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Work In Progress: "Bentley Bear: Crystal Quest"


PacManPlus

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I was just watching the video and just thought of an improvement on the game:

 

When you are invincible, let the invincibility hang around for 2 seconds after the music changes back ... this is how Super Mario Bros does it ... that way you get a bit of a warning before you are in danger again.

Edited by Synthpopalooza
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Wow! That's my first in depth look at the gameplay as well, I've mostly just seen screenshots so far, and I have to say it looks fantastic Bob, congrats.

 

The sound effect played when you kill a character reminds me an awful lot of the one made when jumping over a barrel in Donkey Kong. :lol:

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The sound effect played when you kill a character reminds me an awful lot of the one made when jumping over a barrel in Donkey Kong. :lol:

 

DAMN YOU, Shannon. :-D

You're right...and now I can't watch the video without picturing a jumping Mario every time an enemy dies...LOL. It's like when the first jump sound effect was added, it sounded like 2600 'Adventures Of Tron' jumping.

 

Maybe it can be tweaked a little (?)

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I was watching the Music preview video posted earlier and at about 42 seconds there's a Zombie like creature that appears to take multiple hits to kill. It looks like many of the shots are going through the zombie rather than registering as hits. Is this a bug or by design?

 

Bob

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Hey!

 

I found the very first version that I started working on a year and a half ago, before I knew what direction I was going to take. Just wanted to share it here, there are no enemies and the level is dull (i.e. nothing on it), but I started with an isometric view that I quickly got away from. :)

 

Bob

Bentley-Original View.A78

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PacmanPlus is a living legend.

The man has single handledly made about 25% of the available atari 7800 library.

If it wasn't for people like him, everyones 7800 would still be boxed in the basement.

 

Once again, great great job on this one.

A lot of love was put into this game.

 

Thanks Pacmanplus for coming out of retirement.

Don't know what we would do without you.

 

Keep up the good work.

 

You never fail to impress.

Edited by Stun Runner 87
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  • 2 weeks later...

Thank you! :)

 

It's coming along nicely - there are two levels of music almost done... Synthpopalooza is doing a *wonderful* job!

 

Also, interesting to note, this is the first time where I'm not doing the music to one of my own games.

 

Bob

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  • 2 weeks later...

:D

 

Levels 1, 2, and 3 all have music. The Invincible tune also has music, as does the death sequence and the 'End Game'. The 'End Level' also has music, but that's been there all along.

What's left:

 

Level 4, 5, and 6 (the hidden level) music.

Boss Fight Music

Defeat Boss Tune

Title screem music.

 

I have to say again, Synthpopalooza is doing excellent work with his ideas and music coding. I am glad he wanted to be a part of this. :)

Thanks,

Bob

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Some thoughts for level 6 (hidden level)

 

 

(without the horrible singing of course) ... from the Carmen opera

 

 

Also from Carmen, the bit I was thinking of starts at 2:00

 

 

Ravel's Bolero

 

The idea is, I was thinking something middle eastern or Spanish sounding, since there's a lot of desert in this level.

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Some thoughts for level 6 (hidden level)

 

http://www.youtube.com/watch?v=2fDkxQBjgFU

 

(without the horrible singing of course) ... from the Carmen opera

 

http://www.youtube.com/watch?v=6ntEvxo2UGc

 

Also from Carmen, the bit I was thinking of starts at 2:00

 

http://www.youtube.com/watch?v=3-4J5j74VPw

 

Ravel's Bolero

 

The idea is, I was thinking something middle eastern or Spanish sounding, since there's a lot of desert in this level.

 

Bad news bears theme song all the way!!!!!!!!

 

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