Apple II)
  • ROBBY ROBOT by R. International (Commodore 64)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

Remember that the competition is open until April 14th, 2013 and prizes will be awarded to the best entry of each category courtesy of Fundación Museo ICATEC.

 

Visit Retrospectiva website to check the entries, rules, prizes and more: RSP.RETROCOMPUTACION.COM

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rsp2012_banner_january.png

 

Retrospectiva 2012 enters its last stretch, with less than three months left the number of entries is now 21.

Also Jim Gerrie has ported four of his games to Tandy CoCo 2-3 / Dragon 32-64

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Memotest preview by Alakran (Commodore 64)
  • Penguino by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • The Doctor’s Adventures on Scaro by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • A Romp in the Garden by Jim Gerrie (Tandy TRS-80 MC-10)
  • The Deadly Orbs by Brian Picchi (Apple II)
  • Batle Bots by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • Double Deadly Orbs by Brian Picchi (Apple II)
  • Dungeon Crawl by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)

Graphics

  • FOTO-APARAT by YERZMYEY (Sinclair ZX 81)
  • TREE’81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE by PYZA (Sinclair ZX 81)
  • CHIP by Osgeld (Apple II)
  • LAUGH by mono (Sinclair ZX 81)
  • Alien Hug by Osgeld (Apple II)
  • ROBBY ROBOT by R. International (Commodore 64)
  • Osgeld’s Skull by Osgeld (Apple II)
  • Damn Cat by Osgeld (Apple II)
  • Strange World by Osgeld (Apple II)

Music:

  • YERZMIX PART 6 by YERZMYEY (Sinclair ZX 81)

The competition is open until April 14th 2013, Fundación Museo ICATEC will award the best entry for each category with a Tablet computer.

Visit Retrospectiva 2012 website to download the entries, read the rules and more information: RSP.RETROCOMPUTACION.COM

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Seven weeks left!

 

We have now 22 entries.

 

The latest entry is 'With the Wind' by krue, a textmode image for the Apple II

 

Also, Jim Gerrie has ported his game Dungeon Crawl to Coco/Dragon.

 

Remember:

  1. The BASIC Games category allows for BASIC expansions, ie: Turbo BASIC XL
    And games can be compiled.
     
  2. Graphics can be done in any hardware or software mode. Graphic hardware expansions are allowed, as long as the hardware is emulated correctly.
     
  3. Music category also allows for hardware expansions: Stereo Pokeys are allowed.

All the entries can be checked and downloaded from Retrospectiva's site, where you can also find the full rules, prize information and more:

 

RSP.RETROCOMPUTACION.COM

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rsp_review_march.png

 

Only one month left to submit your entries to Retrospectiva 2012.

 

Christian Santamaria presented his game Ahorcado 64 for the Commodore 64.

Alakran Memotest completed, also for Commodore 64.

And a third Commodore 64 game by tomaes: Bridge Racer (1kb)

This brings the number of entries to 24.

 

BASIC Games:

  • Surfshooter by Brian Picchi (Apple II)
  • Penguino by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • The Doctor's Adventures on Scaro by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • A Romp in the Garden by Jim Gerrie (Tandy TRS-80 MC-10 / Dragon 32-64)
  • The Deadly Orbs by Brian Picchi (Apple II)
  • Batle Bots by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • Deadly Double Orbs by Brian Picchi (Apple II)
  • Dungeon Crawl by Jim Gerrie (Tandy TRS-80 MC-10 / Tandy Coco 2-3 / Dragon 32-64)
  • Ahorcado64 by Christian Santamaria (Commodore 64)
  • Memotest by Alakran (Commodore 64)
  • Bridge Runner by tomaes (Commodore 64)

Graphics:

  • PHOTO-DEVICE by YERZMYEY (Sinclair ZX 81)
  • TREE'81 by PIESU (Sinclair ZX 81)
  • SPACE BASE by YERZMYEY (Sinclair ZX 81)
  • HOUSE for Pyza (Sinclair ZX 81)
  • Osgeld CHIP (Apple II)
  • LAUGH by mono (Sinclair ZX 81)
  • Alien Hug by Osgeld (Apple II)
  • ROBBY ROBOT by R. International (Commodore 64)
  • Osgeld's Skull by Osgeld (Apple II)
  • Damn Cat by Osgeld (Apple II)
  • With the Wind by krue (Apple II)
  • Strange World by Osgeld (Apple II)

Music:

  • YERZMIX YERZMYEY PART 6 (Sinclair ZX 81)

 

The competition is open until April 14, 2013, and Fundación Museo ICATEC will reward the best work in each category with a tablet computer.

 

To see the entries and more information, visit the website: RSP.RETROCOMPUTACION.COM

 

Retrospectiva is organized by Retrocomputacion.com

 

With the collaboration of:

 

icatec_chico.png

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SIX days left!

 

April 14th is the last day to submit your entries to the competition.

 

Many games since last update

 

For the C64:

 

- Bridge Racer (1KB) by tomaes: http://rsp.retrocomp...co...by-tomaes/

 

- Simon Crazy by Christian Santamaria: http://rsp.retrocomp...co...antamaria/

 

- La venganza del Fantasma by marcosjl: http://rsp.retrocomp...co...-marcosjl/

 

- Mark Attack by Christian Santamaria: http://rsp.retrocomp...co...antamaria/

 

- Curso interactivo de Plomeria Ficticia by marcosjl: http://rsp.retrocomp...co...-marcosjl/

 

And for the MSX computers:

 

- Splink by Gary Green: http://rsp.retrocomp...-by-gary-green/

 

 

Retrospectiva is organized by Retrocomputacion.com with the colaboration of Fundacion museo ICATEC

The winner of each category will get a tablet computer as a prize.

 

Visit: http://rsp.retrocomputacion.com

Edited by the_woz

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rsp2012_banner1.gif

 

Voting is open!!!!

 

But before, in the last days of the competition we got the following entries:

 

Games:

 

El extraño caso de la lombriz que se alimentaba de simbolos ASCII y los perturbadores efectos que este alimento tenia sobre su crecimiento – by marcosjl (A tiny snake game, only 8 lines of BASIC code) for the Commodore 64

 

REC by DamianWorf (a simons game) for MSX computers

 

Graphics:

 

Habemus Pappo by Alakran - Commodore 64 multicolor picture.

 

 

As programmed, entry reception was closed on sunday.

Packs with all the entries on the competition can be found here:

 

http://rsp.retrocomputacion.co...-download/

 

Vote page for BASIC Games:

 

http://rsp.retrocomputacion.co...sic-games/

 

Vote page for Graphics:

 

http://rsp.retrocomputacion.co...-graphics/

 

 

Our sponsor decided not to grant the prize for the music category (with only one entry).

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