nosty #1 Posted June 20, 2012 (edited) Hi, Finally my version of Line Runner for 8-bit Atari is finished http://www.atarionli...at=1&ct=nowinki Test it on real Atari please. Emulators sux this time And a little surprise for Atari cartridges collectors: http://gr8.atari.pl/...dex.php?lang=en Original game for Android and iPhone for comparison: http://www.djinnworks.at/?p=150 line_runner_file.xex Edited June 20, 2012 by nosty 9 Quote Share this post Link to post Share on other sites
+Philsan #3 Posted June 20, 2012 GR8 Arek! Just ordered one cartridge. Quote Share this post Link to post Share on other sites
Fox-1 / mnx #5 Posted June 20, 2012 I can't let this one go. Ordered. Quote Share this post Link to post Share on other sites
bfollett #6 Posted June 20, 2012 Why do the emulators suck this time. Phaeron is pretty good at quickly updating his emulator if it requires a fix for altarri. Did you let him know about the problems you had? Quote Share this post Link to post Share on other sites
nosty #7 Posted June 20, 2012 Emulators (Altira and Atari800win) works good. But if you can compare fast horisontal scroll in this game on emulator+LDC and real Atari+CRT you'll see difference clearly. On real Atari road's scrolling is smooth and squares looks sharp. On emulator on LCD you can see that the squares are blurry and a scrolling looks not smooth. In practice: the level that seems very hard on emulator, is notably easier on real Atari. Quote Share this post Link to post Share on other sites
bfollett #8 Posted June 20, 2012 I no longer have an atari, but I am still using a crt, so I was interested in seeing if the choppiness was due to an LCD vs CRT, so I tried your program in both emulators. In both cases, when you miss and fall to the bottom of the screen, the program seems to freeze there and you just see your man at the bottom of the screen with the falling sound effect playing over and over again. Quote Share this post Link to post Share on other sites
spookt #9 Posted June 20, 2012 Superb, order placed. Quote Share this post Link to post Share on other sites
nosty #10 Posted June 21, 2012 so I tried your program in both emulators. In both cases, when you miss and fall to the bottom of the screen, the program seems to freeze there and you just see your man at the bottom of the screen with the falling sound effect playing over and over again. Freeze? No. You should just press fire to start level from begining Quote Share this post Link to post Share on other sites
+Stephen #11 Posted June 21, 2012 OK - just ordered one Quote Share this post Link to post Share on other sites
+Faicuai #12 Posted June 21, 2012 Emulators (Altira and Atari800win) works good. But if you can compare fast horisontal scroll in this game on emulator+LDC and real Atari+CRT you'll see difference clearly. On real Atari road's scrolling is smooth and squares looks sharp. On emulator on LCD you can see that the squares are blurry and a scrolling looks not smooth. In practice: the level that seems very hard on emulator, is notably easier on real Atari. First, THANKS for this nice little game (it is ADDICTIVE !!!) Aslo, I checked this game in my home-theater setup (with Sony Bravia 52" LCD + Windows7-64 PC on HDMI), and there is no such thing as "blurry" squares" or jerky-scrolling. In fact, it looks nice, sharp and true-to-live, especially with Scan-Lines effect active on ALTIRRA (I no longer run/use Atari800win) Quote Share this post Link to post Share on other sites
carmel_andrews #13 Posted June 21, 2012 Picture's looks similar to aztec challenge (cosmi) type game Quote Share this post Link to post Share on other sites
firestorm #14 Posted June 21, 2012 Big Thank you for your effort Nosty, great job! One cart for me pls. Quote Share this post Link to post Share on other sites
Joey Z #15 Posted June 21, 2012 (edited) Emulators (Altira and Atari800win) works good. But if you can compare fast horisontal scroll in this game on emulator+LDC and real Atari+CRT you'll see difference clearly. On real Atari road's scrolling is smooth and squares looks sharp. On emulator on LCD you can see that the squares are blurry and a scrolling looks not smooth. In practice: the level that seems very hard on emulator, is notably easier on real Atari. First, THANKS for this nice little game (it is ADDICTIVE !!!) Aslo, I checked this game in my home-theater setup (with Sony Bravia 52" LCD + Windows7-64 PC on HDMI), and there is no such thing as "blurry" squares" or jerky-scrolling. In fact, it looks nice, sharp and true-to-live, especially with Scan-Lines effect active on ALTIRRA (I no longer run/use Atari800win) in my experience, a CRT @30hz looks better than a flat screen at the same refresh (in terms of motion blur). so if you have that Sony Bravia running at a higher refresh than most peoples computers do, then yeah, it's going to look just fine. Otherwise, normal computer LCD"s just suck Edited June 21, 2012 by Joey Z Quote Share this post Link to post Share on other sites
Fres #16 Posted June 21, 2012 Cool. Nice work. Reminds me of Bit Trip Runner. Seems to work great on NTSC (emulated). I look forward to trying this on actual hardware, as it IS a bit difficult. I like the SFX / Music option. Great music, but I prefer SFX. Quote Share this post Link to post Share on other sites
Marius #17 Posted June 21, 2012 Fabulous! It is a very nice game. OMG after a while playing and finishing level 1 everything around me was turning around/up-side-down... is that why there is scroll-off feature? Great work! Quote Share this post Link to post Share on other sites
+orpheuswaking #18 Posted June 21, 2012 What is the turn around time to get payment details after submiting interest at the website? Quote Share this post Link to post Share on other sites
nosty #19 Posted June 21, 2012 Your applause for my simple game makes me really happy Thank you! What is the turn around time to get payment details after submiting interest at the website? Wait a momnet please. I'm writing info about payment now. 1 Quote Share this post Link to post Share on other sites
+CharlieChaplin #20 Posted June 21, 2012 Hello Nosty, not sure if you got my e-mail - I want two carts please (if possible)... Greetings, Andreas Koch. Quote Share this post Link to post Share on other sites
nosty #21 Posted June 21, 2012 Wow! 41 orders in 1 day! I'm really surprised O.o not sure if you got my e-mail - I want two carts please (if possible)... Yes, I got it. Quote Share this post Link to post Share on other sites
Charlie_ #22 Posted June 21, 2012 Great game! I've had this happen twice already, playing on my NTSC 130XE with 320K ram. XEX launched from Aspeqt. The game can still be played but the scrolling is "jumpy" and the top 1/2 of the screen stops scrolling. Quote Share this post Link to post Share on other sites
Charlie_ #23 Posted June 21, 2012 Copied the xex to a MYPICODOS disk and launched it from there on the Indus GT disk drive. Same thing happened only a few minutes into playing. Quote Share this post Link to post Share on other sites
Charlie_ #24 Posted June 22, 2012 I think I narrowed it down to music vs sfx. If I play with music the game will get graphical glitches within a few minutes. It seems playing with sfx these glitches do not happen. Quote Share this post Link to post Share on other sites
nosty #25 Posted June 22, 2012 Copied the xex to a MYPICODOS disk and launched it from there on the Indus GT disk drive. Same thing happened only a few minutes into playing. Thanks. I'm sorry. I have one 1200XL NTSC and I tested the game of course. But I never thinked that something can be wrong after a few minutes into playing... O_o I'll try to debug it but it can be hard. Quote Share this post Link to post Share on other sites