gooddealgames #26 Posted November 29, 2012 The game is available at the Good Deal Games website: http://www.gooddealgames.com/inventory/Atari%202600.html 1 Quote Share this post Link to post Share on other sites
+Random Terrain #27 Posted November 29, 2012 The game is available at the Good Deal Games website: http://www.gooddealg...Atari 2600.html Bomb on Pixel City was created by Alain le Guirec in 2012 sort of on a dare. He saw someone else had created an iOS game of the same name which paid homage to Atari pixel based graphics. When he claimed he could write an actual Atari game, they said "show me" and the rest is history! I guess they never heard of batari Basic and Visual batari Basic, An 8 year old can make an Atari 2600 game now. Quote Share this post Link to post Share on other sites
frenchy_frogger #28 Posted November 29, 2012 I guess they never heard of batari Basic and Visual batari Basic, An 8 year old can make an Atari 2600 game now. I'm 40 years old and I'm french Batari is too complicated for me. This game was made in asm with dasm... You will read that with stella : There's no "i'm too clever with illegal opcode" in my game Quote Share this post Link to post Share on other sites
frenchy_frogger #29 Posted November 29, 2012 (edited) I wrote to Albert September 3 I asked if my game could interest him He said yes, October 26. I said : give me your email. I will send you the roms No answers today I'm agree to sell the game on atariage or release the roms for free, For me, it's not a business. I just made that game for fun and for my friends.... Edited November 29, 2012 by frenchy_frogger 1 Quote Share this post Link to post Share on other sites
Albert #30 Posted November 29, 2012 I'll go back and loko through your messages. For a long period of time (basically most of the last two years) I had been very busy with work and did not have as much time as I would have liked to devote to AtariAge. That's changed more recently, although at the end of September and beginning of November I attended two different shows (the Portland Retro Gaming Expo and the Houston Area Arcade Expo]). Those shows took a lot of preparation and my time. I've been catching up on a queue of new homebrew games, with a fresh batch released at the Portland show, and another batch I'm currently working on. I apologize for not responding to your messages in a timely manner--I'm sure you're not alone in that regard. Trying to get back on top of things, though. Thanks, ..Al Quote Share this post Link to post Share on other sites
frenchy_frogger #31 Posted November 29, 2012 Hi Albert. It's ok. Don't worry. I'll be very happy to send you my game. Quote Share this post Link to post Share on other sites
NML32 #32 Posted January 27, 2013 Has Bomb On Pixel City been removed from iTunes? Quote Share this post Link to post Share on other sites
drfloyd #33 Posted January 28, 2013 yes, because I have not updated the licence for one more year... Perhaps I will reactive if lot of people request for the game.... ???? I am worging on a new retro Pc game, should be available at the end of february Quote Share this post Link to post Share on other sites
frenchy_frogger #34 Posted January 28, 2013 Oops, you remind that i have not given the roms. So, here are the promised roms. have fun guys, love each other and peace on earth bombcity_final_ntsc.bin bombcity_final_pal.bin bombcity_final_secam.bin 7 Quote Share this post Link to post Share on other sites
Gateway #35 Posted February 11, 2013 Hey, wanted to say thanks for posting the ROMs and making the game. It is a fun little game ( still trying to outsmart that bird! LOL! ) Quote Share this post Link to post Share on other sites
KevinMos3 #36 Posted February 11, 2013 This is a great game. It's much better than I expected. Great work! Thanks for sharing. There was a simpler version of this by someone else a while ago. It had cool sounds, and was a lot of fun, but had more simplistic graphics and no scoring. You have really taken this to the next level. Again, great job! Quote Share this post Link to post Share on other sites
+Random Terrain #37 Posted February 11, 2013 Oops, you remind that i have not given the roms. Thanks for posting the ROMs. Did you know that the NTSC version goes over 262 sometimes? Keeping Track of the Scanline Count with Stella Quote Share this post Link to post Share on other sites
frenchy_frogger #38 Posted February 11, 2013 Thanks for posting the ROMs. Did you know that the NTSC version goes over 262 sometimes? Keeping Track of the Scanline Count with Stella ahahah yes I know I have 263 lines during one frame at the end of the crash sequence. It's an amazing special effect. it symbolizes the brittleness of the life. You feel the death in the TV screen Some use illegal opcodes I use illegal scanline count Thank's everyone I'm happy to read your feedback. you to give me energy and the desire for making of another projects Quote Share this post Link to post Share on other sites
Thomas Jentzsch #39 Posted February 11, 2013 it symbolizes the brittleness of the life. You feel the death in the TV screen And PAL lands life becomes bland and colorless then. Quote Share this post Link to post Share on other sites
frenchy_frogger #40 Posted February 11, 2013 And PAL lands life becomes bland and colorless then. There's no extra lines on the pal version And the world keep all his colors 1 Quote Share this post Link to post Share on other sites
drfloyd #41 Posted February 16, 2013 Hello, Dr Floyd, from Gamopat Studio I would like to say that I am not very happy about REVIVAL STUDIO... they have made on Videopac/Odyssey "copy" without mentioning Gamopat... http://www.revival-studios.com/?page=150 That's not correct. Quote Share this post Link to post Share on other sites
frenchy_frogger #42 Posted February 16, 2013 Take it easy doc. We didn't mention city bomber too Bombing city was a common game concept in the eighties, and they don't put birds on the plane path Quote Share this post Link to post Share on other sites
Thomas Jentzsch #43 Posted February 16, 2013 True, but at least Stairrunner should reference to Elevator Amiss. Quote Share this post Link to post Share on other sites
+Nathan Strum #44 Posted February 16, 2013 True, but at least Stairrunner should reference to Elevator Amiss. Which was based on Elevator Repairman. Quote Share this post Link to post Share on other sites
Thomas Jentzsch #45 Posted February 16, 2013 Which was based on Elevator Repairman. I didn't know that. Thanks for the info. Quote Share this post Link to post Share on other sites
frenchy_frogger #46 Posted February 17, 2013 True, but at least Stairrunner should reference to Elevator Amiss. ouch, you are right, it's not correct for this game Quote Share this post Link to post Share on other sites
Kurt_Woloch #47 Posted February 17, 2013 (edited) By the way, there's a version of "Elevator Repairman" for the TI-99 as well. It's called "Spy's Demise" - yet another name. Edited February 17, 2013 by Kurt_Woloch Quote Share this post Link to post Share on other sites
Thomas Jentzsch #48 Posted February 17, 2013 By the way, there's a version of "Elevator Repairman" for the TI-99 as well. It's called "Spy's Demise" - yet another name. According to Wikipedia Spy's Demise was originally written for the Apple II and then ported to other systems. Quote Share this post Link to post Share on other sites
Kurt_Woloch #49 Posted February 18, 2013 OK, so according to Wikipedia, Spy's Demise would be the original, and Elevator Repairman would be a clone. So any other games cloning this would also be a clone of Spy's Demise. Quote Share this post Link to post Share on other sites
frenchy_frogger #50 Posted February 18, 2013 ahahah Ok So, it's not really a problem Quote Share this post Link to post Share on other sites