Synthpopalooza Posted June 16, 2012 Share Posted June 16, 2012 Far as I know, the guy who is doing that Ataritools program is porting a version of Phoenix. I'd like to see something like Stampede done on the Atari 8, only with improved graphics ... DLI's to color the sky and some parallax scrolling to go along with the game action. Quote Link to comment Share on other sites More sharing options...
TwiliteZoner Posted June 17, 2012 Share Posted June 17, 2012 Very nice. Thanks. Quote Link to comment Share on other sites More sharing options...
slampam Posted June 19, 2012 Share Posted June 19, 2012 Unless it was intended, the sub props and fish mouths were a couple pixels off from the 2600. seaquest_pixfix.zip 1 Quote Link to comment Share on other sites More sharing options...
Charlie_ Posted June 20, 2012 Share Posted June 20, 2012 Love the Sea Quest port. Thank you! Since requests are being made, how about Dragonfire ? Quote Link to comment Share on other sites More sharing options...
Fres Posted June 20, 2012 Share Posted June 20, 2012 phaeron: You have some serious talent. Thanks for all of your contributions. 1 Quote Link to comment Share on other sites More sharing options...
phaeron Posted June 20, 2012 Author Share Posted June 20, 2012 Oops, guess I goofed up converting a couple of graphics tables. Sorry about that. I'll be taking a break from porting for now... got some other things to look at. If I do port another one, though, you folks will be the first to know. Quote Link to comment Share on other sites More sharing options...
Gury Posted June 20, 2012 Share Posted June 20, 2012 phaeron, thank you for porting this and other game. I like Seaquest as much as I like Seafox, which I played in my childhood very much. It is very similar to Seaquest, but shooting takes places in vertical direction and graphics is different. I added your entries to my site database: Seaquest : http://gury.atari8.info/details_games/6485.htm Midnite Magic: http://gury.atari8.info/details_games/6484.htm Quote Link to comment Share on other sites More sharing options...
atx4us Posted January 22, 2014 Share Posted January 22, 2014 (edited) phaeron, thank you for porting this and other game. I like Seaquest as much as I like Seafox, which I played in my childhood very much. It is very similar to Seaquest, but shooting takes places in vertical direction and graphics is different. I added your entries to my site database: Seaquest : http://gury.atari8.info/details_games/6485.htm Midnite Magic: http://gury.atari8.info/details_games/6484.htm Phaeron's recent Stampede 2600 conversion got me looking for his other 2600 conversion projects as well. The links above are obsolete now. Can someone please provide new links or attach those files here? Thanks. Update 1: The Seaquest files are already located in this thread. So, I'm just looking for the Midnite Magic file(s). Update 2: Please never mind about this entire request. I answered my own questions and found the Midnite Magic link here: https://atariage.com/forums/topic/198991-midnight-magic-for-atari-800/ Edited January 22, 2014 by atx4us 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted January 22, 2014 Share Posted January 22, 2014 Hi atx4us, Sorry about false links. My site runs mainly on PHP now, resulting all pages must end up with .php: For example: http://gury.atari8.info/details_games/6485.php http://gury.atari8.info/details_games/6484.php Greetings, Gury Quote Link to comment Share on other sites More sharing options...
atx4us Posted January 23, 2014 Share Posted January 23, 2014 Hi atx4us, Sorry about false links. My site runs mainly on PHP now, resulting all pages must end up with .php: For example: http://gury.atari8.info/details_games/6485.php http://gury.atari8.info/details_games/6484.php Greetings, Gury Gury, Greetings to you - I'm glad to see that you're still around! Thanks for the updated links. Quote Link to comment Share on other sites More sharing options...
Drummerboy Posted January 23, 2014 Share Posted January 23, 2014 Yars Revenge could be great! Kung Fu Master 1 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 24, 2014 Share Posted January 24, 2014 (edited) real great work !!! (as usual). thanks a lot. Yeah, there are many 2600 games that will be great to have them in a8... Also I think Phoenix is a great choice http://www.atariage.com/forums/public/style_emoticons/#EMO_DIR#/icon_smile.gif Warlords. Yes, I know Castle Crisis exists but that is inspired by the arcade Warlords version and not the 2600 original. A8 could use the 2600 paddles for 4-player matches but I guess a 5200 conversion would need some additional love so 2600 paddles could be accessed using a MasterPlay or other controller adapter plus offering 2/4 player support using 5200 controllers modded as paddles. A more spruced up version of River Raid would also nice but the existing A8 version seems to be a slightly updated conversion from the 2600 original. Edited January 24, 2014 by Lynxpro Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted January 25, 2014 Share Posted January 25, 2014 Dont we already have Warlords ?! Though Castle Crisis is so good I can't imagine anything better could be done Yar's Strike Is good to play despite the bugs - the author Thelen made some comments when we gave it the HSC treatment in last season's Mega Space Blastathon round (I've not played either original 2600 game) Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 25, 2014 Share Posted January 25, 2014 Dont we already have Warlords ?! Though Castle Crisis is so good I can't imagine anything better could be done Yar's Strike Is good to play despite the bugs - the author Thelen made some comments when we gave it the HSC treatment in last season's Mega Space Blastathon round (I've not played either original 2600 game) I don't think that version of Warlords was an official Atari release. I'm surprised Castle Crisis didn't just port the arcade version since the arcade hardware had a slower 6502 in it than the A8s. Maybe the source code wasn't available... Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 25, 2014 Share Posted January 25, 2014 Bryan did Castle Crysis in 2004 according to Fandal's site. I doubt he had any access to source code, in fact I don't think the source is available for many arcade games at all. Slower 6502 in arcade games doesn't necessarily mean an easy port - they generally made the machines with specs required to run the game at hand. Chances are the graphics hardware has features that the computer can't easily replicate. Missile Command arcade version also runs on a slower 6502 but the graphics has special attribute area at the bottom for score/status and the multicolour resolution is beyond what the computer is able to generate. 1 Quote Link to comment Share on other sites More sharing options...
Lynxpro Posted January 25, 2014 Share Posted January 25, 2014 Bryan did Castle Crysis in 2004 according to Fandal's site. I doubt he had any access to source code, in fact I don't think the source is available for many arcade games at all. Slower 6502 in arcade games doesn't necessarily mean an easy port - they generally made the machines with specs required to run the game at hand. Chances are the graphics hardware has features that the computer can't easily replicate. Missile Command arcade version also runs on a slower 6502 but the graphics has special attribute area at the bottom for score/status and the multicolour resolution is beyond what the computer is able to generate. Fascinating. I assumed screen resolution may be an issue but possibly the only issue. At least the Pokey code mostly could be used...same with the Atari Games version of Tetris... It also brings another question to my mind...which 6502 platform is best/easiest to port titles over to the A8/5200 from. For example, would it be easier to port a title from the C64 or from the Lynx? Say, with a not so graphically intense title such as Paperboy... Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted March 11, 2014 Share Posted March 11, 2014 I've added entries for Phaeron's three ports to my site. You can read my review of all three here. By the way, Phaeron, I use VirtualDub extensively, for capturing game audio and video and for several other projects. Thanks for a great tool and for these great ports! 1 Quote Link to comment Share on other sites More sharing options...
billkendrick Posted January 22, 2016 Share Posted January 22, 2016 [...] the huge pain in the butt was the divers. It turned out they were rendered using the ball, by moving and re-sizing it on every scanline.[...] THAT. IS. AWESOOOOOME. 2 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted January 23, 2016 Share Posted January 23, 2016 amazing work! Any way you can do a Frostbite port? 1 Quote Link to comment Share on other sites More sharing options...
Britishcar Posted March 20, 2016 Share Posted March 20, 2016 First time I've downloaded this file. PERFECT. Even my 2600 high scores are very much the same as this version. It looks/feels just like the 2600 version which is perfect since it's one of the great wrist busting titles from that era. Very impressive! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 14, 2021 Share Posted February 14, 2021 (edited) I just noticed, for the first time, that the colors for the algae seem too dark on the 8-bit version. I don't really mind the colors being darker (they seem generally darker in some areas on the 8-bit version anyway -- at least with my chosen palette [XE] compared with Stella's palette); but the green looks nearly black (a little lighter in PAL, though). Any help there @phaeron? Atari 2600 Atari 8-Bit Edited February 14, 2021 by MrFish 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted February 14, 2021 Share Posted February 14, 2021 @MrFish: maybe You use wrong color palette on Altirra? Yes, it is darkner then 2600, but on real hardware and on Altirra I have green color as green... Screenshot from altirra. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted February 14, 2021 Share Posted February 14, 2021 15 minutes ago, Sikor said: @MrFish: maybe You use wrong color palette on Altirra? Yes, it is darkner then 2600, but on real hardware and on Altirra I have green color as green... Screenshot from altirra. Thanks, but I already noted in my post above that it is lighter in PAL mode (what you're showing). I'm speaking more in regard to NTSC mode (in my screenshot). Quote Link to comment Share on other sites More sharing options...
Sikor Posted February 14, 2021 Share Posted February 14, 2021 @MrFish: still is green, but very dark. Question is: from wchich version of A2600 game was converted: PAL or NTSC? There are more differencies than Atari 8-bit palette in PAL and NTSC. Quote Link to comment Share on other sites More sharing options...
phaeron Posted February 14, 2021 Author Share Posted February 14, 2021 I think this is mainly due to the difference in default palette in the emulators, though there are also differences in the video signal produced by the two systems. When I port the game, the color values are untouched, so color $10 on the 2600 becomes $10 on the 800. This is necessary because the games frequently have dependencies on the exact color values used, even reusing the same data for non-color values. You can make Altirra's display brighter in Adjust Colors by using brightness 0%, contrast 100%, saturation 33%. Seaquest uses luma 0 for the sea green so it is very sensitive to the color settings here. This will of course also affect other program displays, and is a bit more saturated than you would ordinarily see. Boosting the overall intensity of the palette will also brighten the seabed but will also cause the high end of the palette to blow out unless you have HDR display enabled. Part of the reason for the overall slightly dark default palette is to avoid unwanted color shifts due to this; for this reason, one of the easiest ways to improve reproduction of the original colors is to raise your monitor brightness so there is more headroom for bright saturated colors (which is essentially what most low-end HDR monitors do). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.