+atari2600land Posted June 21, 2012 Share Posted June 21, 2012 So I was playing the 9-volt and 18-volt's stage of Warioware: Touched! for the Nintendo DS that is basically NES-style microgames. I thought "The Atari 2600 needs something like this!" so here. The first level is pretty obvious, and so will be the second level (which hasn't been programmed in yet.) Even though it says "EAT!" once you eat them all, nothing happens, but you can reset the game and do it again if you like. atariware1.bas.bin atariware1.bas 1 Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted June 21, 2012 Share Posted June 21, 2012 This is a pretty interesting idea, looking forward to seeing what's next! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 21, 2012 Share Posted June 21, 2012 I think this will have the same issues as Action 52 for the 2600. The smallest bB game was, like 1k right? That was with stripping out some functionality too, I think. 32kSC is the biggest one can go right now. That means at best 32 games. The only option I can see is making a game engine that can turn off or on certain game elements to make individual mini-games. Kinda like ROM CHECK FAIL 2 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted June 21, 2012 Share Posted June 21, 2012 Pang asteroids and Pang defender They really have to come to the 7800 . Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 22, 2012 Author Share Posted June 22, 2012 Here's the next minigame. It's after you eat all the dots. Yes, I bet this will be 32k (without the Superchip, though.) atariware2.bas.bin atariware2.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 22, 2012 Author Share Posted June 22, 2012 I think this will have the same issues as Action 52 for the 2600. The smallest bB game was, like 1k right? That was with stripping out some functionality too, I think. 32kSC is the biggest one can go right now. That means at best 32 games. Have you played WarioWare? The games I'm making aren't games per se, but microgames, all of which will be probably 1k or less. For example, in the Super Mario Bros. microgame, it's not the whole game, just an action of a game, like step on a Goomba. So they don't need to be full games. Here's the third one (after you complete the first and second ones.) I couldn't fit the action you're supposed to do on the screen, but I bet you can figure it out. atariware3.bas.bin atariware3.bas Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 22, 2012 Share Posted June 22, 2012 (edited) I've played the GBA WarioWare games. I still have no faith that a good amount of mini games can be packed into one cart. Prove me wrong - PLEASE!! This is a very good idea from a person who has the skills to complete such a project I also thank you for sharing the source. You pull off the classic sound effects PERFECT!! Really brings back memories I hope to learn from your sound generation techniques. Edited June 22, 2012 by theloon Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 22, 2012 Share Posted June 22, 2012 If you can't win or lose, how exactly is it a game? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 22, 2012 Author Share Posted June 22, 2012 If you can't win or lose, how exactly is it a game? Well, I'm going to put in time limits for the tasks, if you don't do the task in the allotted time then you lose. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 22, 2012 Author Share Posted June 22, 2012 Why won't this work? Compile started at 6/21/2012 11:09:19 PM Compiling C:\Users\Chris\Documents\bb\atariware5.bas DASM V2.20.07, Macro Assembler (C)1988-2003 bytes of ROM space left in bank 1 bytes of ROM space left in bank 2 2080 bytes of ROM space left in bank 1 1380 bytes of ROM space left in bank 2 2080 bytes of ROM space left in bank 1 1380 bytes of ROM space left in bank 2 --- Unresolved Symbol List pfcenter 0000 ???? (R ) pfwidth 0000 ???? (R ) scorefade 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. 2600 Basic compilation completed. Compilation completed at 6/21/2012 11:09:19 PM view output file:///C:/Users/Chris/Documents/bb/bin Post compilation files deleted [6/21/2012 11:09:45 PM] saving C:\Users\Chris\Documents\bb\atariware5.bas succeeded. atariware5.bas Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 22, 2012 Share Posted June 22, 2012 It compiles fine for me. This reminds me of my situation with MSDPC.BAS no longer compiling for me. Because all our bB/VisualbB folders are stuffed with various versions of includes, libraries and betas of bB related files stuff like this is hard to solve. That's why I suggested a new semi-official or official package with ALL the latest files. In the meantime I'd suggest setting aside your current bB folder and recreating it by downloading the full distribution and any needed updates. Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 22, 2012 Share Posted June 22, 2012 It compiles fine for me too. That's why I suggested a new semi-official or official package with ALL the latest files. Seconded. Semi-official would be fine, so long as its a single package download. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted June 27, 2012 Share Posted June 27, 2012 Hi, Interesting, two things about this game. 1. I really enjoyed warioware inc. Being several mini-games always I thought this was feasible to port to some atari machine. 2. atariware is the name of our site/forum from Chile. This name has been used by years: http://atariware.cl/ Regards, Devwebcl Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 28, 2012 Author Share Posted December 28, 2012 Since I got Hot Pixel for the PSP (which, coincidentally was made by "Atari"), I decided to take up this project again. Several angry outbursts later (as it turns out, my computer doesn't like score bars nor status bars), i got this. I guess I'm going to have to change the name, luckily the game name hadn't appeared in the game yet. The score is the timer. There's only four mini games so far: Pac-Man eating dots, E.T. getting out of a pit, opening a castle in Adventure and shooting a tank in Combat. Anyone have any suggestions of new minigames I could put in here based on Atari 2600 games? Regarding the number of minigames I can put in the game, since 3 fit in one bank and I have 8 banks, I figure with title screen, about 20 or so if I make this 32k. I wish bB could make 64k games, though. atari6.bas.bin atari6.bas Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 28, 2012 Share Posted December 28, 2012 Not a suggestion for a single game. You might want to take some drawing paper and brainstorm game mechanics. Find elements that can be mixed and matched to make separate "games". Instead of worrying over space for single games you could stuff in different level layouts, sprites, control factors (zero-g, top down, gravity, etc..) enemy patterns and so on Let the games generate themselves! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 28, 2012 Author Share Posted December 28, 2012 Added a fifth game: Avoid the missile in Yars' Revenge. It comes right after the Combat one. Yeah, I know, there's no qotile and there's no shield. So don't remind me. I tried my best. atari7.bas.bin atari7.bas Quote Link to comment Share on other sites More sharing options...
+Atarius Maximus Posted February 3, 2013 Share Posted February 3, 2013 I've always thought about doing something like this in bB, but never attempted it. I always enjoyed playing the old warioware game with my kids and playing around with this was pretty fun. This is definitely worth expanding on, I think lots of people would enjoy it if you took the time to expand it and polish it up. Nice Job! Quote Link to comment Share on other sites More sharing options...
RevEng Posted February 4, 2013 Share Posted February 4, 2013 The only option I can see is making a game engine that can turn off or on certain game elements to make individual mini-games. Kinda like ROM CHECK FAIL Or kinda like the game variations in many Atari 2600 games. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 18, 2013 Share Posted June 18, 2013 This is really good. Please add more minigames! =) Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 17, 2013 Author Share Posted August 17, 2013 I've added a Yars' Revenge one. It's after the Combat one. The object of the Yars' Revenge one is to shoot the qotile. atariware5.bas.bin atariware5.bas Quote Link to comment Share on other sites More sharing options...
almightytodd Posted August 17, 2013 Share Posted August 17, 2013 It occurs to me that the batch files I posted in this thread may be useful as a way of connecting these games together in Stella. You can set the amount of time for one game before it switches to the next. You'll have to keep track of the score yourself, but I think that is a problem in any case, because each mini-game is a separate ROM. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 26, 2014 Author Share Posted March 26, 2014 I'm back working on this again. The last file I posted was broken, no shot could be fired. So now you need to touch the qotile, then the missile will appear, and then you shoot. Regardless of whether the shot hits or not, the game loops. By the way, I tried this out on a real CRT-TV, and the flickering was barely noticeable. OK, I have Pac-Man, ET, Adventure, Combat, and now Yars' Revenge. What (fairly simple) game should I micro make next? atariware7.bas atariware7.bas.bin Quote Link to comment Share on other sites More sharing options...
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